What this mod does?
This SP mod makes game longer and gives you opportunity to taste all bitterness of truly uprising such as lack of valuables or countering enemy superiority in numbers and equipment.
It is more difficult to liberate sectors, get salvage, freed hostages etc.

You need
Game patched to v1.0.2
Mod launcher

Copy all files from the archive into the game directory /mods. Activate mod in mod launcher.

Closer info
- Guerrilla reiforcements modified. You can meet first volunteers around 15 morale points but if you raise support of citizens to 100, you can overwhelm EDF in some situations.
- Accessibility of key upgrades modified. For example now you have to use grinder with explosive ammunition because rocket launcher will be unlocked in later game stage. But this fact won't do grinder useless then, it has same damage but much faster rate fo fire. Disadvatage is absence of heat seeking. The whole game is carried in this spirit of compromises.
- Sniper rifle has smaller magazine and is much less accurate, if you shoot without scoping.
- Heavy tank is slighly tougher, its projectile has very high damage against vehicles and has small explosion.
- Medium tank is slightly weaker and less accurate, its projectile has low damage against vehicles but has big area of effect lethal for infantry and better against buildings.
- Game is livelier. There are more people on Mars, more EDF, guerrilla members and civilians.
- Marauder squads are huge threat. They have high amount of members and have better weapons.
- Don't try to face EDF on open areas. Buildings and covers are more important. Mountains are nessesary place to hide agains heavy armors.
- Thermobaric rocket lancher tweaked. Lethal for everything in medium blast radius, good ammo restocking in guerrilla ammo boxes.
- Area defense actions are longer.
- AI uses granades in all missios and actions.
- EDF Convoys are much more tougher
- EDF control points in every sector increased so it is more difficult to liberate sectors for better war fellings.
- Heavy combat walker is equipped by two heavy rapid fire miniguns now. With rockets is was overpowered against structures. It's firing from miniguns looks and sounds better, cooling has been modified, has much higher firerate but less accuracy and prefire delay has been added.
- EDF reinforcements regiments modified. There're some little changes in reinforcement squads. There's propability, mainly during red alerts, EDF send biger battle regiment of tanks supported by artillery or air squadron.
- Cost of upgrades increased so you have to think, which one you really need.
- MGs modified, they're less accurate but overheating tendency decreased too. Cooling of overheated MG takes much more longer.
- Salvage rewards for completing missions depend only on morale level in sector *2. So support of citizens is even more important.
- Healing takes longer, but begins immediately after hurt.
- Modified tank guns, medium tank is less accurate. Thnaneir reload times increased.
- For destroying EDF heavy armors you get more salvage.
- Heavy rocket walker modified, it's weapon now have very little effect on structures.
- Weapons of EDF Flyers are less accurate.
- Ammunition for guerrilla weapons is easy to obtain (ammo boxes), for hi-tech EDF weapons it is quite difficult (droped by dead soldiers).
- Alerts changes. You can evade to EDF atention only during yellow alert. To delete orange or red alert levels you have to find safehouse.
- Heavy weapons such as tank turrets or airship weaponry have decreased fire rate and increased spread. This gives player more possibilities to evade or hide agains heavy regiments.
- You have much more salvage from destroyed heavy EDF armors.
- You can carry three times more amount of ammo for bullet weapons (pistol, assault rifle...) and two times more for others.
- You can carry very high amount of ammunition for hi tech EDF weapons such as rail driver and gauss rifle but getting it is quite difficult.
- Tweaked last mission. Getting top of the mountain is long and there're many guerrilla members and marauders supporting you during this effort. EDF has air support and Roth has strong guards.
- Attack on guerrilla safehouse in Badland is much heavier. You'll need good managing of resources to complete this important mission.
- Snipers are much more accurate.
- Morale points income halfed. Don't provoke EDF with low morale support of citizens, because they can easily outnumber and surround you withnout any help from them.
- Player death penalty increased. If EDF kills uprising hero, citizens' morale get hit hard.
- All EDF squads have more members, their property has better security and stronger checkpoints.
- Alerted EDF is much more agressive. Incoming EDF APCs are big threat, they are FULL of good trained soldiers.
- There're better EDF soldiers. You can meet well equiped officers, snipers and heavy defended members more often, especially in high alert levels.
- EDF soldiers with riot shields are tougher.
- Sniper rifle headshots are lethal.
- Peacemaker and double barrel shotguns modified. They're very lethal in close range combat but annoying in mid range combat and at far. Fire rate decreased. Your enemies with this weapons are very dangerous.
- Grinder discs is lethal for all infantry units including heavy shielded ones.
- Bullet weapons damage inflicted to vehicles decreased.
- Minor difficulty levels tweaks. (regeneration rates, enemy shot spead...)
- Sledgehammer replaced by pistol
- Pistol is more useful weapon thank to increased headshot multiplier, so if you're good shooter, pistol can be more effective than assault rifle.
- Hi-tech weapons such as rail driver or gauss rifle have increased headshot multipliers.
- Guerrilla members are slighly tougher.
- Upgrade more nanites makes from nano rifle weapon of doom. It can dissaseble one armored vehicle or human being by one shot but it takes some seconds.
- M.O.A.B. is much more stronger and useful. It can blow up whole memorial bridge in Badland sector or small bases, but its large blast attracts EDF soldiers in whole area.
- Raids are more difficult and longer. You'll feel really war.

Play on Hard or Insane difficulty for proper game feelings

If you have any ideas how to improve this game and makes it one more step better give feedback on Moddingsource.4fan.cz

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0 comments by TichondriusCZ on Mar 7th, 2014

This version only adds hammer replacement option in the mod manager as a response to many feedbacks from users that don't like pistol in the first weapon slot. This patch is compatible with save games from previous versions.

Protracted rebellion v3.0.1 - Hammer is back
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Protracted rebellion v3.0.1 - Hammer is back

Protracted rebellion v3.0.1 - Hammer is back

Mar 7, 2014 Full Version 8 comments

This version only adds hammer replacement option in the mod manager as a response to many feedbacks from users that don't like pistol in the first weapon...

Protracted rebellion v3.0

Protracted rebellion v3.0

Jan 15, 2014 Full Version 9 comments

Click for more info about this version changes...

Protracted rebellion v2.6b

Protracted rebellion v2.6b

Dec 30, 2013 Full Version 0 comments

Click for more info about this version changes...

Protracted rebellion v2.0.0

Protracted rebellion v2.0.0

Dec 23, 2013 Full Version 0 comments

Click for more info about this version changes...

Protracted rebellion v1.3.3

Protracted rebellion v1.3.3

Dec 14, 2013 Full Version 0 comments

Click for more info about this version changes...

Protracted rebellion v1.3.1

Protracted rebellion v1.3.1

Dec 13, 2013 Full Version 0 comments

Click for more info about this version changes... Previous version 1.3.0 downloadable for approximately 20 hours causes freeze on title screen...

Post comment Comments  (0 - 10 of 75)
Gririye Apr 13 2015 says:

TichondriusCZ, I want to try and mod Guerrilla but lack a. the core files, and b.something to render/port them into and from.
My original idea
"I adore Red Faction Guerrilla quite a lot. But one of the things I would love to exist would be a sandbox style game wherein the engine would randomly generate a terrain map or would have presets but no buildings. A menu could be pulled up and access the various structural and prop components from Red Faction Guerrilla and potentially Armageddon. Possibly include a feature where you could activate the engine's gravity system for more advanced builders to check that their buildings were fully stable. This would be really amazing in my opinion, as say Red Faction Constructor or something like that."
With some discussion and revision I'd probably want to just port the objects into garrysmod and ignore the physics engine. You seem like you have a fair idea at what you are doing thought I'd see if you can advise me on how best to go about this. I own RFG on steam.

+1 vote     reply to comment
Guest Feb 23 2015 says:

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sithpal Dec 16 2014 says:

idk what im doing wrong. i have mod manager and the thing activated but when it gets to the menu its just a black screen

+1 vote     reply to comment
sithpal Dec 18 2014 replied:

never mind a compleatly fresh reinstall fixed it. that or not using 3.1 idk. tryed it out. ouch. gj lol. when it came out i had it on xbox and i think i remember the game being super easy so set it to hard. atleast i think i may have i could see myself doing that maybe lol. and even after that the game was still easy lol.

+1 vote     reply to comment
Guest Dec 5 2014 says:

I admire the ambition of this mod, but it makes the game too difficult to be really enjoyable.

1. EDF are too powerful, particularly during raids when floods of reinforcements arrive every three minutes.

2. Rebels are worthless. I was hoping rebel activity would have been heightened to balance the enhanced difficulty of many of the missions. This is not the case. Rebels are too easy to kill and they don't arrive nearly often enough to make a difference in any fight.

3. Morale drops are too great. Again, because the EDF are so powerful and the player has so few allies to support him, it's too easy to die and lose morale. And, naturally, since morale is important to maintain rebel support, the game becomes even more frustrating, and thus, not fun.

I like the idea of a mod that makes the world seem like more of a hectic battlefield, but it takes away the fun immediately if the player is left with an unfair handicap. Guerrilla is fun because you get to hack away at buildings and annihilate whole waves of enemies with cool, explosive weapons. You can't do that here, heck, even on Casual mode you can't, because you get mowed down by too many enemies that take too much of a beating to kill.

+8 votes     reply to comment
TichondriusCZ Creator
TichondriusCZ Aug 21 2015 replied:

You're not one, who saying this. In next version, I'll try to make game more "playable" for masses.
I finished this version twice.

+1 vote   reply to comment
Bmary55 Aug 7 2015 replied:

I'd be fine with all of this if the Guerillas at least got buffed, but they didn't. Even at 100 Morale like the mod desc says I've never seen the EDF get "overrun" (maybe if there's only 2-3 EDF soldiers in the area). In a normal battle my Guerilla reinforcements just die as quickly as they arrive and do no damage at all. Instead of a Rebellion it's just a slightly buffed player vs. massively buffed EDF at about 7x their vanilla numbers.

+1 vote     reply to comment
Manfrred Jun 17 2015 replied:

I second this. I really like that the mod makes the world more lively by adding random patrols, but with ammount of EDF troops it spawns the moment you get yellow status, game becomes really hard to enjoy. Assault missions are overcrowded with guards, and the only way to win them is to take a heavy truck and hope you destroy the key building before they destroy your truck. Addition of tanks to defence missions is surely an amazing feature. It fells awesome when you camp in sniping spot when suddenly the balcony you're standing on collapses. But the ammount of reinforcements makes those missions IMPOSSIBLE to complete even on easy difficulty.

TL;DR grat mod, but needs A LOT of balancing. Unforgiving = Fun, but unfair doesn't.

+1 vote     reply to comment
TichondriusCZ Creator
TichondriusCZ Aug 21 2015 replied:

Thanks for your feedback. Your words will be listen.

+1 vote   reply to comment
Hell_Diguner Dec 3 2014 says:

So. Red Faction: Guerrilla was updated to remove GFWL dependency.

I'm worried about being VAC banned for continuing to use this mod.

+1 vote     reply to comment
Nilidus Dec 5 2014 replied:

you only get VAC banned for using mods that change the multiplayer of the game

+1 vote     reply to comment
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Red Faction: Guerrilla Icon
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Released Nov 19, 2013
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