Please notice, this mod is for advanced players. Beginning of new game is more about hit and run tactics and getting support of civilians to create reasonable force than the John Wick style.
---------------

What this mod does?
-------------------
This SP highly balanced mod makes game longer and gives you opportunity to taste all bitterness of truly uprising such as lack of valuables or countering enemy superiority in numbers and equipment.
It is more difficult to liberate sectors, get salvage, freed hostages etc.
Please notice, this mod is for advanced players. Beginning of new game is more about hit and run tactics and getting support of civilians to create reasonable force than the John Wick style.

Installation
------------
Copy all files from the archive into the game directory /mods. Activate mod in mod launcher.

Closer info
-----------
- Guerrilla reiforcements modified. You can meet first volunteers around 15 morale points but if you raise support of citizens to 100, you can overwhelm EDF in some situations.
- Accessibility of key upgrades modified. For example now you have to use grinder with explosive ammunition because rocket launcher will be unlocked in later game stage. But this fact won't do grinder useless then, it has same damage but much faster rate fo fire. Disadvatage is absence of heat seeking. The whole game is carried in this spirit of compromises.
- Sniper rifle has smaller magazine and is much less accurate, if you shoot without scoping.
- Heavy tank is slighly tougher, its projectile has very high damage against vehicles and has small explosion.
- Medium tank is slightly weaker and less accurate, its projectile has low damage against vehicles but has big area of effect lethal for infantry and better against buildings.
- Game is livelier. There are more people on Mars, more EDF, guerrilla members and civilians.
- Marauder squads are huge threat. They have high amount of members and have better weapons.
- Don't try to face EDF on open areas. Buildings and covers are more important. Mountains are nessesary place to hide agains heavy armors.
- Thermobaric rocket lancher tweaked. Lethal for everything in medium blast radius, good ammo restocking in guerrilla ammo boxes.
- Area defense actions are longer.
- AI uses granades in all missios and actions.
- EDF Convoys are much more tougher
- EDF control points in every sector increased so it is more difficult to liberate sectors for better war fellings.
- Heavy combat walker is equipped by two heavy rapid fire miniguns now. With rockets is was overpowered against structures. It's firing from miniguns looks and sounds better, cooling has been modified, has much higher firerate but less accuracy and prefire delay has been added.
- EDF reinforcements regiments modified. There're some little changes in reinforcement squads. There's propability, mainly during red alerts, EDF send biger battle regiment of tanks supported by artillery or air squadron.
- Cost of upgrades increased so you have to think, which one you really need.
- MGs modified, they're less accurate but overheating tendency decreased too. Cooling of overheated MG takes much more longer.
- Salvage rewards for completing missions depend only on morale level in sector *2. So support of citizens is even more important.
- Healing takes longer, but begins immediately after hurt.
- Modified tank guns, medium tank is less accurate. Thnaneir reload times increased.
- For destroying EDF heavy armors you get more salvage.
- Heavy rocket walker modified, it's weapon now have very little effect on structures.
- Weapons of EDF Flyers are less accurate.
- Ammunition for guerrilla weapons is easy to obtain (ammo boxes), for hi-tech EDF weapons it is quite difficult (droped by dead soldiers).
- Alerts changes. You can evade to EDF atention only during yellow alert. To delete orange or red alert levels you have to find safehouse.
- Heavy weapons such as tank turrets or airship weaponry have decreased fire rate and increased spread. This gives player more possibilities to evade or hide agains heavy regiments.
- You have much more salvage from destroyed heavy EDF armors.
- You can carry three times more amount of ammo for bullet weapons (pistol, assault rifle...) and two times more for others.
- You can carry very high amount of ammunition for hi tech EDF weapons such as rail driver and gauss rifle but getting it is quite difficult.
- Tweaked last mission. Getting top of the mountain is long and there're many guerrilla members and marauders supporting you during this effort. EDF has air support and Roth has strong guards.
- Attack on guerrilla safehouse in Badland is much heavier. You'll need good managing of resources to complete this important mission.
- Snipers are much more accurate.
- Morale points income halfed. Don't provoke EDF with low morale support of citizens, because they can easily outnumber and surround you withnout any help from them.
- Player death penalty increased. If EDF kills uprising hero, citizens' morale get hit hard.
- All EDF squads have more members, their property has better security and stronger checkpoints.
- Alerted EDF is much more agressive. Incoming EDF APCs are big threat, they are FULL of good trained soldiers.
- There're better EDF soldiers. You can meet well equiped officers, snipers and heavy defended members more often, especially in high alert levels.
- EDF soldiers with riot shields are tougher.
- Sniper rifle headshots are lethal.
- Peacemaker and double barrel shotguns modified. They're very lethal in close range combat but annoying in mid range combat and at far. Fire rate decreased. Your enemies with this weapons are very dangerous.
- Grinder discs is lethal for all infantry units including heavy shielded ones.
- Bullet weapons damage inflicted to vehicles decreased.
- Minor difficulty levels tweaks. (regeneration rates, enemy shot spead...)
- Sledgehammer replaced by pistol
- Pistol is more useful weapon thank to increased headshot multiplier, so if you're good shooter, pistol can be more effective than assault rifle.
- Hi-tech weapons such as rail driver or gauss rifle have increased headshot multipliers.
- Guerrilla members are slighly tougher.
- Upgrade more nanites makes from nano rifle weapon of doom. It can dissaseble one armored vehicle or human being by one shot but it takes some seconds.
- M.O.A.B. is much more stronger and useful. It can blow up whole memorial bridge in Badland sector or small bases, but its large blast attracts EDF soldiers in whole area.
- Raids are more difficult and longer. You'll feel really war.

Recommendations
---------------
Play on Hard or Insane difficulty for proper game feelings

-----------
If you have any ideas how to improve this game and makes it one more step better give feedback on Moddingsource.4fan.cz

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Please notice, this mod is for advanced players. Beginning of new game is more about hit and run tactics and getting support of civilians to create reasonable force than the John Wick style.
---------------

News in last version
-------------------
Rebalanced costs of upgrades and weapons for reasonable but fun tech tree scaling.
Enhanced effects, recoil, ammunition restoring and other aspects of some weapons for better diversity.
Tweaked sector EDF control values in sectors for better community feeling.
Reworked Arc Welder for specific usability.
Fixed bugs in some bad spawning locations.
Enhancements in some raids, better deployment of forces.
Collateral damage actions have been tweaked.
Player can carry more Singularity bombs.
Reworked heavy assault vehicles. Increases appropriate role on battlefield.
Little convoy setup changes.

What this mod does?

-------------------
This SP highly balanced mod makes game longer and gives you opportunity to taste all bitterness of truly uprising such as lack of valuables or countering enemy superiority in numbers and equipment. It is more difficult to liberate sectors, get salvage, freed hostages etc. Please notice, this mod is for advanced players. Beginning of new game is more about hit and run tactics and getting support of civilians to create reasonable force than the John Wick style.

Installation
------------
Copy all files from the archive into the game directory/mods. Run mod launcher.


Closer info
-----------
- Guerrilla reiforcements modified. You can meet first volunteers around 15 morale points but if you raise support of citizens to 100, you can overwhelm EDF in some situations.
- Accessibility of key upgrades modified. For example now you have to use grinder with explosive ammunition because rocket launcher will be unlocked in later game stage. But this fact won't do grinder useless then, it has same damage but much faster rate fo fire. Disadvatage is absence of heat seeking. The whole game is carried in this spirit of compromises.
- Sniper rifle has smaller magazine and is much less accurate, if you shoot without scoping.
- Heavy tank is slighly tougher, its projectile has very high damage against vehicles and has small explosion.
- Medium tank is slightly weaker and less accurate, its projectile has low damage against vehicles but has big area of effect lethal for infantry and better against buildings.
- Game is livelier. There are more people on Mars, more EDF, guerrilla members and civilians.
- Marauder squads are huge threat. They have high amount of members and have better weapons.
- Don't try to face EDF on open areas. Buildings and covers are more important. Mountains are nessesary place to hide agains heavy armors.
- Thermobaric rocket lancher tweaked. Lethal for everything in medium blast radius, good ammo restocking in guerrilla ammo boxes.
- Area defense actions are longer.
- AI uses granades in all missios and actions.
- EDF Convoys are much more tougher
- EDF control points in every sector increased so it is more difficult to liberate sectors for better war fellings.
- Heavy combat walker is equipped by two heavy rapid fire miniguns now. With rockets is was overpowered against structures. It's firing from miniguns looks and sounds better, cooling has been modified, has much higher firerate but less accuracy and prefire delay has been added.
- EDF reinforcements regiments modified. There're some little changes in reinforcement squads. There's propability, mainly during red alerts, EDF send biger battle regiment of tanks supported by artillery or air squadron.
- Cost of upgrades increased so you have to think, which one you really need.
- MGs modified, they're less accurate but overheating tendency decreased too. Cooling of overheated MG takes much more longer.
- Salvage rewards for completing missions depend only on morale level in sector *2. So support of citizens is even more important.
- Healing takes longer, but begins immediately after hurt.
- Modified tank guns, medium tank is less accurate. Thnaneir reload times increased.
- For destroying EDF heavy armors you get more salvage.
- Heavy rocket walker modified, it's weapon now have very little effect on structures.
- Weapons of EDF Flyers are less accurate.
- Ammunition for guerrilla weapons is easy to obtain (ammo boxes), for hi-tech EDF weapons it is quite difficult (droped by dead soldiers).
- Alerts changes. You can evade to EDF atention only during yellow alert. To delete orange or red alert levels you have to find safehouse.
- Heavy weapons such as tank turrets or airship weaponry have decreased fire rate and increased spread. This gives player more possibilities to evade or hide agains heavy regiments.
- You have much more salvage from destroyed heavy EDF armors.
- You can carry three times more amount of ammo for bullet weapons (pistol, assault rifle...) and two times more for others.
- You can carry very high amount of ammunition for hi tech EDF weapons such as rail driver and gauss rifle but getting it is quite difficult.
- Tweaked last mission. Getting top of the mountain is long and there're many guerrilla members and marauders supporting you during this effort. EDF has air support and Roth has strong guards.
- Attack on guerrilla safehouse in Badland is much heavier. You'll need good managing of resources to complete this important mission.
- Snipers are much more accurate.
- Morale points income halfed. Don't provoke EDF with low morale support of citizens, because they can easily outnumber and surround you withnout any help from them.
- Player death penalty increased. If EDF kills uprising hero, citizens' morale get hit hard.
- All EDF squads have more members, their property has better security and stronger checkpoints.
- Alerted EDF is much more agressive. Incoming EDF APCs are big threat, they are FULL of good trained soldiers.
- There're better EDF soldiers. You can meet well equiped officers, snipers and heavy defended members more often, especially in high alert levels.
- EDF soldiers with riot shields are tougher.
- Sniper rifle headshots are lethal.
- Peacemaker and double barrel shotguns modified. They're very lethal in close range combat but annoying in mid range combat and at far. Fire rate decreased. Your enemies with this weapons are very dangerous.
- Grinder discs is lethal for all infantry units including heavy shielded ones.
- Bullet weapons damage inflicted to vehicles decreased.
- Minor difficulty levels tweaks. (regeneration rates, enemy shot spead...)
- Sledgehammer replaced by pistol
- Pistol is more useful weapon thank to increased headshot multiplier, so if you're good shooter, pistol can be more effective than assault rifle.
- Hi-tech weapons such as rail driver or gauss rifle have increased headshot multipliers.
- Guerrilla members are slighly tougher.
- Upgrade more nanites makes from nano rifle weapon of doom. It can dissaseble one armored vehicle or human being by one shot but it takes some seconds.
- M.O.A.B. is much more stronger and useful. It can blow up whole memorial bridge in Badland sector or small bases, but its large blast attracts EDF soldiers in whole area.
- Raids are more difficult and longer. You'll feel really war.


- Tweaked combat walker, firing from miniguns looks and sounds better, cooling has been modified, has much higher firerate but less accuracy and prefire delay has been added.
- Tweaked some story missions.
- Fixed some bugs with EDF vehicle spawning.
- Guerrilla ammo boxes are richer for arc welder ammunition.
- Grinder ammo is twice easy to obtain in ammo boxes.
- You can carry very high amount of ammunition for hi tech EDF weapons such as rail driver and gauss rifle but getting it is quite difficult.
- Power cores explosions decreased.
- Tweaked last mission. Getting top of the mountain is long and there're many guerrilla members and marauders supporting you during this effort. EDF has air support and Roth has strong guards.
- Attack on guerrilla safehouse in Badland is much heavier. You'll need good managing of resources to complete this important mission.
- Morale bonus for destroying propagandas increased.

Red Faction Guerrilla - Protracted Rebellion v5.0 /ReMarsTered compatible

Red Faction Guerrilla - Protracted Rebellion v5.0 /ReMarsTered compatible

News

After many requests, version 5.0 adds compatibility with remastered and steam edition of Red Faction - Guerrilla. Minor tweaks in prices and recoils of...

Red Faction Guerrilla - Protracted Rebellion v4.0 released!

Red Faction Guerrilla - Protracted Rebellion v4.0 released!

News 7 comments

New version of Protracted rebelion mod released! Check download section...

Protracted rebellion v3.0.1 - Hammer is back

Protracted rebellion v3.0.1 - Hammer is back

News

This version only adds hammer replacement option in the mod manager as a response to many feedbacks from users that don't like pistol in the first weapon...

Version 3.0 released! Updated article about principles. New gameplay videos.

Version 3.0 released! Updated article about principles. New gameplay videos.

News

New version of Protracted rebelion mod released! Check download section... New gameplay videos uploaded...

Add file RSS Files
Red Faction Guerrilla - Protracted Rebellion v6.0 /non-ReMARStered versions

Red Faction Guerrilla - Protracted Rebellion v6.0 /non-ReMARStered versions

Full Version

v6.0 changes: Rebalanced costs of upgrades and weapons for reasonable but fun tech tree scaling.Enhanced effects, recoil, ammunition restoring and other...

Red Faction Guerrilla - Protracted Rebellion v6.0 /ReMARStered

Red Faction Guerrilla - Protracted Rebellion v6.0 /ReMARStered

Full Version 3 comments

v6.0 changes: Rebalanced costs of upgrades and weapons for reasonable but fun tech tree scaling.Enhanced effects, recoil, ammunition restoring and other...

Red Faction Guerrilla - Protracted Rebellion v5.0.5 /HotFix! (read info)

Red Faction Guerrilla - Protracted Rebellion v5.0.5 /HotFix! (read info)

Full Version 15 comments

In previous version discovered game engine glitch with no spawning convoy radio missions. Thanks to this, sector Dust cannot be liberated. This HotFix...

Red Faction Guerrilla - Protracted Rebellion v5.0.4 /ReMarsTered compatible

Red Faction Guerrilla - Protracted Rebellion v5.0.4 /ReMarsTered compatible

Full Version 3 comments

Version 5.0.4 adds compatibility with remastered and steam edition of Red Faction - Guerrilla. Minor tweaks in prices and recoils of heavy arms.ยจ Changes...

Red Faction Guerrilla   Protracted Rebellion v4 0

Red Faction Guerrilla Protracted Rebellion v4 0

Full Version 16 comments

Many minor enhancements and tweaks to improve gameplay

Protracted rebellion v3.0.1 - Hammer is back

Protracted rebellion v3.0.1 - Hammer is back

Full Version 10 comments

This version only adds hammer replacement option in the mod manager as a response to many feedbacks from users that don't like pistol in the first weapon...

Post comment Comments  (0 - 10 of 84)
Guest
Guest - - 690,362 comments

Why is the latest version of this archived/marked as out of date?
Is there a new update release due out soon?

Reply Good karma Bad karma+1 vote
UHC
UHC - - 11 comments

im guessing the remarstered version is on a hiatus?

Reply Good karma Bad karma0 votes
UHC
UHC - - 11 comments

so much for testing in 1 month, he hasn't been online in that amount of time

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,362 comments

I think you shoudl use this mod with it. Is pretty cool
BetterMARS Firearm Structural Damage Module for Re-MARS-tered

Reply Good karma Bad karma+1 vote
squidninja
squidninja - - 23 comments

This could have been a good mod, but I noticed that mauraders will spawn in infinitely, retardedly gigantic hordes DIRECTLY IN FRONT OF THE PLAYER in order to make them "more dangerous". I don't know how you people always think that doing things like drastically increasing enemy spawns or upping health values is a good, believable way to increase difficulty. There was one guy who made a realism mod to this mod, I have no idea how that aspect was neglected in it as well.

Reply Good karma Bad karma+5 votes
keyersuzi
keyersuzi - - 116 comments

I got an error when I activated the mod in the launcher. It said:

Error While activating mod "Protracted Rebelion": System.Exception:
Cannot Find folder 'build'!
at a0.b(String A_0,String A_1)
at a0.ac()

This is with the v4.

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,362 comments

if your trying to run it on remarstered you have to follow a different process to get it to work. theres guides on the forums that tell you how to make it work

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,362 comments

This comment is currently awaiting admin approval, join now to view.

CheekySp
CheekySp - - 106 comments

Does it still work in the latest Steam version?

Reply Good karma Bad karma+2 votes
Noobjuice123
Noobjuice123 - - 1 comments

Hi Tichondrius, wow this mod is amazing! I was really disappointed with Red Faction Guerilla when it came out, but your mod turns it into the sneaky guerilla game I was looking forward to when I saw the first trailers.

For anyone who's interested, I made an extension for this mod that adds Jakkar's realistic physics (and some other random tweaks). You can check it out here:
Factionfiles.com

Reply Good karma Bad karma+3 votes
ltanderl
ltanderl - - 22 comments

Thx for this one :-) really great

Reply Good karma Bad karma+2 votes
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