The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Recolonize Mod is a total conversion mod set in the alternate timeline future where Human fights the Drones army for survival. This mod offers unique build system and gameplay mechanics for both faction, also introduce the new heroes and protocol system.

Report RSS Recolonize Update #4 - Current Features

Some more details of Recolonize Mod game mechanics. Will be updated in times. And you can also ask the questions about this mod game mechanics.

Posted by on

Due to some internal problem we cannot publish our latest artworks, but we are decided to announce more details of this mod game mechanics. This is the list of stuffs that have decided by the team. This list will be updated sometimes, and if you have any more questions for game mechanics or related things, those are welcome here and will be answered by me (n5p29) who made the mod concept.

General Features:
- heroes: 3 per sides, 4 if possible, can be set to only have one hero at a time
- superweapon: 1 per side, only can build one each, unlocks at protocol bar, for late game only!
- resource: two kinds, mine that can be depleted and field that regenerate over time, both converted to credits however
- both faction uses flag capture method to capture enemy buildings
- planned campaigns: 3 campaigns (humans, drones, and secret campaign), some missions are parallel, plus mini quests/games (to use the generals challenge)
- you can't capture opposing faction structures in faction campaigns (e.g. humans can't capture drones in humans campaign, for story-wise decision)
- not all vehicles can crush infantry! so don't think infantry units are useless here

Humans:
- build system: Dozer/Worker style
- unit cap: yes (can't build more units when the cap exceed)
- power: no (buildings requires no powers)
- resource gatherer: war miner kind
- units produced at: barracks, warfactory, airpad
- how to tech-up: generic tech tree, have two tier structures, each unlocks more advanced stage units.
- units can be promoted
- building capturer: engineer (not CNC variants, it's the builder unit)
- radar: upgrade at Command Center
- infantry units can garrison structures
- unit transport: amphibious APC (infantry only)

Drones:
- build system: RA3 Soviet MCV style (click, place, build)
- unit cap: no (still can build more units when the cap exceed)
- power: yes (buildings requires powers, disabled when low-powered)
- resource gatherer: small flying drone
- units produced at: factory only
- how to tech-up: tier structures unlock specific units
- units can't be promoted (except heroes)! they are relative stronger than humans units so didn't need to be promoted
- building capturer: special unit, named assimilator maybe
- radar: use separated radar building, disabled when low-powered
- infantry units can't garrison structures, but still transportable
- unit transport: VTOL carry-all aircraft (both infantry and vehicles)

NOTE:
- actually unit cap uses same slot as power, so if you have both side units, the populations and power counts are accumulated.

Once again, questions are welcome :)

Comments
C.D.R.
C.D.R.

what is the Recolonize Mod????

Reply Good karma Bad karma+1 vote
n5p29 Author
n5p29

you can read it by yourself.

Reply Good karma+2 votes
ruby92
ruby92

wow cool! i would love to see the final outcome of this mod

Reply Good karma Bad karma+2 votes
Warlock_23
Warlock_23

Sounds, great n5p29! Love to see the outcome of this mod :)

Reply Good karma Bad karma+2 votes
feillyne StaffSubscriber
feillyne

You have some interesting ideas there, it's quite nice to have so varied sides/factions. :-)

Reply Good karma+2 votes
cronos35
cronos35

i could expect this mod to be another masterpiece from nproductions.

Reply Good karma Bad karma+2 votes
n5p29 Author
n5p29

GRANS Productions actually.
NProductions have been merged to GRANS long time ago.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C: Generals Zero Hour
Developer
Enlima Studios
Contact
Send Message
Homepage
Nmods.wikkii.com
Release date
Mod watch
Follow
News
Tags
Update
Browse
News
Report
Report
Share
Related Games
C&C: Generals Zero Hour
C&C: Generals Zero Hour Real Time Strategy
Related Groups
Enlima Studios
Enlima Studios Developer & Publisher with 11 members
SAGE 2D & 3D fans
SAGE 2D & 3D fans Fans & Clans with 1,365 members