Recolonize Mod is a total conversion mod about the future where human are nearly extinction hunted by robot army controlled by a berserked AI. While the human technology is lowered because of the situation.

This mod offers unique gameplays that brings ZH engine to the new level:
- Different build system for each faction
- Unique unit management and gameplay mechanics for each faction
- New way to gather resources
- New heroes and protocol system

Find out more about this mod gameplay and the background story here!


Current team members:
- n5p29 (Leader/Coder/Modeler)
- HeartbreakOne (Concept Designer)
- huhnu (Coder)
- Admiral-165 (Coder/Mapper)
- Gen.Kenobi (Modeler)
- Ruby92 (Modeler)
- Dawn-Shade (Graphic/Cameo Artist)




We are recruiting!

We are looking for:
- Art Designer (making logo, cameos, wallpaper, etc.)
- Modeler
- Skinner
- Sound Artist (making music, voices, sound effects, etc.)
- Script Writer (for unit profiles, storyline, etc.)

Contact n5p29  via PM to apply.


VISIT OUR FORUM!


In Recolonize Mod section you will find more info about this mod, latest updates, and some other stuffs. So, visit our forum on Grans-productions.com

Also visit this mod cousin: NProject Mod

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Blog RSS Feed Report abuse Latest News: Recolonize Update #4 - Current Features

7 comments by n5p29 on Oct 12th, 2009 digg this super bookmark


Due to some internal problem we cannot publish our latest artworks, but we are decided to announce more details of this mod game mechanics. This is the list of stuffs that have decided by the team. This list will be updated sometimes, and if you have any more questions for game mechanics or related things, those are welcome here and will be answered by me (n5p29) who made the mod concept.

General Features:
- heroes: 3 per sides, 4 if possible, can be set to only have one hero at a time
- superweapon: 1 per side, only can build one each, unlocks at protocol bar, for late game only!
- resource: two kinds, mine that can be depleted and field that regenerate over time, both converted to credits however
- both faction uses flag capture method to capture enemy buildings
- planned campaigns: 3 campaigns (humans, drones, and secret campaign), some missions are parallel, plus mini quests/games (to use the generals challenge)
- you can't capture opposing faction structures in faction campaigns (e.g. humans can't capture drones in humans campaign, for story-wise decision)
- not all vehicles can crush infantry! so don't think infantry units are useless here 

Humans:
- build system: Dozer/Worker style
- unit cap: yes (can't build more units when the cap exceed)
- power: no (buildings requires no powers)
- resource gatherer: war miner kind
- units produced at: barracks, warfactory, airpad
- how to tech-up: generic tech tree, have two tier structures, each unlocks more advanced stage units.
- units can be promoted
- building capturer: engineer (not CNC variants, it's the builder unit)
- radar: upgrade at Command Center
- infantry units can garrison structures
- unit transport: amphibious APC (infantry only)

Drones:
- build system: RA3 Soviet MCV style (click, place, build)
- unit cap: no (still can build more units when the cap exceed)
- power: yes (buildings requires powers, disabled when low-powered)
- resource gatherer: small flying drone
- units produced at: factory only
- how to tech-up: tier structures unlock specific units
- units can't be promoted (except heroes)! they are relative stronger than humans units so didn't need to be promoted
- building capturer: special unit, named assimilator maybe
- radar: use separated radar building, disabled when low-powered
- infantry units can't garrison structures, but still transportable
- unit transport: VTOL carry-all aircraft (both infantry and vehicles)

NOTE:
- actually unit cap uses same slot as power, so if you have both side units, the populations and power counts are accumulated.

Once again, questions are welcome :)

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Comments  (0 - 10 of 51)
sfos_h1tman
sfos_h1tman 18hours 29mins ago says:

will human have old technology, classic tanks, old aircraft, i mean aircraft we have now ?

+1 vote     reply to comment
Lamarovsky
Lamarovsky Nov 24 2009, 9:18am says:

We can say : It's a total conversion , it's another dimension , awesome !

+1 vote     reply to comment
Warlock_23
Warlock_23 Nov 23 2009, 10:52pm replied:

Heh...

+1 vote     reply to comment
Warlock_23
Warlock_23 Nov 9 2009, 11:13pm says:

Who's your new art designer?

+1 vote     reply to comment
n5p29
n5p29 Nov 10 2009, 6:53am replied:

dawn-shade

+1 vote     reply to comment
SteelMan
SteelMan Oct 27 2009, 10:02am says:

sounds interesting

tracking

+1 vote     reply to comment
Warlock_23
Warlock_23 Oct 11 2009, 12:37am replied:

Yeah, kinda noticed that... That's sad :(

+1 vote     reply to comment
ƦƲƁƔףּƻ
ƦƲƁƔףּƻ Oct 12 2009, 9:10am replied:

LOOOL

why dun you get another scriptwriter?

+1 vote     reply to comment
n5p29
n5p29 Oct 13 2009, 8:58am replied:

I'm decided to focus on models first

+1 vote     reply to comment
ƦƲƁƔףּƻ
ƦƲƁƔףּƻ Oct 17 2009, 10:20am replied:

ooohhh.

+1 vote     reply to comment
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Platform
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GRANS Productions
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