R.E.C.A.G.E.D. adds new features to Cayle George's Half-Life: C.A.G.E.D. and globally energizes the gameplay by replacing existing weapons or tweaking them to their limits to fit better with the theme and level design... I was experimenting with Half-Life's code and it gave me the idea to tweak C.A.G.E.D. because I felt like it was missing something, even though it is a masterpiece already.


Features:

  • All maps are the same, but with tweaked enemies / entities.
  • Reworked scientists to look like prisoners as well as the player's hands.
  • Reworked Barney so he doesn't look like just another Black Mesa guard.
  • The intro is now skipped.
  • Reworked the whole hud:
    • Replaced the suit icon by a gruel food can,
    • Replaced numbers,
    • Added a scanline filter similar to Opposing Force's.
  • The Soda machine gives 2hp instead of 1. New sounds for it as well.
  • Changed most Half-Life sounds (explosions, breaking objects, footsteps... ).
  • Tweaked some musics to be longer to keep a good timing with level changes and gameplay situations.
    • The new tracks are still by Lazerhawk, from the same album,
    • The first cell song is longer,
    • The cell escape music is replaced by Dangerous After Dark as well as the second encounter,
    • The lobby encounter is replaced by Chaos starting at the drop,
    • The finale song is much longer, it keep-up to the boat if you speed run it. doesn't cut to The King of the Streets anymore.
  • Added Barney guards in some areas and replaced some HGrunts with him.
  • Reworked weapons:
    • General:
      • Reworked animations,
      • Retextured Blue Shift hands,
      • Tweaked weapons so they feel better and more fitting to the theme,
      • Unless the weapon is listed bellow, no changes were made to it,
      • Fixed bugs related to Half-Life weapons.
    • MP5:
      • Shoots faster,
      • Draws faster,
      • Has 30 bullets and can carry up to 90,
      • Is more accurate,
      • Deals a bit less damage,
      • The grenade launcher shoots straight and further,
      • Replaced reload sounds.
    • Shotgun:
      • Reloads faster,
      • Is more accurate,
      • Shoots more bullets,
      • Is the ultimate close quarter weapon,
      • Fixed pumping sound,
      • No more secondary fire.
    • Glock:
      • Is replaced with a Beretta Elite II,
      • Shoots faster by spamming left click,
      • Doesn't have a secondary fire,
      • Is more accurate,
      • Holds 15 bullets and shares ammo with the MP5,
      • Draws and reloads faster,
      • Replaced all the sounds.
    • 357:
      • Shoots faster,
      • Is now semi-auto,
      • Deals a bit less damage,
      • Has the sight from HLDM,
      • Reloads faster,
      • Replaced all the sounds.
    • Grenades:
      • Work in a similar way to Half-Life²:
        • Hold Right click to do a near lobbed throw,
        • Crouch and Right click to make the grenade roll.
      • Added pin pull sound.
    • Snarks:
      • Is replaced by Rats,
      • Only one rat can be carried at the time,
      • Jump lower than the Snarks,
      • Replaces the monster_rat,
      • dem rats ya know ( ͡° ͜ʖ ͡°)

Consequences:

  • No more commentary. Due to the entity limit I had to remove some entities in order to add either Barney, rat weapons, and other entities.
  • Save files aren't really compatible, just start a new game.

Half-Life: C.A.G.E.D. is needed in order to play this tweaking mod

In order to play this mod, extract the caged_fgs_addon folder inside:

C:\Program Files (x86)\Steam\steamapps\common\half_life_caged

install


Then check the ALLOW CUSTOM ADDON CONTENT in-game:

install2


To disable the mod, simply do the opposite.


HAVE FUN!


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R.E.C.A.G.E.D. [v1.1b]

R.E.C.A.G.E.D. [v1.1b]

Full Version 6 comments

First release of R.E.C.A.G.E.D, be sure to report any issue.

Post comment Comments  (0 - 10 of 27)
D-113CR
D-113CR - - 6 comments

Anyone know how to decompile the dlls? I want to get this mod working on platforms like Android and the PlayStation Vita.

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HECUmarine108
HECUmarine108 - - 100 comments

I like how the scientists actually look like prisoners, now we just need the HGrunts to be remodeled to look more like prison guards with riot armor.

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Okacha
Okacha - - 11 comments

I thing HGrunts make it look like a high level prison and we have a new enemy that looks like a normal prison guard

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burghard.reinsch
burghard.reinsch - - 29 comments

I noticed that you changed soundtrack a little. But I still feel it's not enough. Could you add this music to your soundtrack?
Waypoint J - Industrial/Action - Royalty Free Music
Further Away - Industrial/Downtempo - Royalty Free Music
Tek's Abomination -- Industrial/Electro -- Royalty Free Music
Wall of Anger -- Industrial/Action/Rock -- Royalty Free Music
Above All the Chaos - Rock/Synthwave - Royalty Free Music
Industrial Rage -- Industrial/Action/Suspense -- Royalty Free Music

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jindrziszek
jindrziszek - - 14 comments

Good job!
I played in CAGED with this mod again, and all changes looks very naturalistic.
That's what CAGED is need.

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patrickthelegendary
patrickthelegendary - - 43 comments

did you make the weapons good to use unlike the original C.A.G.E.D mod

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Johnnylew
Johnnylew - - 23 comments

The pistol has blue sleeves for me. Could you fix this please? GREAT MOD OTHERWISE!

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qgfruit
qgfruit - - 3 comments

I have created a fix
link: Gamebanana.com

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Johnnylew
Johnnylew - - 23 comments

Wow. I am surprised someone got to this issue before the creator. I couldn't find the texture files in both the game directory and the mod directory. Could you explain how you fixed this please? I'd appreciate it. Thank you.

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Guest
Guest - - 689,470 comments

just go to steam half life caged --> propriety ---> local files
and copy the models folder in caged_fgs_addon

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Johnnylew
Johnnylew - - 23 comments

I know how to install it. That wasn't what I was asking. Thank you though.

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Johnnylew
Johnnylew - - 23 comments

I think I know, but I'm not sure. Is the texture bound to the model itself, because that is all you have in this download. I'm more familiar with Source than GoldSource, so I wouldn't be surprised. Thanks again for a wonderful fix.

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qgfruit
qgfruit - - 3 comments

To fix the file I use another skin by the author (same hand texture) and with halflife model viewer and mdldec.exeto decompile it. After I decompile the pistol file and I paste the hand from the other skin. And with half life model viewer and studiomdl I compile the file with fixed textures.

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Johnnylew
Johnnylew - - 23 comments

Got it. Thank you for answering my question.

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Johnnylew
Johnnylew - - 23 comments

The reason they didn't change the sleeve color is because on the default FOV setting, you wouldn't even see them, so when I change my FOV to 104 (from 90) to compensate for my usage of widescreen it becomes a problem for me.

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Johnnylew
Johnnylew - - 23 comments

Also, I am having the same mouse problems a lot of other people are having when the mouse filter and raw input are on.

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