R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.
You wanted update, here's an update.
Big thanks to Mololu for his really good Turanic raiders, now they are in R.E.A.R.M. too. As an ally race, which is the system estabillished in the time of my first reinforcement additional race, the Nassars.
This is the Turanic Light Cruiser. Don't worry, it's normally gray when it's freshly built, just like you know it from the Path to Victory. All those ridiculous things on it, the red paint, additional badges and hull extentions are just a tuning. I can imagine that half of you might start to protest, so again and like always, it won't affect you in any way if you don't like it. Those crazy tuning parts are in the second tab after the ship naming tab, so you might not even notice it and you may happily ignore it in case you really don't think such things belong to the Homeworld universe. Or you can just go for example for the turanic green or yellow paint, which is a little less crazy and a little more known on the Turanic ships.
Thats very well done.
Thanks.
Your welcome, keep it up ^^
Dark grey with darker black stripe is my ideal colors but great update
Dark gray is already in, darker stripe is something I might think about.
I would hate to run into the creature that jaw belonged to!
Apologies for clicking too many times when my computer froze...
And again...
looks like it has teeth
It has teeth.
lol
"What has science done?!"
Looks nice but WHAT IS THAT JAW BONE FOR????? I don't think I'd waist my RU's on something like that...
it's for the enfocer eat the enemy ship soul :)
Exactly!
mololu´s ship with teeth
nice
Hi Baroness.
Yeah, his ships are nice.
HOLY S***! WOW
I really like the 'jaw' on the front. Fits almost perfectly with the raider nature and doesn't even look weird on this ship - great work :D
P.s. have fun fixing all the stuff I was too lazy to do >.< think this ship is the worst when it comes to things missing.
Thanks.
All the work is done by now (with the only exeption of revising the repair points, but that's a small detail I'm about to finish today).
This is great! As a fan of both the REARM mod and the Path to Victory mod, huge thanks to Mololu for letting Pouk use his models in REARM! I always wanted to use Mololu's great ships in the same play-style as HW2. And since REARM keeps the original play-style of HW2, everyone's happy.=)
Does this ship need to broadside or are those just point defense guns?
It needs to broadside, like a pirate ship.
Can we have the creature that those jaws belong to as a ship? xD
I second that motion
Well a first thing is that now it's finally decided that it means to be a metal sculpture thing, not a real bone.
Secondly: what? You want a creature as a ship? Like a stuffed flying space dragon with the engines in his butt? Riiight...
YES please! Its be an awesome little thing wouldnt it. Giant space dragon Incinerating and melting the hull of anything in its path. Only the Turanic raiders have ever known to tame one.
And that fairy tale mighty Turanic dragon of yours, is it alive or dead? Does it fly on his own and breath and fart fire? (weapon and propulsion) Or is it a ship covered in bones and armed with burning plasma launchers?
And was it ever observed by a people and pilots you could actually believe, or is it something pirates are talking about when they are really high and they are out of stories about giant planet-killer octopuses and nebulas red as blood you can never return from.
Thats awesome!
i'm happy to see you are remaking some old folks =D keep it up!
Nice job
Awesome! I always liked the Turanic raiders, and wished they had been in HW2... It seems my wish has been granted! XP
And the giant jaw on the front of the ship looks awesome (either as a real bone, or like you said you would change it to a metal sculpture) definitely fitting for a pirate force :D
Can't wait to see more Pouk. Výborne ako vždy!
Thank you.
I'd love to see that giant jawbone changed to something metal, because right now it looks silly.
Great work as always though, still can't wait for this mod. Damnit. D:
Yeah it does look silly.
Anyway, if you can't wait there's actually an easy help. Make a good video (good, not just a long piece of gameplay footage) and you'll get to the development group. Then you can always play tbe most current version there is (...well, the most current version I upload).
...yeah, that's just a cheap reminder that the last news article still stands and no one even attempemted yet. But nevertheless, this is a way.
If I could edit video, I would.
I can't. :(
Is there something you could help with?
Will the Turanic Raiders always stay as an unplayable but ally race in some sort of campaign mission? Is there any chance that the Raiders will get their own slot as an additional race as well?
The race slot is only for the big players and independent races. I don't see the Turanic raiders as that important race in the galaxy (although in Cataclysm you couldn't move without fighting at least a squadron of them).
""Will the Turanic Raiders always stay as an unplayable but ally race in some sort of campaign mission?"" -seriously, what do you mean? "always stay as an unplayable ally race"? They are a playale ally race.
But you want a campaign for them? Or you want them to be an unplayale part of some new campaign? (why would you want that?)
I meant, "Will the Turanic Raiders stay as an ally race that you cannot play with?"
I don't see why the Raiders wouldn't be developed as an important race in the galaxy. The pirates were seen pretty frequently in homeworld 1 and cataclysm, and plus, who wouldn't want to play as the Raiders? I doubt they could be added right now, but I must beg of you that the Raiders be added as a playable race faction in the future. Much like the Kadeshi the Raiders have a very "hit and run" like playstyle, and I feel that the Vagyr, Hiigaran, and the Progenitors lack the units to use hit and run tactics effectively.
Also, I don't mean to ask too many questions, but will you be adding the Progenitors as a playable race in the future as well? I thought that the mod will only feature the two main races but then when I started to see screenies of the Kadeshi and the Raiders I can't help but hope that this mod turns into a major project much like FX Commander mod, which is now dead.
"Will the Turanic Raiders stay as an ally race that you cannot play with?" -I still don't get it, they are playable, you can get them as Vaygr (please don't call them Vagyr, I'm known to have issues with all the incorrect names for Vaygr).
Problem with the Turanic raiders as a full blown race is that they are lacking the important ships as a MS, SY or BC. Ok I could give them the raider base from Cata, I could design more ships, but firstly none of this is really supported by previous games and secondly I don't want to work on four races at once and Turanic raiders aren't a race I would want to give effort needed to make them a full race. You don't know how much work it is and with four races the mod couldn't survive for long, that's way above my possibilities of a single person. Thirdly even if I did have the time, I like them, but not as much as it would be needed for such big project. Those aren't ships made by me and I wouldn't enjoy to make a fleet of more (some maybe, which I'm going to do actually, but as a necessary thing, not as fun). And the fourth thing is that in both games they really were always just helpers, always under someone bigger, under imperial Taiidans.
Don't get me wrong, I really do like the Mololu's Turanic raiders, and a lot. I think he did a great job with them. I just wouldn't enjoy making that race, I don't "feel them" as much as Mololu and I really definitelly don't have a time for them.
Progenitors. Well that might happen, it was always a possibility. A very distand possibility. Firstly I would have to study them and understand them much better, I think I know a few things about them by now, but I still feel that my skills in designing their stuff is not good enough. And you know that for my mod I need more than just experiments, I need a solid understanding for things to be good enough.
But in case I'd ever find a time for the Progenitors, which very well may be never, it would be a very (very) distant future. And I would still prefer not to do it, it's too many races already and any focus on something new takes away from the things I'm already working on.
There's a good chance that I'll make a few Progenitor units just for the existing campaign, or maybe for some other non-playable purposes, like multiplayer maps or something.
Light? I dont call that light. :P