R.E.A.R.M. - "Rearmament Expansion And Redesign Mod" is an unofficial Homeworld 2 expansion and it adds number of new interesting and various units.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Battlecruiser Warpaint (view original)
Battlecruiser Warpaint
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Hell_Diguner
Hell_Diguner - - 3,645 comments

Nice!

Reply Good karma Bad karma+1 vote
WolfX32
WolfX32 - - 223 comments

Now that's how a warship should be painted, great work.

Reply Good karma Bad karma+2 votes
Locha
Locha - - 23 comments

looks agressive! Nice work Pouk

Reply Good karma Bad karma+1 vote
56er
56er - - 1,253 comments

seems to say: PUSH FOWARD!
Nice work.

Reply Good karma Bad karma+2 votes
rockl
rockl - - 2 comments

I'm digging the awesome paintjob.

Reply Good karma Bad karma+1 vote
ARGHouse
ARGHouse - - 185 comments

Nice use of razzle dazzle.

Reply Good karma Bad karma+2 votes
ArielY
ArielY - - 2,332 comments

"let the bodies hit the floor!"awesome picture pouk(as aways) ;) my new desktop wallpaper!

Reply Good karma Bad karma+4 votes
Bird_of_Prey
Bird_of_Prey - - 1,616 comments

Lovely. Very well done.

Reply Good karma Bad karma+1 vote
BurningSky93
BurningSky93 - - 122 comments

Looks amazing Pouk. I presume the MBC will have a similar paint job?

Reply Good karma Bad karma+2 votes
Pouk Author
Pouk - - 4,802 comments

Quite possibly. But I won't promise you it will be in the next release, I don't know yet.

Reply Good karma+2 votes
Hell_Diguner
Hell_Diguner - - 3,645 comments

Its implementation may very well be postponed to the .3d release so that the .3c release isn't delayed more than necessary.

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

Don't worry, I know that I'm delaying the release with any other stupid thing I'll add.
But this thing is extra, I created in in the free time between work I had to be doing for RL. Between about several 30 minutes renders while my PC was computing an animation. Not long enough and not enough computing power to concentrate my mind and PC on something else but texturing. I could work on the Research Station textures, yeah, but in those situations I generally don't do even that.
The reason why I said I don't know if I'll make the MBC as well, is on one hand of course the extra time it would take. On the other hand, the time wouldn't be by far as much as with the BC, because my texture is in one piece, I don't have to be looking for an exact pixels where the stripe from previous texture will connect to the texture of another part. MBC texture is flat and in one piece, it won't take much time. I'd just placed it there, erase the parts without the team colors and that's it. So I don't know, it may or may not appear.

Reply Good karma+2 votes
Danarogon
Danarogon - - 126 comments

why change the colours? i don't wana be rude but whats the point? is it an alternitive paint?

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

Don't worry it's not a replacement, I wouldn't touch the original. It's just something extra, a bonus, for those who want to have a little more customisation than just the name and subsystems.

Reply Good karma+2 votes
Danarogon
Danarogon - - 126 comments

thats much better =D

Reply Good karma Bad karma+2 votes
tadamir
tadamir - - 525 comments

Awesome stuff Pouk, nicely Vaygr Aggressive!

(Danarogon; why NOT?)

Reply Good karma Bad karma+2 votes
HornetS
HornetS - - 553 comments

Wow! So now we can even give our ships different paint jobs!!!!????? Can't wait!

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

Yes, now you can give ship a different paint jobs. With help of Mololu you'll unlock the new textures as a reward for your succes in game.

Reply Good karma+1 vote
mololu
mololu - - 1,484 comments

this is a VERY COOL idea - as ever, you have my support :D

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

Thank you man for your script, you're great.

Reply Good karma+1 vote
mololu
mololu - - 1,484 comments

glad it works :D i was afraid I'd missed something. Keep up the great work as ever!

Reply Good karma Bad karma+1 vote
Master_BroTal
Master_BroTal - - 79 comments

the ''warpaint'' kinda suits the vaygr and plus the red color...kudos!

Reply Good karma Bad karma+1 vote
Hell_Diguner
Hell_Diguner - - 3,645 comments

Now that I think about it, I'm surprised there aren't more folks who do special team colors. It's gotta be pretty easy to manipulate two layers of a texture file. It probably isn't all that much different from making HW2 badges... one just has to become familiar with cracking your big file open and messing around with different file types.

Reply Good karma Bad karma+1 vote
mololu
mololu - - 1,484 comments

if the relic designers hadnt textured their ships in such a bloody impossible way it would be a lot simpler but even simple changes can be a real headache as the UV map is a real mess, often re-used in different parts of the ship in odd ways that produce undesirable resutls.

Kudos to Pouk for making such an awesome recolor!

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

Hell_Diguner:
Sure, it's not that hard and certainly much easier than trying to make a whole new ship -which is a favorite activity of the most HW2 modders. But I think it's because of the fact that this is a texture job, HW2 modders aren't generally very productive when it comes to the textures, it is somehow the least favorite activity amongst them.

Mololu:
Thank you.
And yes, that's a good point, the UV map doesn't make it easier, it is partially based on the trial and error, even when you have the UV map generated by some 3D software.

Reply Good karma+1 vote
mololu
mololu - - 1,484 comments

Didn't think that far but you do have a good point.

I never really got the dislike of texturing things. Of everything related to modeling, I enjoy texturing the most as it's by far the most rewarding part. But guess that's just me.

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

Lucky you, I'm one of those who don't enjoy it that much. I do it, but it's by far not my favorite activity.

Reply Good karma+1 vote
tadamir
tadamir - - 525 comments

The chevron pattern just says "Vaygr" too; it IS their badge on it's side, pointing the way to the soon-to-be-destroyed enemy.

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

Would you believe that I didn't even think about it? Right, Vaygr V, not that far off.

Reply Good karma+1 vote
tadamir
tadamir - - 525 comments

I would believe that, I had to think about it.
It made me think of variations of the chevron pattern closer to some of your Vaygr badges, making it not just a cool stripe pattern, but a continuation of their badge pattern, in large scale, all over the ship..
screaming; "We are VAYGR! We have come to destroy you!"

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

You mean to continue a particullar badge further around the ship?

Reply Good karma+1 vote
tadamir
tadamir - - 525 comments

Yes, that's what I meant. You're pretty close to this already with the chevron pattern matching Vaygr badges anyway, I thought of how some of the other Vaygr badges could look if you made them shipwide.
(My personal favourite is the two-tone black and grey one you made, how would that look instead of the white chevrons?)... etc...

Reply Good karma Bad karma+1 vote
Hell_Diguner
Hell_Diguner - - 3,645 comments

Two tone would be hard... since they aren't specifically white chevrons, they're secondary team color. It could probably be done with different levels of opacity, and thus a black secondary team color would be black, and shades of grey based on opacity.

Reply Good karma Bad karma+1 vote
tadamir
tadamir - - 525 comments

Hmm, interesting, I had no idea how it was actually done, so just forget anything I suggest that's not do-able.

Reply Good karma Bad karma+1 vote
mololu
mololu - - 1,484 comments

I really don't see how this is not doable or anything in that regard. You'd have to play around with the values to see how it comes out ingame but I could see this as looking pretty good if implemented correctly.

However I could see it not working with some team colors - notably brighter/lighter colors in which the difference between full and half tone shades is minimal.

Reply Good karma Bad karma+1 vote
MeanderingBeing
MeanderingBeing - - 164 comments

HOLY ****, I've missed alot in the 6 months I've been offline! Pouk, all I can say is holy **** man! Amazing work! You were doing amazing work before, and now I am wishing I was able to stick around to see this amazing progress.

Reply Good karma Bad karma+1 vote
Pouk Author
Pouk - - 4,802 comments

But then you are far more surprised if you see that all at once. And thank you.

Reply Good karma+1 vote
Guest
Guest - - 691,066 comments

the research station dosent have texture?

Reply Good karma Bad karma0 votes
Hell_Diguner
Hell_Diguner - - 3,645 comments

That's right

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

This was supposed to be shown only in the dev. group, because there's no use for it yet, but then I started to play with the picture in Photoshop...

1680 x 1050 px