The Realms of the Elf-Lords mod changes Rise of the Witch-King with the aim of making it more fun - more balanced, and truer to the Lord of the Rings books and movies.
It is a collection of code changes, unit stat changes, but also visual effect and skin changes, that alter the overall feel of the game.
Major changes include:
- Reskins for many dwarven units
- Tougher Ents, Mumakil
- Stance changes
- Hero handling changes (slower to build and revive, cost less CP)
- Wall, structure, and siege combat changes
- A new unit, Peasants, for Men, recruitable at farms
- Powers returning from Battle for Middle-Earth 1 (Gandalf the White, Draft, Call the Horde)
- A complete hero vs hero counter system
- And much, much more!
The mod has its own website here
Elflordsmod.wordpress.com
where you can find the complete changelog, the link to download, and news as the mod gets updated.
As of version 5, Realms of the Elf-Lords is compatible with ROTWK patch 2.01!
Latest version is v5.1.
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Are you planning on releasing any further versions of this mod?
Version 5.1 is released!
Primary changes to: Dragons, Siege, Archers.
Fixed attackspeeds of Dark Dunedain and Half-Troll swordsmen.
As always, more information and download links are here:
Elflordsmod.wordpress.com
Gl & hf!
This mod is for Rise of the Witch-King indeed, it is just that ModDB does not differentiate between the two so it has to be categorized under BFME2 here. :)
STRATEGIE GAMER
are u retarded he said
now compatible with the 2.01 ROTWK patch,
super nice mod :P
But is this mod for ROTWK or just TBFME2?
A newer version has been released, the mod is now compatible with the 2.01 ROTWK patch. Check the mod's site for more!
Elflordsmod.wordpress.com