Realistic Rebalancing Mod for Crossfire
for Jagged Alliance: Crossfire v1.01

This mod adds a lot of improvements and bugfixes to the game without changing the base gameplay, much like a Community Patch. All weapons have been reworked to be more realistic and have also been perfectly balanced. Armor penetration of all projectiles has been reworked. i took extra care to make sure the weapon changes dont affect gameplay in any negative way. The ACTUAL ACCURACY of each gun has been added to the weapon description, among other useful info (weapon class, restrictions). The guard mode works more reliably, the accuracy penalty for standing/crouching stance has been reduced and mercs can get more levelups before they reach the levelcap. Traders have better variety of weapons and gear available and 18 new weapons have been added to the campaign (MGL-105, SW Model 66, AK-74M, G3SG1, SCAR-L, PP-2000, Glock 21...). Many errors have been corrected. (eg Ak47 is using 7.62mm instead of 5.45mm ammo). AI and Stealth mechanics have been noticably improved.

This Mod is also available for Jagged Alliance: Back in Action
click here: Moddb.com

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Changes in a nutshell:

Bugfixes
•fixed serious bugs which prevented the player from completing the main quest (RING and SCEPTER did NOT spawn!)
•fixed incorrect quest descriptions, typos and spelling
•fixed a quest bug which made 4.73mm ammo disappear
•fixed incorrect camo for several items (caused by typos in the game files)
•fixed broken camo at night
•fixed floating weapon attachments

Interface
•quite a few misleading item descriptions have been fixed
•weapons have correct names (SAM-AF = FAMAS, MP5III = HK53A3, Druganoff = Dragunov SVD)
•the ACTUAL ACCURACY (hidden stat) is now displayed in the weapon description
•more detailed weapon descriptions (pros/cons, weapon type)
•added more information to consumables and attachments (Handgrenade, 40mm, C4, Rocket, 4x Scope, 12x scope)
•ammo descriptions provide more information (bullet diameter, energy, effective range)
•added informative Character Trait tooltips (telling what each Character Trait does exactly)
•added informative Character Attribute/Skill tooltips (telling what each skill does exactly)
•added list of compatible weapons to Silencer description

Weapons
•every single weapon has been completely rebalanced (made more realistic and more balanced)
•effective range has been recalculated (considering ammo type, barrel length, muzzle velocity, sights)
•each weapon's maximum accuracy has been reworked (taking into account accuracy of the barrel and accuracy of the sights)
•hipfire accuracy has been recalculated (considering weight, size and recoil of the gun)
•damage of each weapon has been adjusted (considering ammo type and muzzle velocity)
•aimtime and RoF have been adjusted for each gun (low weight means faster aim, low recoil means higher effective RoF)
•hidden stats (such as Stance Penalty) have been completely reworked and work as intended now
•durability has been adjusted for all weapons (less jamming on average)
•many incorrect weapon stats have been fixed (AK-47 is using correct ammo type, Deagle acts like 357cal instead of 50BMG)
•incorrect attachment coordinates have been fixed on more than 20 weapons (no more floating scopes!)
•smaller sniper rifles have less accuracy penalty when kneeling (many rooftops dont allow prone firing)
•submachineguns have improved hipfire in order to give them an advantage over assault rifles in CQC
•shotguns have been completely reworked (amount of pellets, stunlock, effective range, spread, accuracy, aimspeed, damage...)
•pistols have been buffed and can now rapid-fire more accurately at close range
•M72 LAW is now a skill based weapon. Clumsy mercs can now miss their target
•changed the stats of weapon mods to be more realistic (weight, pricing, bonus), made them less overpowered
•fixed P90 weapon animation

New weapons have been added to the campaign:
•Pistols: Smith & Wesson Model 66, Glock 21C, AMT Automag III
•Shotguns: FN SLP MK1 Tactical, Franchi SPAS-15
•Submachineguns: Ingram Mac-10 9mm, KBP PP-2000, Kriss VECTOR CRB
•Carbines: Colt CAR-15 Commando, FN FS2000
•Assault Rifles: AK-74M, HK G36V, FN SCAR-L, FN SCAR-H, FN FAL 50.00
•Light Machineguns: Steyr AUG HBAR, RPK74
•Sniper Rifles: Heckler and Koch G3SG/1
•Grenade Launchers: Milkor MGL-105-ER

Ammo
•the penetration of projectiles has been completely reworked to represent real life instead of lala-land
(keep in mind that the effectiveness against armor depends on much more than just the penetration multiplicator!)
•weight and stacksize of ammunition have been reworked to be more realistic (you can now carry more 45ACP and 357 clips)
•ammo prices have been adjusted

Protective Gear
•vests have been rebalanced (weight vs level of protection)
•vests are cheaper (less of a money sink)
•helmets are cheaper (steel helmet is more affordable now)
•kevlar pants were overpowered and are now harder to get

Items
•consumables (weapon oil, cleaning kit, defuse kit, medkit) have been reworked and are much more convinient now
•oil does now have 10 uses per 0.2kg instead of 6 uses per 0.5kg
•defuse kit does now have 12 uses instead of 6 uses
•pricing of items has been adjusted

Camouflage (Clothing):
•several camouflage bugs have been fixed (eg Snow Camo providing 25% bonus in forests)
•every single wearable item has been looked at individually and given new camouflage (according to its 3D model and texture)
•camouflaged items do now provide the same camo that you would expect in real life
•fixed camouflage at night - you can now sneak past enemies (in vanilla game night camo is totally broken)
•the "Chameleon" perk is now very useful at night
•enemy view range has been slightly increased to make camo more useful
•8 new camouflaged pants have been added

Sectors
•reworked the content of every single item container in the game (added new weapons and loot, moved OP stuff)
•added more lootable items to the game world (there is now actual loot in rich people's homes)

Traders
•reworked the inventory of all traders -> new weapons, new ammo types, new pants, new boots, less BS
•added lots of new stuff to trader Sherif (new weapons, ammo, camouflaged clothing, Flak Jackets)
•added lots of new clothing to trader Jamal (now you can get proper mountain camo for your mission)
•added more high-tech stuff to weapon dealer Dodo (Scorpion EVO 3, M416D, AN-94, MGL-105)
•fixed several bugs with the weapon traders (typos screwed with the sale of weapons and ammo)

Mercs
•a much wider selection of mercenaries can be recruited from the start (stats changed accordingly)
•mercs get along better, there are now more combinations
•mercenaries and recruited NPCs can gain more levelups before hitting the levelcap
•the stats of all mercenaries have been reworked to fix broken Stealth and the unreliable Guard Mode
•the starting equipment of mercenaries has been reworked ("silenced Deagle" replaced with silenced USP 45)
•mercs with mechanical skill have weapon oil added to their starting inventory
•the mercenaries' Character Traits have been adjusted (there are now additional mercs with "machinegun" skill)
•several mercs have replaced their heavy kevlar pants with new comfy lightweight camo pants

Recruitable NPCs
•Recruits have slightly improved stats and can get more levelups

Game Mechanics
•Stealth works much better now (less about enemies hearing your footsteps from 150m, more about avoiding visual detection)
•Guard Mode works much more reliably now (automatic self-defense, automatic cover-fire)
•Stance Penalties have been reworked (pistols and SMGs are not forced to fight prone anymore, Standing Stance is now viable indoors)
•enemy shotgunners and submachinegunners are more of a threat now, since standing/crouching stance does now work for their weapons
•several bugs caused by going prone can be avoided now, since crouching stance has become more viable

AI
•gunshots make more noise (silencer more useful)
•enemies have slightly increased view range (+23%, but camo is also more effective)
•enemies react more aggressively to being attacked
•enemies dont spam shotgun fire from a distance anymore, instead they try to get closer
•Stealth has been noticably improved (you can now open doors and climb ladders without alerting everyone to your presence)
•changed the outfit of lvl 3-5 enemies to fix bugs (black snow camo) and to make the outfits match their role
•lvl 1 enemies are more likely to drop low-level weapons and ammo on death (helps with equipping militia)
•militia has increased running speed and health (so that they can handle lvl 1 enemies better)
•militia wears improvised Flak Jackets under their clothes

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Version 1.4 released

News

Update 1.4 has been released.

features:
•fixed critical bugs which prevented completion of the main quest (disappearing quest items)
•fixed typos and spelling in quest descriptions
•fixed bugs with the inventory of traders
•18 new weapons have been added to the Crossfire campaign
•all weapons have been rebalanced (pistols and SMGs buffed against unarmored targets)
•M72 LAW is now a skill based weapon. No more laser accuracy. Mercs can now miss their target
•fixed the broken attachment coordinates for 20+ weapons (no more floating scopes!)
•added improved tooltips for Character Attributes (more information)
•added camouflage tooltips (explaining how camouflage works)
•militia does now wear improvised Light Flak Jackets under their clothes
•militia has been buffed so they can fight off lvl 1 enemies
•the AI has been improved and is slightly more challenging (silencer and stealth are more useful now)
•added much more items to Bobby Ray's inventory (26 new weapons, shirts, pants, boots)
•The inventory of all traders has been updated (weapons, pants, boots, proper camo, less BS)
•every single item container in the game world has been reworked (placed new items, moved OP stuff)
•Ammo weight and stacksize have been made more realistic
•added pistol/knife holsters to mercs (cosmetical)
•8 new camouflaged pants have been added (and given to mercs and enemies)
•enemy soldiers are now properly dressed (no more black "snow camo", no more blue "forest camo")
•camouflage has been increased (every single item has been reworked)
•fixed camouflage at night, you can now sneak past enemies (night camo is broken in vanilla game)
•quests have been made less frustrating by adding additional quest items and hints

Version 1.3 released (Realistic Rebalancing Mod for Crossfire)

Version 1.3 released (Realistic Rebalancing Mod for Crossfire)

News

Version 1.3 of the "Realistic Rebalancing for Crossfire" mod has been released.

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Realistic Rebalancing Mod for Crossfire - v1.4

Realistic Rebalancing Mod for Crossfire - v1.4

Full Version 5 comments

This mod adds a lot of improvements and bugfixes to the game without changing the base gameplay much, kinda like a Community Patch. The new weapons and...

Realistic Rebalancing Mod for Crossfire - v1.3

Realistic Rebalancing Mod for Crossfire - v1.3

Full Version

This mod fixes bugs and typos while adding improvements and reworking all weapons. It fixes all the stuff that annoyed me in the vanilla game, such as...

Realistic Rebalancing Mod for Crossfire - v1.2

Realistic Rebalancing Mod for Crossfire - v1.2

Full Version

This mod fixes a lot of bugs and typos while adding improvements and reworking all weapons. It fixes all the stuff that annoyed me in the vanilla game...

Realistic Rebalancing Mod for Crossfire - v1.1

Realistic Rebalancing Mod for Crossfire - v1.1

Full Version

This mod fixes a lot of bugs and typos while adding improvements and reworking all weapons. It fixes all the stuff that annoyed me in the vanilla game...

Realistic Rebalancing Mod for Crossfire - v1.0

Realistic Rebalancing Mod for Crossfire - v1.0

Full Version

This mod fixes a lot of bugs and typos while adding improvements and reworking all weapons. It fixes all the stuff that annoyed me in the vanilla game...

Post comment Comments  (0 - 10 of 11)
Guest
Guest - - 690,459 comments

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Guest
Guest - - 690,459 comments

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Guest
Guest - - 690,459 comments

How to download????

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Guest
Guest - - 690,459 comments

Pak Shet WTF

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56region
56region - - 180 comments

SVD = 7.62 NATO ??? No real.

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Guest
Guest - - 690,459 comments

Is it possible to remove this mod from the game without having to reinstall? Thanks.

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Killatomate Creator
Killatomate - - 89 comments

simply rename or remove the folders which belong to this mod. That will deactivate the mod without a trace.

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Guest
Guest - - 690,459 comments

KillaTomate Can You Make Mod That Character Cannot Die Pls

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Vktor
Vktor - - 163 comments

how i install the mod ?

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Killatomate Creator
Killatomate - - 89 comments

The Readme file says:

Instructions:
-copy and paste the "configs" and "interface" folders to "Jagged Alliance Crossfire / bin_win32"

So for Steam the path would be: "Steam / SteamApps / common / Jagged Alliance Crossfire / bin_win32"
This mod can be deactivated without a trace. simply rename/delete the two folders. This mod can not damage your game installation. There is no need to re-install the game. ever.

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Vktor
Vktor - - 163 comments

thx man!

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