I used to play CaC ZH on LAN in ancients times, then i get bored and made semi-realistic semi-gameplay oriented mod inspired with Operation Flashpoint. I never played Original CaC ZH from that moment. This is the modification that completely overhauls the gameplay and maybe even RTS style, it does not add new content. I decided to upload it now, i still play it sometimes and it still, despite how old CaC ZH is fun. So what is this mod all about? It brings faster and more action oriented gameplay. For example: tanks are expensive and can shoot halfway across the map, but only slowly and inacurrately. Infantry is concealed while not moving or shooting, being spotted only from short range. Rocket infantry has short range AP rockets which destroy most tanks in 1 hit. MG fire deals almost no dmg to tanks, deals splash damage to infantry. Now taking cover behind buildings or terrain, using spotters, kiters, stealth was brought to new extent.

Post news Report RSS Realistic Combat Patch 1.2

New patch fix bugs with infantry, so the conclusion is vastly reduced micro. (Put infantry on guard mode to allow automatic shooting from stealth). Various balance changes:

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New patch fix bugs with infantry, so the conclusion is vastly reduced micro. (Put infantry on guard mode to allow automatic shooting from stealth).

Patch 1.2 Patch 1.2

Realistic Combat Patch 1.2

Various balance changes:

- Costs of some units rebalanced. (Mainly specialists units costs reduced)

- Rocket Pods added. Comanche rocket weapon changed to match NATO heavy helicopters. (2 semi-guided AT missiles.)

- Raptor ammo improved.

- Stealth jet improved firing rate, now can fire 2 missiles in a perfect bomb run.

- Listening outpost vision improved to match airplanes.

- Nuke cannon accuracy improved. Nuke tanks upgrade added.

- Sight range of airplanes improved, of helicopters reduced.
Enjoy.

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C&C: Generals Zero Hour
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