Dow-Host: Red Phoenix Rising is a total conversion of CNC zerohour. The mod aims to deliver a more realistic battlefield experience. Also, this mod will transform Zerohour to a more demanding strategy game while keeping some arcade touches to make the game enjoyable. The following playable factions will be included: USA, Russia, China, EU, and the GLA

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Media RSS Feed Report media Clear the way for the spartan (view original)
Clear the way for the spartan
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Super-Flanker Author
Super-Flanker Jan 23 2013 says:

If someone points me out to a good video screen recorder for zerohour, ill show you a video of this tank in action + some other stuff. i dont hv time to download and try every screen recorder. Thanks in advance

+2 votes   reply to comment
Super-Flanker Author
Super-Flanker Jan 24 2013 replied:

This model is 1540 polys now and almost 97% of the details are still the same

+1 vote   reply to comment
t95blackeagle
t95blackeagle Jan 23 2013 says:

use fraps :)

+2 votes     reply to comment
Super-Flanker Author
Super-Flanker Jan 23 2013 replied:

i am using the free version of fraps but its lagging a lot. i guess its lagging because its recording huge files (uncompressed video like raw data) i dont knw why thats happening. Also it cuts after 40 secs of recording. Moreover, my screen resolution is 1920*1080... Dont worry ill find something that works, i just want to know what the majority of people use

+2 votes   reply to comment
Super-Flanker Author
Super-Flanker Jan 23 2013 replied:

i got the registered version now, it works much better than before. Thanks

+2 votes   reply to comment
t95blackeagle
t95blackeagle Jan 23 2013 replied:

and try Camtasia Studio 8
to make video with lower size and add effect and cut scene :)

+1 vote     reply to comment
kev20
kev20 Jan 24 2013 says:

i hope u use the effect like for reactive armor on peace mission would u like to see it for and idea perhaps? and also great unit u got there ^^ i realy like abrams tank i think ur going to add a set of different ammunition for it am i ryt? and for the firing fx pls dont follow other hilarious mod using like a only bullet comes out and small explosion i know its hard but pls try to make it realistic like when it fires the bullet should have traiser or then mwhen it hits it puts a lot explosion and fire fx

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Super-Flanker Author
Super-Flanker Jan 24 2013 replied:

well, i already made the fire fx and the detonation fx and they are as u described them. Yes a tracer will be included. Moreover, i borrowed the gun smoke which comes out after the shot from CWC.

+1 vote   reply to comment
kev20
kev20 Jan 24 2013 replied:

good to here that the cww is helping u and sharing there resources to u

+1 vote     reply to comment
Super-Flanker Author
Super-Flanker Jan 24 2013 replied:

they are not helping me, i did not try to contact them. i just borrowed the gun smoke particle effect. i will take permission for that.

+1 vote   reply to comment
kev20
kev20 Jan 25 2013 replied:

ow its ok i know they will understand ^^

+1 vote     reply to comment
kev20
kev20 Jan 24 2013 says:

what tym do you usually go online so i would know how to contact with u mr flanker ^^

+1 vote     reply to comment
Super-Flanker Author
Super-Flanker Jan 24 2013 replied:

today i am a little bit busy so maybe after 8 hours from now or tomorrow

+1 vote   reply to comment
kev20
kev20 Jan 24 2013 replied:

ok ill talk to u tomorrow then when i got home after work have a gud day

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M1A2: This is SPARTA!!! polys = 1880
Unfortunately, the spartan is crying now because it wont look that good in game. After my last tests, i found out that the game cannot take 40 of these models + track animations + gun smoke particles + dirt FX + explosions + enemy units & buildings without lag... Therefore, all tanks will be limited to 1000 polys. Decision is final...
Regarding the model, it was created by reducing a very high poly model to 1800 polys. I did not create the textures, i found them online for free.

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Jan 23rd, 2013
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