RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. After years of no development, I have returned to release a new version of RCOM as an addom to "Call of Chernobyl"

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Some more bugs (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : RCOM : Forum : delite : Some more bugs) Locked
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Aug 7 2011 Anchor

First, thanks for all the hard work on this mod. I can't wait to see it at release.

You may be aware of some of these, but here they are anyway:

The Walther P99 has a problem with condition decreasing. I went into the files for the M1911, the Beretta, and the P99. Apparently the P99 was missing a 0 in its condition_shot_dec line. I'm not sure if this was intentional, but the Walther P99 IS known for being reliable; not so much that it breaks after a couple magazine loads.

This may be a personal problem, either related to my installation or use of DX11 in-game, but the PKM doesn't have a model when you're looking down the sights. The model loads just fine while it's at your hip, but when you try to aim, the PKM just disappears. I can aim just fine without iron-sights, but it would be much easier to have the sights on it. If sights were left off on purpose, how about just a zoom with the PKM still at hip position?

The last bug is one that I'm not 100% sure is a bug or not. Twice in Pripyat, I ran into nigh-indestructible Bloodsuckers. Literally, I stabbed them with the over-head stab at least 20 times and they STILL wouldn't die. It normally takes 4-5 quick-slices to take down a Bloodsucker, but these guys took about a full magazine from an F2000 and a lot of strong stabs from the knife.

An extra one that probably isn't a bug, because I ran into it in Vanilla CoP as well: anomaly groups will eventually become bugged and stop producing artifacts altogether. I know this because when I'm in the Jupiter area, the scanners report a blank line of artifacts at the site, instead of saying that there's no artifacts detected. I'm not sure if that's because of sheer time spent in the zone (typically occurs after having survived a month), or if something got messed up in how artifacts are spawned at anomalies.

Otherwise, great work. I eagerly await seeing the Cordon in glorious DX11.

Sep 6 2011 Anchor

Thanks for teh bug reports, these are helpful!

- Walter is an accident I didn't notice it.
- PKM should have iron sights another overlooked bug.
- Bloodsuckers have some variation in strength...it appears I made the strongest ones too strong.
- The non-spawning artifacts is a vanilla bug. I'll check and see if any modders have made a fix for it.

Hopefully everything looks/runs fine in DX11, because my card (gtx260) doesn't support it.

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