RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. Additionally porting 'Clear sky' Levels to 'Call of Pripyat' which have been filled with new A-Life and content.

Report abuse RCOM v.1.0.6 Beta Patch 1
Nov 9th, 2010
0.03mb (27,093 bytes)
4,050 (1 today)
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This patch is for the latest public release of RCOM, which is currently v1.0.6 Beta.

This patch fixes crashes that occur when...

- a false ammo reference is called for on the Desert Eagle .50 caliber ammo.

- any of a couple false references are called upon by the game to spawn standard a-life stalkers to spawn.

...A new game might be required for the patch to take effect. If your save game before a crash still has the crash, and early save will fix the crash if it happens before the game tried to spawn the NPC with the bugged reference.

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RCOM v.1.0.6 Beta Patch 1
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NikolaiChekhov Nov 10 2010, 7:48pm says:

Will this finally work with Atmosfear2? Beacause I can't seem to get these two to cooperate together.

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 10 2010, 9:22pm replied:

No, not unless you know how to properly merge shared files. This patch is to fix bugs/crashes. I'll make an optional installation of RCOM with Atmosfear 2 merged in for the final RCOM release.

+2 votes   reply to comment
Shrugger Nov 16 2010, 5:40pm says:

Before patching, I had crashed whenever I tried to finish the magpie quest by talking to Loki (the Freedom Man. His Name was Loki, right?).

Now, patched and all, happy about the Grouse quest and other failures like the abovementioned being fixed, I set out and...the game crashed with some xrengine.exe error message about every ten minutes. Not very fun to play after all.

Shame really, I'd have liked to play RCOM. Any ideas on how to remedy the unfortunate situation, or am I just about ******?

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 16 2010, 10:49pm replied:

Reporting crashes helps a ton, but I need a little more information first:

- I need to know if you started a new game?

- I need a crash report, or else I can't really know what caused it and fix it. After the game crashes, a short crash report will be copied to your clipboard. Immediately after a crash, paste (Ctrl-v) into any interface that takes txt (strait to a moddb comment works) and then post that comment here.

Giving me this crash report will be very helpful for both you and I. Thanks in advance. :)

+1 vote   reply to comment
*Cocoon* Nov 24 2010, 7:04pm says:

Im still unable to talk to the guide making impossible to go on with the game. Ah, for some reason after the patch is always night.

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 24 2010, 8:52pm replied:

Which guide, and at what location?

Also, patch shouldn't have anything to do with it always being night. That's strange. The night cycles aren't change in RCOM; are you using other mods with it?

+1 vote   reply to comment
*Cocoon* Nov 25 2010, 11:00am says:

The two absolute texture pack, before the patch i have no problems with the day/night cicle :S

Anyway im in prypiat, after the firt mission (recover the sperimental weapon from a monolith chief) i go talk with the army boss, then there is a broken cutscene, then i should talk with the guide but he is like blocked and i cant talk with him.

+1 vote     reply to comment
MacBradley Author
MacBradley Nov 25 2010, 11:33pm replied:

Thanks for detailing the problems.

Day/Night cycle is strange, and shouldn't be something from RCOM specifically.

I'll search for the broken private cut scene and guide. I think I have an idea what might have caused that.

+2 votes   reply to comment
Bolognius_Maximus Jan 21 2011, 6:30pm says:

666 Downloads! XD Oh no! You have sold your souls!

+1 vote     reply to comment
MacBradley Author
MacBradley Jan 23 2011, 2:38am replied:

678 by the time I checked, phew! There seems to be a big spike in downloads since last Marsh update. I hope the update didn't give the impression that v.1.0.6 contains the new maps...

+1 vote   reply to comment
DeltaOne Jan 31 2012, 4:28pm replied:

lol yeah it did, I misread the page lol.

+1 vote     reply to comment
DeltaOne Jan 31 2012, 4:28pm replied:

lol yeah it did, I misread the page lol.

+1 vote     reply to comment
Zaqq_the Feb 14 2011, 3:34am says:

I started new game with this mod. Why I have Desert Eagle, not the AKS74U?

+1 vote     reply to comment
MacBradley Author
MacBradley Feb 14 2011, 4:15am replied:

Because I changed it, haha. It is left over from me testing some things with the Deagle.

+1 vote   reply to comment
Zaqq_the Feb 17 2011, 4:31pm replied:

Damn, I want my AK back :D

+1 vote     reply to comment
Zaqq_the Feb 17 2011, 4:50pm says:

So, I tested it. Wonderful! New anims, realistic scopes... I have some questions:
1) Yeah, shotguns now have realistic spread. But only when using iron sight. Hip fire is three times more inaccurate than in original!
2) How about such mod but with original hud and some other original features?
3) My LR-300 don't have its 900 rpm. It fires much slower. AKS74 has bigger rate of fire than its real counterpart, imo.

+1 vote     reply to comment
MacBradley Author
MacBradley Feb 18 2011, 12:42am replied:

Thanks for the feedback!

1) Yes, the shotguns are pretty bad without sights. In fact, all the guns are. I'll test them out and see if they seem too loose without using the sights, like you said.

2) RCOM Final will have HUD options that are selectable with an installer. What other original features were you referring too?

3) The lr300 should fire at about 900 rpm. All rpm values are set according to their real life counterparts, via the internet. AK74 should be right as well, maybe you're thinking of the AK47 that has a slower rpm? Regardless, I'll look through the files and make sure I didn't make any errors when writing the rpm values.

+2 votes   reply to comment
Zaqq_the Feb 18 2011, 8:39am says:

3) No, AK and AK74 have almost the same rates of fire. Maybe I was wrong about fire rates in RCOM.

2)I don't know :D

I'm attempting to finish original CoP at the moment, and I want to replay it with RCOM.

+1 vote     reply to comment
yobi_uk Mar 5 2011, 7:55pm says:

Just stumbled upon this little gem. I'm gonna try it out but was just wondering when RCOM Final is estimated to be released?

+1 vote     reply to comment
MacBradley Author
MacBradley Mar 7 2011, 3:28am says:

The next RCOM is going to be an internal BETA, which could be anywhere between a couple weeks to a couple months. After that, I expect RCOM Final to be out shortly after the internal BETA. Its highly unlikely RCOM Final isn't out sometime this Spring.

BTW, the best place for general RCOM questions is the main comments page, because sometimes I don't notice the download comments except recently after adding them. Forums are good as well. :)

+1 vote   reply to comment
EvilAngel Jul 5 2011, 11:57am says:

Merge with complete ;)

+3 votes     reply to comment
MacBradley Author
MacBradley Jul 13 2011, 12:58am replied:

For the next version, there won't be much of a point to merge with complete. Most of the mods merged into Complete are also being merged into RCOM, or are features that are completely redone; one or the other kind of stuff.

+1 vote   reply to comment
Blak-Dragon Aug 10 2011, 3:34am says:

Hmm, well I'll give this mod a try and see how this fairs. I don't suppose AI controlled vehicles are going to be added in later ?

+1 vote     reply to comment
DeltaOne Jan 31 2012, 4:31pm says:

keep up the good work.

+1 vote     reply to comment
FoxyDouds Jul 14 2015, 10:04am says:

Salut !
I think there is a mistake with Desert Eagle and this patch don't fix it.
At the game's begin the ammo in inventory are 12.7x33 (with or without patch) but the pistol has .45 in it (11.43x23).
And the upgrade of this pistol is impossible without the calibre 12.7x33, how to change the pistol to this calibre ?
Change w_desert_eagle.ltx PLZ
I do it with an upgrade scheme of another mod.

+1 vote     reply to comment
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Released Dec 2009
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