RCOM or 'Realistic' 'Combat' 'Overhaul' 'Mod' is a mod for S.T.A.L.K.E.R. - Call of Pripyat that aims to bring in a greater emphasis on realism. After years of no development, I have returned to release a new version of RCOM as an addom to "Call of Chernobyl"

Description

After 10 years, RCOM has returned with a public beta for Call of Chernobyl 1.4.22!

Preview
RCOM Public Beta 1.02
Post comment Comments
RupSon
RupSon - - 80 comments

I don't think that CoC is that relevant anymore, especially now that the new version of Anomaly is out

Reply Good karma Bad karma+3 votes
MacBradley Author
MacBradley - - 600 comments

Interesting. Thanks for the update. I did most of this RCOM update a year ago. It looks like Anomaly has just been changed to a "stand alone" release instead of a "mod pack".

I tend to avoid making things compatible with "mod packs" as they usually have a ton of errors from merging and would also require constant intensive updates to RCOM every time they update.

Maybe mod packs are better these days, and I don't want to be insulting, but in past, "mod packs" don't tend to been ran by someone who really knows X-Ray engine thouroughly like Aludnaio with CoC, and they turn out a mess of several different misfitting components and ideas.

I'll take a look at Anomaly though, it looks interesting. I'm first going to look to see who's releasing it; veteran devs or a mod merger.

Reply Good karma+6 votes
Kowalskee
Kowalskee - - 53 comments

I mean I for one know I'd be really excited to see this compatible with Anomaly as it really has some interesting and immersive features, but whatever floats your boat man. Might reinstall COC just to have a go with it!

Reply Good karma Bad karma+2 votes
MacBradley Author
MacBradley - - 600 comments

Thanks for the feedback.

I looked into Anomaly, and my assumptions were correct. Don't get me wrong...it looks great! But it is still a Call of Chernobyl mod. The seperate installer is convenient but it is just that...CoC and Anomaly's changes pre modded onto it.

I'll post a massive detailed feature list soon, and hopefully that will clarify why RCOM can't be a mod of a mod...because it will be unmodding itself into another mod, or vice versa.

Reply Good karma+2 votes
Krym
Krym - - 237 comments

Hey man - just stumbled across this addon! These edits sound really great, but I think CoC modding has died down quite a bit ever since the dev team fell apart. Anomaly would be a good choice to take a second look at, since it is no longer just a Misery/CoC mashup; there are lots of engine changes and features, plus a pretty competent development team.

Reply Good karma Bad karma+1 vote
MacBradley Author
MacBradley - - 600 comments

What the devs have done with Anomaly is amazing work, but they took the CoC foundation in a direction that isn't necessarily the direction that suits RCOM's style.

I prefer to add features (quests, weapons, dynamic HUD, ect) individually that are included with Anamoly added individually, while leaving out ones that don't fit with RCOM.

Reply Good karma+1 vote
MacBradley Author
MacBradley - - 600 comments

Sorry for the copy/paste, but someone else asked the same thing...

What the devs have done with Anomaly is amazing work, but they took the CoC foundation in a direction that isn't necessarily the direction that suits RCOM's style.

I prefer to add features (quests, weapons, dynamic HUD, ect) individually that are included with Anamoly added individually, while leaving out ones that don't fit with RCOM.

Reply Good karma+1 vote
0rpheus
0rpheus - - 433 comments

Holy crap, has it really been 10 years already...?

Reply Good karma Bad karma+2 votes
MacBradley Author
MacBradley - - 600 comments

Right?

Reply Good karma+1 vote
Boardalius_Mansfurd
Boardalius_Mansfurd - - 118 comments

Will this work with Call of Pripyat (vanilla)?

Reply Good karma Bad karma+2 votes
MacBradley Author
MacBradley - - 600 comments

No, it will not.

Reply Good karma+1 vote
strelokgunslinger
strelokgunslinger - - 338 comments

Ignore comments trying to say CoC modding is not relevant, 'any mod' is welcome and relevant on Moddb and anyone trying to tell you otherwise is just a pathetic person and should be permanently banned.

Reply Good karma Bad karma+3 votes
MacBradley Author
MacBradley - - 600 comments

I appreciate that. I started modding STALKER games over a decade ago, and would not be updating RCOM if I felt there was nothing unique and worthwhile to offer to the Stalker modding world.

What the devs have done with Anomaly is amazing work, but they took the CoC foundation in a direction that isn't necessarily the direction that suits RCOM's style.

Reply Good karma+1 vote
SpcDan
SpcDan - - 228 comments

I gave a try to your addon, and I've to say:
Holy ****, FINALLY a mod that makes gunplay tight as fvck without falling into Memery levels. I'll be looking forward for that merge with Smurth's addon and OWR 3 :)

Reply Good karma Bad karma+2 votes
MacBradley Author
MacBradley - - 600 comments

I actually have a version with Smurth's dynamic HUD and OWR. I just need to upload it. It's been public Beta ready for almost a year, I just haven't bothered to upload it because there doesn't seem to be interest.

Reply Good karma+1 vote
Guest
Guest - - 690,323 comments

"MacBradley" wrote: I tend to avoid making things compatible with "mod packs" as they usually have a ton of errors from merging and would also require constant intensive updates to RCOM every time they update.

Is this version compatible with CoC version 1.5 r6?

Reply Good karma Bad karma+1 vote
MacBradley Author
MacBradley - - 600 comments

Sorry for the late reply. It is not.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

RCOM Public Beta 1.02 has not been tagged yet.