Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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Report RSS It's the small things, right? (view original)
It's the small things, right?
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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Nice view of Burn's spacedome, quite pretty.

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kubli Creator
kubli - - 1,934 comments

Even smaller thing: I never actually tested how the two turrets at the back looked when they swiveled around. Do they work?

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nkorn Creator
nkorn - - 768 comments

I didn´t do it with this model exactly, they do work, but only if they are two different turrets hardpoints.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I know they fire, but I don't remember if they actually pivot.

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Bucman55
Bucman55 - - 795 comments

Have you ever thought about using the Free Radical BF3 ARC-170 since you're using their V-Wing? In my opinion it looks alot better than the CWA model.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

I've given it the thought, but I'm afraid of performance. Having several Valiants, or other high fighter squadron carrying ships might not be nice on performance. But it's something I can look into.

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Bucman55
Bucman55 - - 795 comments

The V-Wing has a lower poly count than the YVAW guys fighters so it's entirely possible that the ARC is in a similar position. You could also lower the res on the texture to help with performance.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Won't say no just yet, but can't say yes either. Like I said, I'll take a look (And maybe I'll pick up X1 and X2 for no reason ;)

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Bucman55
Bucman55 - - 795 comments

Fair enough.

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steddy96
steddy96 - - 315 comments

What about the Justice Cruiser?

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kubli Creator
kubli - - 1,934 comments

I always thought it looked ****.

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steddy96
steddy96 - - 315 comments

However, I'm going to make a thread about some bugs that I noticed on the mod, at least I try to make clear the things that need to fixed

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Won't say no, but I really don't know what it looks like, or anything about it really.

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steddy96
steddy96 - - 315 comments

Do you want see an image? Mediafire.com

*Note: that version isn't without turrets because I exported like that.
You can find the ship on Battlefront Commander mod, and it shouldn't have many problems about "MISSING" points.
However, I made 3 threads that contains the bugs that I found on your mod. Check them when you have time.
I could provide you ship and textures if you want.

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Description

If you don't quite get what the images are about, I don't blame you. Basically, thanks to the awesome Kad_Venku and his amazing work I've managed to give the ARC-170 idle and attack animations.

So basically, when first deploying from it's ship, it'll be in idle mode and have closed wings. But get close it enough to an enemy, and thanks to the power of lua, FoC will give it a combat stance in game which from my understanding is what triggers it to fire, and how land units use attack animations. Anyways, when in the combat mode in game, the ARC-170 will deploy its wings and basically be in attack mode.

This is also planned for the Hyena Bomber, Vulture Droid, V-Wing, and possibly the V-19 Torrent Fighter if the stance it took in S2 Ep3 also counts as attack, or something. I might figure something out.

Credits:
Kad_Venku for the script
Sergeant_Barlex for a few modifications, part ARC-170 rigging and the animations