Republic Assault is a full scale conversion mod for the Petroglyphy game Star Wars Forces of Corruption. Using elements from both the current canon, and existing EU to create the best possible game experience.

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New V-19
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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Here's the idle mode for the V-19.

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TheBlackMarkofNod
TheBlackMarkofNod - - 158 comments

So the v-19 has the s foils but only the tail? Cool.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Well I didn't want to have them all folded up, that would look kind of like it's landed.

I guess you could think of it as some kind of stabilizer, though I did take inspirations from TCW S2 E3.

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kubli Creator
kubli - - 1,934 comments

Did it do that when in flight?

Also I'm not sure but the smooth modifer looks too strong again, for me.

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TheBlackMarkofNod
TheBlackMarkofNod - - 158 comments

Somethings are better then nothing.And it just look great.

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kubli Creator
kubli - - 1,934 comments

Unless it can BE better. And I always thought that wing position looked silly though if it is canon then I'll give it a pass.

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Sergeant Barlex Author
Sergeant Barlex - - 1,753 comments

Well, I can remove it if there's enough demand.

As for the smoothing thing, like before I used the smooth tool with editable poly. Still not quite cure how the 32 button work. But I did decide to try a lower smooth value then the AT-OT.

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Mundari
Mundari - - 2 comments

In TCW this wing position was used, only if it docked to an hyperdrive ring

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_Commander_Hodgson_
_Commander_Hodgson_ - - 41 comments

could you post an image of it in TCW like that? Or whatever you backed it off.

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Description

So over the past weekend I had decided to go through some various Star Wars related assets, most being Battlefront ones. Here's the first result from some work later. I will also likely release additional photos of what I did, a lot of them were CIS related.

Anyways, with the V-19 I decided to implement Kad's State Machine script, but this time it works correctly. So no more switching mid combat. Big thanks to Kad for helping me out with it.

I had also decided to rework the current fighter system to where they do less damage, and have lower overall stats. But are about doubled in squadron size, except for bombers, which will likely be given an additional 30-50% in size as apposed to an additional 100%. To compensate for this, all ships that carry squadrons lose a 1/3 of total squadrons, and active squadrons. Carrier class ships like the Valiant, CIS Carrier, and Lucrehulk are excluded from this.

Credits:
Teancum for the V-19 Torrent Fighter model and mesh
Sergeant Barlex for the rigging, and animation