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8. September 1997, somewhere in Russia. 58 years have passed since the complex has been cut off from the outside world. You wake up in an abandoned tunnel, without even a name ...

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MÅšTÅ_J Apr 5 2009 says:

Holy ****.
I cant tell if this is concept or an area of a map?
(This is freakin nice)

+12 votes     reply to comment
Dakarun Dec 1 2009 replied:

The only reason I think it's ingame is due to the Half-Life 2 shelf prop in it. If that wasn't there, I wouldn't belive it's source.

+3 votes     reply to comment
Geowil Jan 9 2010 replied:

the railing texture is from source as well.

but yeah, when I saw the larest screens for a second I thought they were real pics taken out side, jesus.

whoever their mapper is, he/she is godly.

+1 vote     reply to comment
DAK1LL3r5009 Apr 5 2009 says:


+4 votes     reply to comment
Billlyy Apr 5 2009 replied:


+6 votes     reply to comment
Spooboy Apr 5 2009 replied:

Itts super duper mega ultra in your face amazing.

+6 votes     reply to comment
Medevila Jul 24 2010 replied:

That dark hallway to the left really creeps me out.

+1 vote     reply to comment
Lt_Mark101 Apr 5 2009 says:


+4 votes     reply to comment
Metalspy Apr 5 2009 says:

Lol "Views: 1 (1 today)" with 4 comments :P
Nice screenshot, looks very realistic.

+5 votes     reply to comment
Blood_Wraith Apr 5 2009 replied:

Yeah... that thing only updates once 24 hours or something.

+1 vote     reply to comment
gomgom50 Apr 5 2009 says:

god, that is just so epic! it's one of the best level designs i ever seen! (if not the best)

+5 votes     reply to comment
Armageddon104 Apr 5 2009 says:

This is the first half flaw I've seen :D Look by the stair railing, I don't think those props go with the lighting. But this is just awesome!

+1 vote     reply to comment
windlab Apr 5 2009 says:

It's a nice change to see bright white light being used in this way.
The majority of mods use sickly-looking yellow lighting.

Plus the way the light source is coming from below as well.

+2 votes     reply to comment
MP81 Apr 5 2009 says:

Eerie...and amazing.

+2 votes     reply to comment
dissonance Apr 5 2009 says:

Holy ****, this is ******* amazing.
One critique, though; the rotated texture on the wall by the staircase looks off. Maybe leave the texture unrotated and use a decal or overlay to add the water damage at the top?

+3 votes     reply to comment
R0b Apr 6 2009 replied:

You are right about that (good spot!), but rest assured it will be fixed in the final version.

+5 votes     reply to comment
Dremth Apr 5 2009 says:

this just cant be possible... this must be a late april fools joke or something

+2 votes     reply to comment
Blood_Wraith Apr 5 2009 says:

Excellent mapping.

+2 votes     reply to comment
Tharapita Apr 6 2009 says:

"I cant tell if this is concept or an area of a map?"

You can, by the shelf prop.

+1 vote     reply to comment
Warner Apr 6 2009 says:

The building looks great. But where did all that rubble come from?

+1 vote     reply to comment
D3ads Apr 6 2009 replied:

He's got a point there, unless of course there's a big gaping hole in the part of the ceiling we can't see?

+1 vote     reply to comment
Callinstead09 Apr 7 2009 replied:

or the wall behind the viewer

+2 votes     reply to comment
D3ads Apr 6 2009 says:

Hehe I see cgtextures :P Is that a normal map on the peeling ceiling? Looks like it's actually physically flaking in the scene.

+1 vote     reply to comment
SteveZombie Oct 4 2010 says:

This is simply incredible work.

+1 vote     reply to comment
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Apr 5th, 2009
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