With Rebellion, I've been willing to create a story with a very specific ambience in a single-player adventure.
I wanted the player to absorb the atmosphere emanating from the game, and for him to feel immediately carried away into another world.
It was very important to me to place the emphasis on the numerous dialogs of the game, as well as on the music and the setting of the action.
I invite you to watch the trailer which gives a good idea of the ambience that reigns in the game : Rebellion-source.net
Note : This trailer has been made with Work In Progress in June 2008
for more information about the creation of the game : Rebellion-source.net
The Story :
In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force.
At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing.
You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system.
Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. Why does the Confederation unleash its wrath on a colony that is clearly of no match ? What hides behind this conflict driven by doubtful justifications ? These obscure reasons are not to please you and Threepwood.
Will you carry on following blindly an authority fouled by power and arrogance ? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be ?
Maybe these are favourable times for... Rebellion.
screenshots : Rebellion-source.net
That's for the presentation
Anyway, there are a few more things I'd like to say.
Rebellion is supposed to be a 45 minutes representation of what I'm capable of doing with story-creation tools.
What motivates and passionates me when building my levels, is creating content. I consider the map as the shell, and the story, the scenes and sequences as its content. A map can be as beautiful as one can be, without decent content, I believe it will always be an empty shell. A body missing a soul.
I've started to create this mod because I believed this was the key that would get me the job I've always dreamed of. Game Designer.
This job has always been for me the position of excellence for "imaginating things".
But that was not all, I also needed to bring these ideas to life.
As I started to get hands dirty with Hammer, I discovered what Level Design is all about (I even read a book "Level design for Games"). And actually, I realized that was really fun ! But not only that, it's the perfect continuity of Game Design. If you imagine stories, get ideas and write them down in a clear structure as a Game Designer, you, as a Level Designer base your job on the Game Designer's High Concept and Design Document.
With Rebellion, I've been able to Imagine my game as a Game Designer, create it as a Level Designer and live it as a player. And that's exactly what I find is so amazing about developing video games.
And that's exactly what I want to do in my life.
Now that Rebellion is done, I want to share it with you
Hope you'll enjoy it !
Howdy everybody !
Alright, the new version of Rebellion fixing the SDK / HL² update bug is online :-)
I made a new full release, thought it would be easier for everybody :-)
Now, if anyone out there didn't fix his mod, here's how I proceeded :
Get the Half-Life² DLL's
1) Open "Steam\steamapps\half-life 2 content.gcf" (Use GCFScape)
2) In GCFScape, copy / paste the "hl2\bin" folder into your mod folder
Change the GameInfo.txt
1) Open "GameInfo.txt" in the root of your mod
2) change the line
And that's it :-)
DON'T add the line "Game sourcetest" in the SearchPaths as said on some forums, it will only take the wrong DLL's :-)
In addition, I fixed a few things :
- Background image for Widescreen resolution won't show the pink & black squares image anymore
- Default difficulty is set to HARD
- Default Brightness is set to 2.6 (really Dark) since my screen is dark and I made the lightings according to it :-) If it's too dark for you, feel free to change it in the game's options.
Issue I couldn't fix :
- Subtitles won't appear
NOTE that the file still has to be Authentified by a MODDB admin, give him some time :-)
In the meanwhile, you can get it from my website :
Thanks guys for your patience and my apologies for the inconvenience :-)
Enjoy Rebellion !
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A little Fixup to prevent the mod from crashing when choosing a Widescreen resolution.
I've been interviewed by Phillip, the owner of the PlanetPhillip website. And we talk about Rebellion, and other more or less serious things for a total...
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