Title : Rebellion
Type of game : Modification for the game Half-Life² --- Single player
Website : Rebellion-source.net
Download : Rebellion-source.net

Description :
With Rebellion, I've been willing to create a story with a very specific ambience in a single-player adventure.
I wanted the player to absorb the atmosphere emanating from the game, and for him to feel immediately carried away into another world.
It was very important to me to place the emphasis on the numerous dialogs of the game, as well as on the music and the setting of the action.
I invite you to watch the trailer which gives a good idea of the ambience that reigns in the game : Rebellion-source.net
Note : This trailer has been made with Work In Progress in June 2008

for more information about the creation of the game : Rebellion-source.net

The Story :
In Rebellion, you play as Mandella, colonel in the Confederation, a powerful military force.
At the beginning, you explore the mothership as you're asked by admiral Spade to attend your briefing.
You'll discover that you're part of the first attack wave sent to storm Tor29, a little colony lost in the Nephele system.
Accompanied by your best friend, major Threepwood, you'll face an oddly weak resistance. Why does the Confederation unleash its wrath on a colony that is clearly of no match ? What hides behind this conflict driven by doubtful justifications ? These obscure reasons are not to please you and Threepwood.
Will you carry on following blindly an authority fouled by power and arrogance ? Or will you break your former links and embrace a cause that seems fairer to you, however desperate it may be ?
Maybe these are favourable times for... Rebellion.

screenshots : Rebellion-source.net

-------------------

That's for the presentation :)
Anyway, there are a few more things I'd like to say.

Rebellion is supposed to be a 45 minutes representation of what I'm capable of doing with story-creation tools.
What motivates and passionates me when building my levels, is creating content. I consider the map as the shell, and the story, the scenes and sequences as its content. A map can be as beautiful as one can be, without decent content, I believe it will always be an empty shell. A body missing a soul.

I've started to create this mod because I believed this was the key that would get me the job I've always dreamed of. Game Designer.
This job has always been for me the position of excellence for "imaginating things".

But that was not all, I also needed to bring these ideas to life.

As I started to get hands dirty with Hammer, I discovered what Level Design is all about (I even read a book "Level design for Games"). And actually, I realized that was really fun ! But not only that, it's the perfect continuity of Game Design. If you imagine stories, get ideas and write them down in a clear structure as a Game Designer, you, as a Level Designer base your job on the Game Designer's High Concept and Design Document.

With Rebellion, I've been able to Imagine my game as a Game Designer, create it as a Level Designer and live it as a player. And that's exactly what I find is so amazing about developing video games.
And that's exactly what I want to do in my life.

Now that Rebellion is done, I want to share it with you :)
Hope you'll enjoy it !

Cheers.

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2 comments by RaphaelG on Jul 13th, 2009 digg this super bookmark


Hi there everyone !

Damn, it's been a while I haven't taken the time to sit in front of that page and tell you guys what has happened lately around Rebellion or my research for a Level design job in the famous Game Industry !
I hope everything's for the best for you, and that you still enjoy playing all these Mods waiting out there ;-)

If I'm back today, it's because I want to share an important news with you. Since ever, I've waited to be able to say this :

Today, I'm doing the Job of my dreams. I'm a Level Designer.

Man, that sounds great ! :-)

Things have gone pretty fast lately, let me tell you.

At the beginning of June, I was still waiting for news from a studio based in Paris that wanted to hire me. But things didn't go so well for them, and they're still trying to sort their things up.
Then, when I didn't expect it, I got a phone call from Playlogic, whom I contacted by phone two months earlier and with an email now and then to stay in touch : They needed a Level Designer ready to work on Unreal Engine (notice I never touched UnrealEd before :-) ) as soon as possible.
So, the next day, I drove for the Netherlands, towards the city of Breda to pass the interview (in english of course !). It all went pretty smoothly, since the guys decided to give me a chance : Two weeks to learn UnrealEd by myself and be productive as soon as possible.
Needless to say that I spent my whole days and more discovering that new tool, even during the week-end. So, after 2 or 3 days of work watching tutorials, I could already start fixing stuff (emotion !), starting small, and bigger everyday, playing with Kismet (the tool to make scripts), then Matinee (that one's for animations :-) ). No one even noticed me when my 2 weeks trial were over, I guess I was welcome to keep working until the end of the contract ;-)
Today, people here are really happy with my work and want to offer me a new contract. Sweet, isn't it ? :-)

That's the game I'm working on : Fairytale Fights

You know, everyday (evening, actually), when I take my bicycle after a long day of work (pleasure ?) to ride back home (there are bicycle trails everywhere here in the Netherlands, it's amazing !), I feel good. I really feel happy. I look around me, saying for myself : "Man... isn't life beautiful ?"
I wish you all guys to be able to feel that way, too ! It's really good :-)

Now, if I look back on all that went nice and wrong, here's what I'd advice people that were in the same situation as me :

Making contact is the key of all. I'm not talking about an email contact, but about a face to face contact or a phone call contact. People need to remember you. And email doesn't help people remember you. They're just useful to stay in touch once the contact has been made.
I got the contact at Playlogic through a visit card that was given to a relative of mine. So I called the office and asked for the manager (who gave the card), I briefly introduced myself and we agreed I would send my resume and portfolio and he would personnaly take a look at it.
The other good contacts I had were people I met at the GDC in Paris. Actually, I prefered the one in Paris MUCH more than the big industry thing in San Francisco. In Paris, I had that Free drinks Party with all the attendees... man... that was a night full of contacts, so different from the contacts made after a speech or so. People were so relaxed, so easy going... even more as the night was going and beers were emptied :-)
Also, I haven't seen anyone else like me trying to make contact, except a small group of students who didn't stay long. So, I had all these guys from the industry for me :-) that's where I could take the time to chat with Josh Sawyer from Obsidian, Sten Hübler from Crytek or even Rob Pardo from Blizzard. Not forgetting guys from Bioware, Ubisoft, 2K...
As for San Francisco, well, you can read my review on my website to know my feelings about it :http://www.rebellion-source.net/

So... Make contacts, try to meet people, introduce youself, get their visit card, call them and ask them to meet them again at their office to show your portfolio (in my case, I proposed to play Rebellion). Add a little luck to this (calling when they're actually looking for someone) , and you should have your chances :-)
People were alway nicely surprised to have me on the line. I never had the feeling I was disturbing or annoying them.

If there are some of you out there trying to get into the industry, I wish you all the best !
I believe it's not easy, it requires patience, perseverance, luck and some expression skills, but it pays. And when it does, all the struggle will be worth it. So keep going guys !

Thanks to all of you guys who played the game, to those who enjoyed it or not, thos who left a comment here on ModDB, PlanetPhillip or Interlopers, and to those who are about to play it :-)
I hope I'll one day be able to create a game similar to Rebellion, in its story telling (yeah with more action, I promise :-) ) and with more (and real) choices given to the player with the consequences coming along !

To everyone, take care ;-)

Cheers,

Raph'

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Widescreen error Fixup

Widescreen error Fixup

May 17, 2009 Patch 0 comments

A little Fixup to prevent the mod from crashing when choosing a Widescreen resolution.

Interview by PlanetPhillip

Interview by PlanetPhillip

Mar 22, 2009 Audio 0 comments

I've been interviewed by Phillip, the owner of the PlanetPhillip website. And we talk about Rebellion, and other more or less serious things for a total...

R e b e l l i o n   v1.3

R e b e l l i o n v1.3

Feb 04, 2009 Full Version 16 comments

R e b e l l i o n - Version 1.3 Requirements : * Half-Life² - Just the base game, Episode one and two are not required, but won't do bad if installed...

Comments  (0 - 10 of 66)
thegentleman
thegentleman Oct 28 2009, 3:35pm says:

*Eager for sequel.*

+1 vote     reply to comment
Altus_Arcus
Altus_Arcus Oct 19 2009, 2:56am says:

please tell me you intend to finish this...this...wonderful mod.

pacing A
gameplay B+
story A+
level design B+ (bit bland, but proves it doesnt have to be beautiful to be excellent)
Overall A

voice acting was a bit awkward, but consistent, and doesnt detract from the mod once you've adjusted to it.

+1 vote     reply to comment
Raider7
Raider7 Oct 4 2009, 3:17pm says:

So are we actually ever going to see a second installation?

+1 vote     reply to comment
migwell
migwell Sep 16 2009, 4:28pm says:

It's over! Crap, such a good mod and it is so short... or it seemed short because the time flew by. Well, thanks for this very enjoyable and engaging little snack!

+1 vote     reply to comment
RaphaelG
RaphaelG Sep 28 2009, 9:41am replied:

You're all so welcome :-)

+1 vote     reply to comment
thegentleman
thegentleman Sep 5 2009, 12:46pm says:

Oh, also i saw some parts in the trailer where you fought alongside rebels. I don't remember that part in the game. Was that a cut part or were you working on a second part?

+1 vote     reply to comment
RaphaelG
RaphaelG Sep 16 2009, 2:16pm replied:

You're totaly right, mate :-)
That's part of the sequel !

+1 vote     reply to comment
projektariel
projektariel Aug 27 2009, 3:09pm says:

Really enjoyed playing your mod for its refreshing premise to play as a combine soldier and its well-crafted, believable story and world. Good luck on your new job, I hope you still find some time to make a sequel to your mod! ;)

+1 vote     reply to comment
jjawinte
jjawinte Aug 4 2009, 9:50pm says:

Good luck on your new Job.Just played the mod and I believe you (and yours)have great potential.Very nice work!!

+1 vote     reply to comment
RaphaelG
RaphaelG Aug 13 2009, 11:58am replied:

Thanks mate :-)
And thank you guys for the nice comments below ! I appreciate it ;-)

+1 vote     reply to comment
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Half-Life 2 Icon
Platform
PC
Developed By
RaphaelG
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Official Page
Rebellion-source.net
Release Date
Released Jan 4, 2009
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8.2

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First Person Shooter
Theme
Sci-Fi
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Single Player
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