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Quake Remake Upgrade it's a small project, which aim is to help you with using of different HD contents (already created for original Quake game by its' fans) in Quake Remake. Because of differences between Xash3D (the engine of Quake Remake) and those engines, which are intended to use new HD resources (e. g. models and textures) with Quake, you cannot use such contents directly in Quake Remake. So you can find here already adapted and easy-to-use packs of models and textures for Quake Remake. All credits are going to ID Software and to respective authors of initial models and textures. You can find details about authors with every separate pack for download.
It's a set of high resolution textures from Quake Monster Pack, created by Alfader and Nergal for their Quake Reforged retexturing project. All textures are included in their unchanged form, they only were converted from initial .jpg format to .tga format, renamed and sorted by corresponding folders for easy using with "Quake Remake". Normal maps (etc.) are not included in this pack, because "Quake Remake" doesn't support them.
License and credits:
Please refer to Quake Reforged Original ReadMe.txt (which is included in the archive), all information is there.
How to use:
- Locate a main directory, where your "Quake Remake" game have been installed, and open a folder inside it, named "ID1".
- Extract all the content from this archive to the "ID1" folder, with overwriting of any existing folders & files.
- Run your "Quake Remake" game and make sure that you have enabled an "Allow materials" checkbox in a "Video options" dialog screen of the in-game menu. If you didn't enable this checkbox before, restart your game to take an effect (for using of full-color HD textures from "materials" folder).
- Play your game and have fun!
P. S. All HD-textures in this pack (.tga-files, placed in "materials\models" folder) are compatible with default low definition models of "Quake Remake". But it's recommended to use models from "QRU: Fixed LD models" pack, because their UV-maps are more suitable for these textures. For some models are also included alternative versions of textures, with an "_alt" suffix in their names. If you want to use in the game an alternative version of any texture, you need to replace a default texture (e. g. fish.tga) with an alternative one (e. g. fish_alt.tga) by renaming of their file names.