Hi guys!

We are glad to introduce you a remake of the legendary game "Quake" by id Software. Quake Remake has been recreated by a team of Quake fans led by main Xash3D Engine developer, Uncle Mike. It's not that kind of ambitious projects like Darkplaces etc, it's more like project of porting a game to a different engine, just for fun and interests of modding community. Quake Remake not only allows you to play a great game using new Xash3D engine, but also to create a Quake-styled mods (and even games) using GoldSource and XashXT tools, map model and texture formats, new gameplay posibilities, unsupported by original Quake.

Here is a list of GoldSource features you can see in Quake Remake already:
- skeletal animation
- sprite muzzleflashes
- blood decals
- transparent water
- screen shake during explosions
- MP3 music

- Quake Remake is based on Xash3D engine.
It allows you to use HD models and textures, so existing model and texture packs for Quake could be adapted for Quake Remake. Xash3D engine also gives you a posibility to implement new renders into the game, and even to use third-party physics engines.

- Quake Remake is open-source, so feel free to experiment!
If you wish, just download the devkit.

- Quake Remake contains full Quake storyline.
Four episodes, epic ending, three difficulty settings, original monsters, bosses, weapons, items and secret places.
Multiplayer is also avaliable.

- as a Xash3D engine game, Quake Remake supports recording and playing of gameplay demos. Use console command "record demo_name", or just "record" to start recording, "stop" to finish and "playdemo demo_name" to view recorded demo.

- specially for Quake Remake we implemented into Xash3D some Quake-specific features like luma textures and Quake map format, so it's very close to it's old famous origin.

 We hope you enjoy it!

 P. S. If you're interested in HD content for Quake Remake, check a Mods section. There is already a project of porting some of existing fan works from Quake to Quake Remake-compatible format.

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Quake Remake v1.0 (SFX-archive)

Quake Remake v1.0 (SFX-archive)

Sep 17, 2012 Full Version 5 comments

It's a self-extracting RAR-archive with final version of "Quake Remake". Now it's a full game, with all the levels, monsters and backgroung soundtrack...

Quake Remake SDK

Quake Remake SDK

Sep 17, 2012 SDK 0 comments

It's a developers' kit for "Quake Remake". If you want to create your own game or modification, based on "Quake Remake", it will be useful for you. There...

Post comment Comments  (0 - 10 of 30)
RichardGreenlambda Jan 2 2014, 7:51pm says:

Quake was/is a masterpiece! BTW Sex!

+3 votes     reply to comment
GioHAUS0n Apr 25 2014, 5:36am replied:


+2 votes     reply to comment
Elitesse Mar 3 2014, 4:14pm replied:

BTW Sex? What?

+2 votes     reply to comment
openmaw Dec 4 2013, 11:42pm says:

How hard would it be to port code from XASH3D and XASHXT into a Quake Remake project? I'm considering starting up a project, and I would like to be able to port over some features from XASHXT such as the weapon swaying when moving the mouse, and other touches, such as some entities from SPIRIT OF HALF-LIFE.

+3 votes     reply to comment
Xylemon Sep 21 2013, 4:58pm says:

Why would you even make this?

+2 votes     reply to comment
~X~ Mar 31 2014, 5:45am replied:

Really, why...

+1 vote     reply to comment
XaeroX Nov 29 2013, 3:49am replied:

Because it was challenging. Especially development of tools to convert vertex animations of quake monsters to skeletal ones. ;P

+3 votes     reply to comment
Anna. Sep 23 2013, 4:53pm replied:

Why not?

+4 votes     reply to comment
crazyjake56 May 26 2013, 10:21pm says:

can't initialize client.dll

+2 votes     reply to comment
Chocolate-Helicopter Dec 8 2013, 8:44pm replied:

no-one cares what you think

-1 votes     reply to comment
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Quake Remake
Xash XT Group
Xash3D Engine
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Release Date
Released Sep 2, 2012
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27 votes submitted.

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Highest Rated (4 agree) 7/10

Nice, but it is "port", not "remake".

Jan 7 2014, 11:44am by GNU/Hurt

Lowest Rated (3 agree) 1/10


Mar 2 2014, 10:54am by Joebama

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