This is the most up-to-date and the best combination package you could ever use to play quake in true High Definition with special effects. This mod has many textures, progs, and effects from Rygel, Seven, Ruohis, Moon[Drunk], etc. The Darkplaces engine is the most current as well. It took me years of waiting and collaboration to put them all into their respective pk3, pak, and autoexec.cfg files. No need to run any kind of vispatch for water effects. Just drop the files into the Quake directory and your good to go!

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5 comments by HitmanVash on Aug 2nd, 2013

Quake Definitive (OneDrive)

It's finally done!! Click the top link to download. It's very easy to use, just copy the contents into your Quake directory, run Winquake, and your done. If you want to integrate this to Steam, copy the entire folder into the Quake directory within your steam common folder and just run the game through steam like normal. Remove the autoexec.cfg in your id folders.

I have finalized the mod to it's fullest potential to the most nostalgic way to play the original Quake. I have placed the autoexec.cfg within the PAK3.pk3 so that it can't be changed unless you want to make changes yourself. This is a critical file that contains the custom monsters for the Spider, Afrit, Wizard, etc. Even though this mod is dedicated to playing through with only the original monsters, you are more than welcome to go through the settings and customize your Quake experience. I made some adjustments to the Gyro effects so that when you hit sprites they will move or even fly backwards to give the weapons a bit more of a powerful feeling; especially the double-barrel shotgun.

Flickering will occur within your game if RT World and RT World Shadows are both enabled, go to Options - Customize Lighting for more information. There is nothing I can do to fix this. The Romi RTLights and the Darkplaces engine conflict in some areas. If you have RT World disabled due to lower machine specs, then you have nothing to worry about.

If you like to have slo-mo during gibbing, in the autoexec.cfg located in the Id1 folder locate, set slowmotion value to 1 (currently disabled).

I have replaced ALL weapon sounds using their respective originals in 44kHz frequency with deeper bass, and adjusted treble settings. I hope you like it.

Credits:

Darkplaces Engine - Lord Havoc ; Quake Revitalization Project - Moon[Drunk] , My-Key ; Quake Reforged - Alfader ; Nergal ; Ruohis ; SMC - Seven ; OoPpEe ; Plague ; Andy Bay ; O.Sezer ; M. Lawrence ; FCZvyozdochka ; Webangel ; Nahuel ; Dresk ; Moo ; inkub0 ; romi ; AndehX ; Jakub1 ; Rygel ; Smith ; MH ; Lightning_Hunter ; PrimeviL ; Urre ; Zombie ; DrLabman ; Entar ; Spinvis ; Spike ; Wazat ; Seanstar ; Chip ; Ivana Gibson ; Nightfright ; ObiWan ; OSJC ; Arioh ; Fragger ; d1554573r ; Andrew Joll ; Tabun ; FriederikH ; Yellow ; Ogro ; Roy Batty ; daniocampo1992 ; Splitterface ; Bluntz

Post comment Comments  (0 - 10 of 70)
HitmanVash Creator
HitmanVash Jul 22 2015, 10:13pm says:

I'm headed to Quakecon tomorrow. I'll be finishing the weapon sounds, updating the mods, and upload the final version of the compilation this weekend. Thanks for everyone's support in this package. I didn't create any of these mods and no I didn't use someone else's package to make this. I spent a very long time downloading each and every mod, keeping up with the updates, cut a few out and blended some together that I liked and put it all together myself. It looks similar to other compilation mods because these are the only mods on the internet. All credit goes to the creators of each mod that you can see their names on my site page. The only thanks I deserve is the time I spent putting it together for everyone to use and reforging the original weapon sounds in high quality that a lot of people have been asking for. I hope everyone loves this compilation and make sure you thank everyone that made it possible. Peace, love, and rockets everyone!!

+1 vote   reply to comment
HitmanVash Creator
HitmanVash May 31 2015, 3:32am says:

Thanks for all your patience everyone! I'll have the mod finished with the original weapon sounds in full HD by mid June, so keep an eye out!

+2 votes   reply to comment
punkrules
punkrules Jun 24 2015, 2:27am replied:

whats up man , long time no see , if you're busy and it'll take a while that's okay , just post somethin once in a while to keep our hopes high , that's all :)

+1 vote     reply to comment
HitmanVash Creator
HitmanVash Jul 27 2015, 1:46pm replied:

It's ready to go!

+1 vote   reply to comment
punkrules
punkrules Jun 5 2015, 5:09am replied:

Hey man , i've never played quake but since i'm a big retro games fan (having played thief,unreal,duke etc recently) , i decided to play it then subsequently spend hours on the internet until i came across your compilation........................what you're doing is so so awesome man , coz of guys like you retro pc goodness will shine forever !!!!!!!

So count me in the waiting line for your june update , for i'm gonna be quake-ing in these holidays.

+1 vote     reply to comment
CaptainJacky
CaptainJacky Jun 9 2015, 1:37pm replied:

punkrules, what you are talking about?
This is just a community mod compilation. Hitman didnt create any of these mods. What he did was downloading the Quake HD compilation from Smith and changed some cvar settings of Seven´s SMC. The content of this compilation is outdated.
Visit this site to see new versions of the used mods: Quakeone.com
And this site for new version of main Seven´s SMC mod: Quakeone.com
The SMC mod does all the graphic effects that you see on the screenshots and includes all the features like new monsters, weapon recoil and so on.

+1 vote     reply to comment
punkrules
punkrules Jun 16 2015, 12:01am replied:

hey , i know that , that's why i used the word 'compilation'....
And btw so many mods often conflict with each other so give him some credit for combining mods that work together....

+1 vote     reply to comment
HitmanVash Creator
HitmanVash Jul 22 2015, 10:21pm replied:

He's right that it's a compilation package but he's wrong that it's outdated. I keep it constantly updated and the new monsters are there just turned off because this mod is for those that enjoy the nostalgia of the original monsters. I made a few tweeks in the weapon recoils and if you don't like it, change them. Instructions are in the cfg file for everything you need. If you have questions, just send me a msg and I'll give you an answer. I'm not trying to steal any credit from anyone. I want everyone that made this package possible to get the most deserving credit. I only put it all together for others to enjoy what I enjoy about this mod pack. That is all.

+1 vote   reply to comment
buridor
buridor Apr 20 2015, 3:56am says:

Is it possibile do download this mod?

+1 vote     reply to comment
punkrules
punkrules Jun 5 2015, 5:15am replied:

yeah of course , i'm waiting for it as well.

+1 vote     reply to comment
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Released Jul 31, 2013
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