This is the most up-to-date and the best combination package you could ever use to play quake in true High Definition with special effects. This mod has many textures, progs, and effects from Rygel, Seven, Ruohis, Moon[Drunk], etc. The engine is done with the latest Darkplaces mod as well. It took me years to combine them all into their respective pk3, pak, and autoexec.cfg files. There is no need to patch or run any kind of vispatch for water effects. Just drop in your registered PAK0.PAK AND PAK1.PAK and your good to go!
Here are the links to download the mod. It's very easy to use, just place your pak0.pak and/or pak1.pak files from your id, hipnotic, and rogue folders into the respective folders within the directory of the mod, run the darkplaces.exe, and your done.
This works with any version of Quake, if you want to integrate this to steam, delete the pak0.pak file in the id folder, copy the entire mod into the Quake directory within your steam common folder and just run the game through steam like normal. If you want to run with a retail copy, use darkplaces.exe or winquake.exe, armagon.bat, or dissolution.bat within the quake directory to play regular quake or the expansions.
The soundtrack is tricky however, right now the sound folder within the id folder is housing the soundtrack for Quake; if you want to play the expansions with their respective soundtracks, you must take the sound folder out of the id folder and place it into the Quake directory. I know this is annoying but darkplaces combines the use of the id folder and its mods to mod the expansions as well. If I find a fix for this I will submit another update.
I have edited the autoexec.cfg file to include the expansion monsters for the Spider and Afrit monsters. Also I have played with the Gyro effects of the sprites so when you hit them they will move or even fly backwards to give the weapons a bit more of a powerful feeling.
At the top-left there is a down arrow that allows you to download the file. If you read the file itself, there are descriptions that tell you exactly what each configuration does. I got Nvidia 3D to work, within the autoexec.cfg file, I added a line for, "vid_dx9" "0". Just change the 0 to a 1 and you are good to go!
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