This is the most up-to-date and the best combination package you could ever use to play quake in true High Definition with special effects. This mod has many textures, progs, and effects from Rygel, Seven, Ruohis, Moon[Drunk], etc. The Darkplaces engine is the most current as well. It took me years of waiting and collaboration to put them all into their respective pk3, pak, and autoexec.cfg files. No need to run any kind of vispatch for water effects. Just drop the files into the Quake directory and your good to go!

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5 comments by HitmanVash on Aug 2nd, 2013

Quake Definitive (Down until I can finish the expansion weapon sounds. I've been busy with college. Sorry for the delay everyone. I finished working on original Quake remastered weapon sounds. I'm currently working on the extra weapon sounds for the expansion packs. I've also been keeping the mods up-to-date.)

Click the top link (when it comes available) to download. It's very easy to use, just copy the contents into your Quake directory, run darkplaces or winquake, and your done. If you want to integrate this to Steam, copy the entire folder into the Quake directory within your steam common folder and just run the game through steam like normal.

Within the autoexec.cfg file there are custom monsters for the Spider, Afrit, Wizard, etc. I strongly recommend reading through this file to customize your Quake experience. Also I have played with the Gyro effects of the sprites so when you hit them they will move or even fly backwards to give the weapons a bit more of a powerful feeling; especially the double-barrel shotgun.

Flickering will occur within your game if RT World and RT World Shadows are both enabled, go to Options - Customize Lighting for more information. There is nothing I can do to fix this. The Romi RTLights and the Darkplaces engine conflict in some areas. If you have RT World disabled due to lower machine specs, then you have nothing to worry about.

If you do not like the slo-mo during gibbing, in the autoexec.cfg located in the Id1 folder locate, set slowmotion and set the value to 0 (I've already disabled this).

I have replaced ALL weapon sounds using their respective originals in 48kHz frequency with increased volume, deeper bass, and higher treble settings. Hope you like it.

If you run the Winquakebac.exe file, it'll only look like its missing something.


Darkplaces Engine - Lord Havoc ; Quake Revitalization Project - Moon[Drunk] , My-Key ; Quake Reforged - Alfader , Nergal ; Ruohis ; SMC - Seven ; OoPpEe ; Plague ; Andy Bay ; O.Sezer ; M. Lawrence ; FCZvyozdochka ; Webangel ; Nahuel ; Dresk ; Moo ; inkub0 ; romi ; AndehX ; Jakub1 ; Rygel ; Smith ; MH ; Lightning_Hunter ; PrimeviL ; Urre ; Zombie ; DrLabman ; Entar ; Spinvis ; Spike ; Wazat ; Seanstar ; Chip ; Ivana Gibson ; Nightfright ; ObiWan ; OSJC ; Arioh ; Fragger ; d1554573r ; Andrew Joll ; Tabun ; FriederikH ; Yellow ; Ogro ; Roy Batty ; daniocampo1992 ; Splitterface ; Bluntz

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HitmanVash Creator
HitmanVash May 31 2015, 3:32am says:

Thanks for all your patience everyone! I'll have the mod finished with the original weapon sounds in full HD by mid June, so keep an eye out!

+2 votes   reply to comment
punkrules Jun 24 2015, 2:27am replied:

whats up man , long time no see , if you're busy and it'll take a while that's okay , just post somethin once in a while to keep our hopes high , that's all :)

+1 vote     reply to comment
punkrules Jun 5 2015, 5:09am replied:

Hey man , i've never played quake but since i'm a big retro games fan (having played thief,unreal,duke etc recently) , i decided to play it then subsequently spend hours on the internet until i came across your compilation........................what you're doing is so so awesome man , coz of guys like you retro pc goodness will shine forever !!!!!!!

So count me in the waiting line for your june update , for i'm gonna be quake-ing in these holidays.

+1 vote     reply to comment
CaptainJacky Jun 9 2015, 1:37pm replied:

punkrules, what you are talking about?
This is just a community mod compilation. Hitman didnt create any of these mods. What he did was downloading the Quake HD compilation from Smith and changed some cvar settings of Seven´s SMC. The content of this compilation is outdated.
Visit this site to see new versions of the used mods:
And this site for new version of main Seven´s SMC mod:
The SMC mod does all the graphic effects that you see on the screenshots and includes all the features like new monsters, weapon recoil and so on.

+1 vote     reply to comment
punkrules Jun 16 2015, 12:01am replied:

hey , i know that , that's why i used the word 'compilation'....
And btw so many mods often conflict with each other so give him some credit for combining mods that work together....

+1 vote     reply to comment
buridor Apr 20 2015, 3:56am says:

Is it possibile do download this mod?

+1 vote     reply to comment
punkrules Jun 5 2015, 5:15am replied:

yeah of course , i'm waiting for it as well.

+1 vote     reply to comment
Guest Apr 20 2015, 3:51am says:

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Max59300 Mar 15 2015, 6:28am says:

Where is the link ??

+1 vote     reply to comment
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Released Jul 31, 2013
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