This is the most up-to-date and the best combination package you could ever use to play quake in true High Definition with special effects. This mod has many textures, progs, and effects from Rygel, Seven, Ruohis, Moon[Drunk], etc. The Darkplaces engine is the most current as well. It took me years of waiting and collaboration to put them all into their respective pk3, pak, and autoexec.cfg files. No need to run any kind of vispatch for water effects. Just drop the files into the Quake directory and your good to go!

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5 comments by HitmanVash on Aug 2nd, 2013

Quake Definitive

Click the top link to download. It's very easy to use, just copy the contents into your Quake directory, run darkplaces or winquake, and your done. If you want to integrate this to Steam, copy the entire folder into the Quake directory within your steam common folder and just run the game through steam like normal.

Within the autoexec.cfg file there are custom monsters for the Spider, Afrit, Wizard, etc. I strongly recommend reading through this file to customize your Quake experience. Also I have played with the Gyro effects of the sprites so when you hit them they will move or even fly backwards to give the weapons a bit more of a powerful feeling; especially the double-barrel shotgun.

Flickering will occur within your game if RT World and RT World Shadows are both enabled, go to Options - Customize Lighting for more information. There is nothing I can do to fix this. The Romi RTLights and the Darkplaces engine conflict in some areas. If you have RT World disabled due to lower machine specs, then you have nothing to worry about.

If you do not like the slo-mo during gibbing, in the autoexec.cfg located in the Id1 folder locate, set slowmotion and set the value to 0 (I've already disabled this).

I have replaced ALL weapon sounds using their respective originals in 48kHz frequency with increased volume, deeper bass, and higher treble settings. Hope you like it.

If you run the Winquakebac.exe file, it'll only look like its missing something.

Credits:

Darkplaces Engine - Lord Havoc ; Quake Revitalization Project -  Moon[Drunk] , My-Key ;  Quake Reforged - Alfader , Nergal ; Ruohis ; SMC - Seven ; OoPpEe ; Plague ; Andy Bay ; O.Sezer ; M. Lawrence ; FCZvyozdochka ; Webangel ; Nahuel ; Dresk ; Moo ; inkub0 ; romi ; AndehX ; Jakub1 ; Rygel ; Smith ; MH ; Lightning_Hunter ; PrimeviL ; Urre ; Zombie ; DrLabman ; Entar ; Spinvis ; Spike ; Wazat ; Seanstar ; Chip ; Ivana Gibson ; Nightfright ; ObiWan ; OSJC ; Arioh ; Fragger ; d1554573r ; Andrew Joll ; Tabun ; FriederikH ; Yellow ; Ogro ; Roy Batty ; daniocampo1992 ; Splitterface ; Bluntz

Post comment Comments  (0 - 10 of 55)
Guest
Guest Oct 27 2014, 11:04pm says:

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HitmanVash
HitmanVash Oct 28 2014, 3:04am replied:

Had a bad link, works now.

+1 vote     reply to comment
Guest
Guest Oct 28 2014, 5:36pm replied:

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En1x
En1x Sep 30 2014, 10:25am says:

pretty nice!

+1 vote     reply to comment
Guest
Guest Sep 30 2014, 10:24am says:

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HitmanVash
HitmanVash Oct 21 2014, 5:48am replied:

I have put most the original weapon sounds back and even increased the frequency from 11kHz to 48kHz so that they sound stronger. Hope you like it

+1 vote     reply to comment
Garrett_Thief
Garrett_Thief Aug 12 2014, 2:47pm says:

Thanks!

+1 vote     reply to comment
Synthetic-Pulse
Synthetic-Pulse Aug 8 2014, 11:51pm says:

Awesome mod. I am really enjoying it, are you planning on fixing the flicker? I would really like to keep the enhanced lighting on. Also is there a way to turn the slow mo off when you gib a baddie? I left you a great score.

+1 vote     reply to comment
BaroqueWolf
BaroqueWolf Jul 27 2014, 2:05pm says:

I was expecting to see new enemy models but, whatever, this is still a great HD package.

+1 vote     reply to comment
HitmanVash
HitmanVash Aug 15 2014, 1:46am replied:

check the new final version and the autoexec.cfg file. they are in there

+2 votes     reply to comment
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Platform
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Developed By
HitmanVash
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Release Date
Released Jul 31, 2013
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