This is the most up-to-date and the best combination package you could ever use to play quake in true High Definition with special effects. This mod has many textures, progs, and effects from Rygel, Seven, Ruohis, Moon[Drunk], etc. The Darkplaces engine is the most current as well. It took me years of waiting and collaboration to put them all into their respective pk3, pak, and autoexec.cfg files. No need to run any kind of vispatch for water effects. Just drop the files into the Quake directory and your good to go!

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5 comments by HitmanVash on Aug 2nd, 2013

Quake Definitive (Down until I can finish the expansion weapon sounds. I've been busy with college. Sorry for the delay everyone. I finished working on original Quake remastered weapon sounds. I'm currently working on the extra weapon sounds for the expansion packs. I've also been keeping the mods up-to-date.)

Click the top link (when it comes available) to download. It's very easy to use, just copy the contents into your Quake directory, run darkplaces or winquake, and your done. If you want to integrate this to Steam, copy the entire folder into the Quake directory within your steam common folder and just run the game through steam like normal.

Within the autoexec.cfg file there are custom monsters for the Spider, Afrit, Wizard, etc. I strongly recommend reading through this file to customize your Quake experience. Also I have played with the Gyro effects of the sprites so when you hit them they will move or even fly backwards to give the weapons a bit more of a powerful feeling; especially the double-barrel shotgun.

Flickering will occur within your game if RT World and RT World Shadows are both enabled, go to Options - Customize Lighting for more information. There is nothing I can do to fix this. The Romi RTLights and the Darkplaces engine conflict in some areas. If you have RT World disabled due to lower machine specs, then you have nothing to worry about.

If you do not like the slo-mo during gibbing, in the autoexec.cfg located in the Id1 folder locate, set slowmotion and set the value to 0 (I've already disabled this).

I have replaced ALL weapon sounds using their respective originals in 48kHz frequency with increased volume, deeper bass, and higher treble settings. Hope you like it.

If you run the Winquakebac.exe file, it'll only look like its missing something.


Darkplaces Engine - Lord Havoc ; Quake Revitalization Project - Moon[Drunk] , My-Key ; Quake Reforged - Alfader , Nergal ; Ruohis ; SMC - Seven ; OoPpEe ; Plague ; Andy Bay ; O.Sezer ; M. Lawrence ; FCZvyozdochka ; Webangel ; Nahuel ; Dresk ; Moo ; inkub0 ; romi ; AndehX ; Jakub1 ; Rygel ; Smith ; MH ; Lightning_Hunter ; PrimeviL ; Urre ; Zombie ; DrLabman ; Entar ; Spinvis ; Spike ; Wazat ; Seanstar ; Chip ; Ivana Gibson ; Nightfright ; ObiWan ; OSJC ; Arioh ; Fragger ; d1554573r ; Andrew Joll ; Tabun ; FriederikH ; Yellow ; Ogro ; Roy Batty ; daniocampo1992 ; Splitterface ; Bluntz

Post comment Comments  (0 - 10 of 61)
buridor Apr 20 2015, 3:56am says:

Is it possibile do download this mod?

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Guest Apr 20 2015, 3:51am says:

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Guest Apr 14 2015, 8:59am says:

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Max59300 Mar 15 2015, 6:28am says:

Where is the link ??

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Guest Mar 1 2015, 6:00pm says:

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Guest Feb 1 2015, 7:00pm says:

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HitmanVash Creator
HitmanVash Feb 10 2015, 6:25pm replied:

I'll have it uploaded again soon, right now I'm on limited data with my phone since I had to move because of hardships. I'll send you a message when I have it up again. Sorry for the delay

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Guest Oct 27 2014, 11:04pm says:

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HitmanVash Creator
HitmanVash Oct 28 2014, 3:04am replied:

Had a bad link, works now.

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blakepoet1 Nov 16 2014, 9:07pm replied:

hello, i don't see the link. Is it down again?

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Guest Oct 28 2014, 5:36pm replied:

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Released Jul 31, 2013
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