This is the most up-to-date and the best combination package you could ever use to play quake in true High Definition with special effects. This mod has many textures, progs, and effects from Rygel, Seven, Ruohis, Moon[Drunk], etc. The Darkplaces engine is the most current as well. It took me years of waiting and collaboration to put them all into their respective pk3, pak, and autoexec.cfg files. No need to run any kind of vispatch for water effects. Just drop the files into the Quake directory and your good to go!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Quake Definitive (OneDrive)

It's finally done!! Click the OneDrive words to download. It's very easy to use, just copy the contents into your Quake directory, run Winquake, and you're done. If you want to integrate this to Steam, copy the entire folder into the Quake directory within your steam common folder and just run the game through steam like normal. Remove the autoexec.cfg in your id folders.

I have finalized the mod to it's fullest potential to the most nostalgic way to play the original Quake. I have placed the autoexec.cfg within the PAK3.pk3 so that it can't be changed unless you want to make changes yourself. This is a critical file that contains the custom monsters for the Spider, Afrit, Wizard, etc. Even though this mod is dedicated to playing through with only the original monsters, you are more than welcome to go through the settings and customize your Quake experience. I made some adjustments to the Gyro effects so that when you hit sprites they will move or even fly backwards to give the weapons a bit more of a powerful feeling; especially the double-barrel shotgun.

Flickering will occur within your game if RT World and RT World Shadows are both enabled, go to Options - Customize Lighting for more information. There is nothing I can do to fix this. The Romi RTLights and the Darkplaces engine conflict in some areas. If you have RT World disabled due to lower machine specs, then you have nothing to worry about.

If you like to have slo-mo during gibbing, in the autoexec.cfg located in the Id1 folder locate, set slowmotion value to 1 (currently disabled).

I have replaced ALL weapon sounds using their respective originals in 44kHz frequency with deeper bass, and adjusted treble settings. I hope you like it.

Credits:

Darkplaces Engine - Lord Havoc ; Quake Revitalization Project - Moon[Drunk] , My-Key ; Quake Reforged - Alfader ; Nergal ; Ruohis ; SMC - Seven ; OoPpEe ; Plague ; Andy Bay ; O.Sezer ; M. Lawrence ; FCZvyozdochka ; Webangel ; Nahuel ; Dresk ; Moo ; inkub0 ; romi ; AndehX ; Jakub1 ; Rygel ; Smith ; MH ; Lightning_Hunter ; PrimeviL ; Urre ; Zombie ; DrLabman ; Entar ; Spinvis ; Spike ; Wazat ; Seanstar ; Chip ; Ivana Gibson ; Nightfright ; ObiWan ; OSJC ; Arioh ; Fragger ; d1554573r ; Andrew Joll ; Tabun ; FriederikH ; Yellow ; Ogro ; Roy Batty ; daniocampo1992 ; Splitterface ; Bluntz

Shoutout: Hi Bubbles ^_^

Post comment Comments  (0 - 10 of 88)
Guest
Guest - - 689,098 comments

This comment is currently awaiting admin approval, join now to view.

antvrrxzZ
antvrrxzZ - - 4 comments

What happend to this mod, it was way better in the older version, especially the weapons.

Reply Good karma Bad karma+1 vote
SoundBulb
SoundBulb - - 77 comments

Hey, could you possibly put sounds from my mod into yours?

Reply Good karma Bad karma+2 votes
midnighttofnevermore
midnighttofnevermore - - 1 comments

My enemies are invisible and killing me.

Reply Good karma Bad karma+4 votes
Guest
Guest - - 689,098 comments

This needs to be on a t shirt

Reply Good karma Bad karma+5 votes
xanrer
xanrer - - 30 comments

Hello there lovely mods you packed here! But im having some problems with it, first of all can you please tell me how can i remove that portal effects from pk3 file? im using gtx 1070 but it kills my fps like crazy when i look at portals but at the same time i don't want to get rid of the spark effects at other places (also i realy didn't like how they look :p).

Also im having the same big menu problem that HuskyBW having i believe you weren't be able to find the solution for this one but just fixing the fps will help me as well,

Reply Good karma Bad karma+1 vote
MangoMangoMango
MangoMangoMango - - 1 comments

Can I use this mod for a video game series on youtube?

Reply Good karma Bad karma+1 vote
Husky[BW]
Husky[BW] - - 9 comments

Hello there! First of all thank you very much for releasing such a great work! I'm very happy having the chance to play Quake 1 in HD :D

But right now I have an issue...

1 picture means 1000 words (Click on the link) : I.imgur.com

The gameplay is fine, the console is fine, but something is wrong with the menu text/ui scale is way insanely large, way too large. I can't navigate in the menu and I can't read the end game stats.

I looked on Google and Forums I've found nothing about my issue, so I thought the best would be asking right away here on how to fix this.

So if you got an idea on how I can fix this, please help me I'd be very happy =)

Thank you very much for reading me out !

Friendy, Husky[BW]

Reply Good karma Bad karma+3 votes
Husky[BW]
Husky[BW] - - 9 comments

# UP! # (8 Days still no replies and no solutions found so far)

Reply Good karma Bad karma+2 votes
Guest
Guest - - 689,098 comments

Ihad the same problem and i have almost no clue how i resolved it. Bu what i think i did is on another mod called quake hd pack, i put the pak0 and pak1 files in vispatch then ran vispatch as admin then put it pack in the quake definitive folder.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,098 comments

Husky, I had the same problem as you but i some how got it fixed idk how but i think its to do with another mod called quake hd pack, i think i ran the vispatch and then put it in the quake definitive folder. Tell me if it works.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X