In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Quake "Epsilon" Build v2.0 - Ultra graphics mode
Post comment Comments
InStars May 13 2012, 2:54pm says:

There could still be possible improvements in some monster models/skins.

+1 vote     reply to comment
metamorphosis Author
metamorphosis May 15 2012, 8:04am replied:

You're welcome to elaborate? :)

+1 vote   reply to comment
InStars May 16 2012, 11:27am replied:

I would like to help, but I am really busy with my "qualification paper" for programming.

So yeah, I am not really experianced into all of this modelling and artistic things. My art is like geometrical shapes - like balls and triangles...

+1 vote     reply to comment
metamorphosis Author
metamorphosis May 27 2012, 8:33am replied:

I'm aware that there's quite a few models - the knight, hellknight, ogre and soldier - which don't have hi-polygon models in this build.
The reason is either there isn't one available for them or I didn't feel the models suited this build.
BTW I think you have misinterpreted 'elaborate' as 'collaborate'? I was more interested in which models/skins you felt needed improvement-

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Version 2.0 of the Quake "Epsilon" mod compilation, running in Ultra graphics mode.
Playthrough of Quake Episode 4 Mission 8.

Video Details
May 13th, 2012
Report Abuse
Report media
Add Media
Members only