In 2011 I started browsing the latest graphical/sound quake mods, putting together a pretty build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of mods, to play quake original. Anyone can do the same, however the hassle comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game. So I put together a nice-looking build of quake original and it's expansions called epsilon for everybody to get into, without getting into the hassle of config files and searching to find every available mod then getting them to work! The main quake build also includes the original shareware first quarter of the quake game - it is easily upgraded to the full game by dropping in the pak0.pak and pak1.pak files from the full game's id1 directory (more details below).

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Report RSS Epsilon Mission Pack 2 Addon v2.0 Demo
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Description

Version 2.0 of the Quake Mission pack 2 "Epsilon" addon, running in Ultra graphics mode.
Playthrough of Dissolution of Eternity Episode 1 Mission 5.
Soundtrack is an edited version of Sonic Mayhem's "Methods of destruction", as included in the addon.

I tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many elements as is humanly possible. I've even changed the sound setup to a slightly different set (seven's). Personally I think Dissolution's a great mission pack, much more inventive than the first. Don't know why people didn't like it initially.