This is the server files for running a Windows server for Public-Enemy: A Dark Future, a Half-Life modification.
PUBLIC ENEMY - THE DARK FUTURE is a Half-Life modification. In this connection we - the developers - set a basic value on a dark and atmospheric game world and an interesting character development for the player. Two teams play the basic role in this game and they will fight against each other in front of this futuristic scenery. In addition Public-Enemy is not another Team-Deathmatch game; it is much more than that. You will be part of this world and based on the simple, but extensive character development the gameplay is very individual. The visual aspects, gameplay features and the design offer you new and interesting possibilities to explore the whole world of Public-Enemy.
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My latest Public Enemy Interview @ modDB.com is UP for you to read and enjoy!
modDB: Describe the best feature in the mod in your opinion? What should the person look for that they might miss?
Public Enemy: The combination of action, atmosphere, teamplay and extensive character development. I've never seen that in a teambased multiplayer game before. Its almost instant action, however, you have to earn your equipment points in order to get better (i.e. more equipment) by killing enemies or completing the mission target (which will give more points, also to the teammates). The points can also be lost again by teamkilling or dieing, and they'll raise slower if you have reached a certain amount. PE takes place in a dark future, in a cyberpunk universe. We also like the flexible way of changing the gamemodes. You can select different damage-(also look question no. 6) and roundtypes (normal rounds, reinforcements etc.)