This mod aims to make RA3 in more classic style and make it look more serious. It will bring back old units and structures from RA1 and RA2 and many new like RA2 apocalypse tank or battlefortress And this mod will bring back Nuclear weapons

Report abuse Project-X release 1
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Nov 5th, 2012
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First release of Project-X mod. Contains new classic units and more.

-------------------- Project-X: Release 1 ----------------------------
These mod changes wacky RA3 design to more better and classic.
First release contains new units and several redesigned buildings.
------------------------- New units ----------------------------------


GI - replaces peacekeeper. Standart infantry, armed with assault rifle. Can use grenade launcher. Works like USA ranger in C&C Generals
Guardian GI - anti-tank infantry. Replaces Javelin infantry. Have simmiliar ability
Sniper - british sniper returns. Can elinimate infantry at great ranges

Light tank - fast tank with high DPM. Good for Hit'n Run tactics
Guardian tank - New look. Possible will be replaced in later releases.
APC - replaces riptide. Can transport 5 infantry units.
Howitzer - powerful artillery from RA1. Effectice against buildings and infantry groups

Harrier - replaces vinciator. Attack aircraft. Good against vehicles and other aircraft.
Black Eagle - Advanced fighter. Replaces Apollo. More powerful version of Harrier.
Nighthawk - air transport from RA2.
Harbinger gunship - Uprising unit. Retextured.

Amphibious transport - ship, that can transport infantry and vehicles.


Conscript - new model and animation. No longer use Molotov Cocktails
Flak trooper - new model.
Flamethrower - effectively burns infantry and buildings.
Boris - replaces Natasha. New soviet commando unit.

Rhino tank - replaces silly looking Hammer tank. More powerful than allied or imperial counterparts but slower.
Flak track - replaces bullfrog transport. No longer have amphibious abilities.
V3 launcher - replaces V4 launcher. Works almost same way as it did in RA2.
Terror drone - new look.
Apocalypse tank -

Yak - "infantry eraser" from RA1. Effective against infantry groups and aircraft.
Hind - replaces twinblade. Can transport infantry.
Mig - works like RA1 mig. Look not changed.

Sea Scorpion - fast anti aircraft ship.
Amphibious transport - ship, that can transport infantry and vehicles.

Special powers:
Nuclear Bomb - replaces vacuum bomb.
Carpet bombing - summons badger bomber that drop bombs on selected area.


Yamato Battleship - replaces Shogun.

----------------------- Known bugs and missing features ------------------------
Because these mod still in beta stage it have several issues. Mostly with unit animation.

Several planned features not included in these version:
Black Eagle - first planned to be intrceptor. Now it works as advanced version of harrier because of some problems. Will try to fix these in later release.
Airstrike - allied special power. Summons 3 P-51J's. Will be completed in next release.
Fuel air bomb - not completed yet.
Paratroopers - soviet special power. Will be included later.
New bonus crates with bonus units - not included because of lack of time.

Unzip file into My Documents\Red Alert 3\Mods. If "Mods" folder does not exist, create it.
Madin - Flame tower, tesla reactor, AA gun, howitzer texture and help with code.
Wanderer and Alphas - models and textures for Rhino tank, Apocalypse, Light tank and P-51J.
Danrell - Yamato battleship, Spy plane model
Namman - Mig-21 conversion.
Mid East Crisis team - Tu-16 model, Hind texture, Howitzer model and texture.
Road to Moscow team - Flak Track, V3 launcher, allied and soviet hovercraft, Nighthawk model
Westwood studios - Allied APC model, Allied turret, Allied Apache.
EA - basic infantry models and textures, Harbinger gunship.

Preview Image
Project-X release 1
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DooMarine Nov 6 2012, 12:49am says:

Woohoo ! Finally it's released ! Will try it out later !

+2 votes     reply to comment
arphax Nov 6 2012, 2:05am says:

i cant seem to download?

+1 vote     reply to comment
moddlord1 Nov 6 2012, 9:27am says:

it is here!! thanks

+1 vote     reply to comment
Drunken_Soviet Nov 6 2012, 8:09pm says:

Very good, I really like the Yak, build several airfields and build Yaks, and then use them to Zerg Rush the enemy base, you can destroy it in no time.

+1 vote     reply to comment
sgor00 Nov 7 2012, 1:12am says:

Дракон, как скачать твое чудо? Запарился по ссылке кликать и видеть ее бездействие. Перезалей!

+1 vote     reply to comment
sgor00 Nov 7 2012, 2:30am says:

Спасибо уже не надо

+1 vote     reply to comment
Guest Mar 10 2013, 1:37pm replied:

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Nimostar Nov 25 2012, 3:34am says:

"The file you have selected (ProjectX.rar) is not available via any mirrors. Please check back shortly as our servers update every 5 minutes. If you have a webserver with space, contact us about providing a download mirror. Your companies banner will be shown thousands of times daily here and supports our game development community."
EA takes out good mods? ... (?)

+4 votes     reply to comment
Jason_Zombolt Nov 6 2013, 6:37pm replied:

that's stupid on so many levels

+1 vote     reply to comment
Anton_Makarov Dec 2 2012, 1:17pm says:

привет, я из России
hello , i from Russia

0 votes     reply to comment
NeonGenesis Aug 18 2014, 3:32pm replied:

Как там медведи?

+1 vote     reply to comment
sturzaiz87 Dec 14 2012, 4:57am says:

Help.. i downloaded the mod and unzipped it to the mods file as the readme says but i cant find anyway to play it nor is it when i start the game how do i launch it?

+1 vote     reply to comment
darmar Jan 11 2013, 12:21am says:

Since we're going old school with red alert 2 super weapons why not bring back the weather control super weapon of the allies? That would be enough to let the soviet and empire to scratch their heads and think better ways to counter the allies faction. I mean it's the best weapon allies can gun down on their enemy.

0 votes     reply to comment
Guest Mar 9 2013, 5:08am says:

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AARS Jun 1 2013, 1:36am says:

como lo lo instalo

+1 vote     reply to comment
Ravitx Jul 8 2013, 10:39am says:

uhm ive placed the mod inside the mod folder but how do i run the mod?

+1 vote     reply to comment
Shaggoth Jul 21 2013, 5:33pm says:

what about more walkers?

+1 vote     reply to comment
TypicalRussianIvan Jul 28 2013, 1:35pm says:

Help! I unziped all the files in "Mods" folder. Opened Control Center. Choosed this mod. After that I start the game and...Nothing happens, it just kicks me back to Control Center.

+1 vote     reply to comment
Guest Oct 21 2014, 3:59pm replied:

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Guest Jan 10 2014, 8:29am says:

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ThankYouMan Apr 6 2014, 11:53am says:

You need to make some units amfibious. In mission two for allies, for example, it's impossible to proceed, because the infiltrators (that replaces Spy) cannot swim.

+1 vote     reply to comment
Guest Apr 12 2015, 4:48am says:

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