This mod aims to replace cartoonish RA3 units with better ones from previous RA games. It brings back old classic units and structures for make old sides look better
And this mod will bring back Nuclear weapons

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1 comment by Black_Drakon on Apr 19th, 2012

Progress goes very slowly and unfortunately we lost possibility to make new textures for models. It can completely stop our progress and lead to the death of these mod.
We looking for texture artist. If you can help us, please pm me.

К сожалению мы утратили возможность делать текстуры для мода. Это сильно замедлило наш прогресс. Поэтому мы ищем текстурщика. Если вы можете помочь, пишите в ЛС.

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Project-X release 1

Project-X release 1

Nov 5, 2012 Full Version 23 comments

First release of Project-X mod. Contains new classic units and more.

Post comment Comments  (70 - 80 of 310)
Guest Nov 3 2014, 5:21pm says:

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darkyuri Online
darkyuri Nov 2 2014, 12:02pm says:

You add alieds power plant from ra2, alied barack from ra1, alied war factory from ra2, alied arfield 50/50 from ra2 and ra3, alied tech laboratory ra2, alied chronosfere 50/50 from ra1, alied ore rafinery from ra2, alied ore miner from ra1, alied Tanya from ra2, alied chronolegion from ra2, alied walls from ra2, alied gate for walls, add old harvesting, alied naval yard from ra1, alied construction yard 50/50 from ra2 and ra1, alied spy from ra2, new terrain from RA2, you add best maps from ra1, ra2, Tiberian dawn, tiberian sun, tiberium wars and tiberian twiling,add civilian building from ra2, replacement oil refinery with old oil refinery from ra2, new replacement cliffs from RA2, add for water new realistic textures, add old bridges from ra2.Your mod may be best for Red Alert 3.

+1 vote     reply to comment
Guest Sep 7 2014, 7:42am says:

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SurgeantChan May 16 2014, 2:06pm says:

SIRRRR!!! WHY I CANT SEE THE NEW UNITS AND NEW BUILDINGS. i mean. I did the installation proccess at readme, i cant install. How? Im using red alert 3 Uprising sir.

+2 votes     reply to comment
Black_Drakon Creator Online
Black_Drakon Jun 26 2014, 6:16am replied:

You should use normal Red Alert 3. These mod not works with Uprising.

+3 votes   reply to comment
Wangerman May 27 2014, 6:44am replied:

only normal red alert works

+3 votes     reply to comment
SurgeantChan May 16 2014, 9:04am says:

SIR!! This mod is very awesome, i missed everything from RA2, but the saddest part. I wish i could use too the Yuri team. But the way sir, i'm from philippines. You did well! THANKS FOR THE SUPERCOOL MOD!!! GODBLESS SIR!! :)

+2 votes     reply to comment
FrozenMule Sep 19 2014, 7:16am replied:

whats with the sir ?!?!?!?!

+5 votes     reply to comment
on1ondevelopment Feb 28 2014, 2:52pm says:

Cool mod, I got Red Alert 3 a couple of days ago but it is not very good in my opinion. I hate the cartoonish feel and that the game repeats itself - in 1947 Albert Einstein eliminated Adolf Hitler so the technology changed and later the Soviets eliminated Einstein so it changes again... But oh well, the engine is good for mods so I'll make sure to try this out!

+5 votes     reply to comment
jfpoliveira12 Feb 20 2014, 7:04am says:

Hi, I know this is RA2 based but perhaps keeping a few RA1 and RA3 units may be a good idea.
For example: the Allied Ranger could be kept as the scout vehicle of that faction, and special ability could be the Multigunner code.
The Riptide is also a good option to keep, it is an amphibious APC that plays well in the fast and tactical style of the Allies.

What do you think about these suggestions?

+2 votes     reply to comment
SurgeantChan May 16 2014, 2:16pm replied:


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