Version 0.3, released on 18 Sep 2011. This is a fully functional mod, but still needs some polish in a few places. Feedback and critiques would be greatly...
I'm happy to present Project Green (working title), a quick and simple gameplay mod for Glest Advanced Engine version 0.3.2 or later. The idea was not to create new factions, but merely to create a new style of gameplay. Whereas traditional Glest gameplay involves building a base and gathering resources (in the style of Age of ..., Command & Conquer, and *arcraft), PG involves only recruiting a squad and destroying the enemy with it. Instead of slowly climbing up the tech tree, jump right into the action! Each faction has only one building, which serves to store their starting resources and to recruit units. Each faction also has a leader unit. Magic's White Mage boosts the EP and HP regeneration of nearby friendly units, while Tech's Inquisitor has an aura of fear that weakens enemies. This mod is designed for GAE 0.3.2 or later, and the very small addon file mostly uses existing Magitech assets as well as a few icons from opengameart.org (see credits.txt for licensing). Once you have GAE installed, just drop the zip file into your addons folder and you're good to go. Project Green will automatically override (but not overwrite) the standard Magitech tech tree when you play.
Note: This mod will only work properly with Glest Advanced Engine version 0.3.2 or later, NOT with MegaGlest, GlestNG, or vanilla Glest 3.2.2 or earlier. Download GAE for free on sourceforge here: Sourceforge.net
Objectives: Destroy your enemy's base and kill their leader. Both are required for victory.
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