Portal: Prelude, as its name states it, is an unofficial prequel to the game Portal. Its story revolves around the pre-GlaDOS epoch, even before she was plugged in. At this time, test subjects were monitored by real Aperture Science employees, whose work was tedious, lengthy and repetitive. This is why they decided to build a great artificial intelligence that could both replace them in these difficult tasks, and also take responsibility for many other tasks within the complex and compete with Black Mesa's superiority. All employees of the Aperture Science complex are now eagerly awaiting GlaDOS. Maybe even a little too eagerly, as the upcoming events will tell... This game is totally free. It offers a bit more gameplay hours than the original Portal, with 8 chapters, 19 test chambers, 48 challenges, 6 advanced maps, a brand new storyline and more than 400 lines of english speech with dozens of subtitles translations.

Post news Report article RSS Feed Portal: Prelude 1.1.0 released!

Portal: Prelude 1.1.0 released! This new version is shipped with more than 80 bug fixes and additions, along with slightly easier first levels.

Posted by NykO18 on Oct 30th, 2008

That's it!

Both the portal: Prelude 1.1.0 complete installer and the 1.0.0 to 1.1.0 cumulative patch are released! Head up to the Download Page, and enjoy!
The complete change log is included below.

Patch Overview 1

Patch Overview 2

Patch Overview 3

Patch Overview 4

Patch Overview 5

Patch Overview 6

Portal: Prelude Banner

Portal: Prelude 1.1.0 (released 2008-10-30)

* Added: dutch translation (subtitles only)
* Added: finnish translation (subtitles only)
* Added: hungarian translation (subtitles only)
* Added: italian translation (subtitles only)
* Added: korean translation (subtitles only)
* Added: portuguese translation (subtitles only)
* Added: russian translation (subtitles only)
* Added: spanish translation (subtitles only)
* Fixed: portals not fizzled when you handed back your portalgun
* Fixed: installer problems (mostly with Windows Vista)
* Fixed: huge freezes and lags when GlaDOS is started
* Fixed: morality core going through a grate in the last level
* Added: a toggle mode to the BTS button in test chamber 19
* Fixed: camera won't fall in test chamber 15
* Fixed: ability to go inside observation rooms using an engine glitch
* Fixed: finishing test chamber 6 could lead to Mike saying you failed
* Fixed: Erik saying "euros" instead of "dollars"
* Fixed: ability to go inside the box dispensers using an engine glitch
* Fixed: advanced chambers/challenges still locked when finishing the game
* Fixed: autosaves not correctly activated
* Added: autosaves on challenge start
* Added: autosaves after long speeches
* Fixed: player could get stuck under elevators
* Fixed: challenge 15 won't record scores
* Fixed: challenge 17 won't record scores
* Fixed: box dispensers can drop more than one cube
* Fixed: typos in french subtitles
* Fixed: typos in english subtitles
* Fixed: portal fizzler in test chamber 17 gives a cube for a camera
* Fixed: missing faces resulting in visible outside of the level
* Fixed: non-solid door in test chamber 3
* Fixed: non-solid door in test chamber 4
* Fixed: cubes can get blocked in the dispensers tube
* Added: an escape path in test chamber 9
* Fixed: glass panel can be broken with a chair in the aperture laboratories
* Fixed: cube can be lost in the orbs room in test chamber 19
* Fixed: cube can be lost before the pit in test chamber 19
* Added: a cube dispenser in test chamber 14
* Added: an alternative path in test chamber 15 (for the challenges)
* Added: a delay when turrets appear in test chamber 8
* Fixed: bogus elevator in test chamber 10
* Added: a distraction in the turrets room in test chamber 11
* Fixed: radio song does not stop when the radio is destoyed
* Fixed: moving a few autosaves and areaportals to prevent the game from crashing
* Fixed: improving lipsyncing but it's still random as faceposer keeps corrupting our sounds
* Fixed: ballcatchers can be activated with any thrown object
* Fixed: scorpions' song replaced by four variations of still alive
* Fixed: door won't open in the corridor at the beginning of test chamber 18
* Added: hints at the end of test chamber 18
* Added: a disclaimer when the game starts
* Added: a ledge for the first jump in test chamber 2
* Fixed: turrets fire too quickly in test chamber 1
* Added: a ledge for the fling in test chamber 3
* Fixed: lunch bag model sounds like metal
* Added: english part to the commentary, to point out that there's subtitles
* Added: new "directional sign" textures for test chamber 19 BTS area
* Added: hints under the stairs in test chamber 19
* Added: another path to get to the BTS area in test chamber 19
* Fixed: particles and light color of disintegrators
* Fixed: particles color of "only-portals" fizzlers
* Fixed: rework a few textures for the BTS/maintenance areas to look less old
* Fixed: clean and optimize level geometry
* Added: missing challenge records for test chamber 15
* Added: missing challenge records for test chamber 18
* Added: missing challenge records for test chamber 19
* Fixed: GlaDOS force field insta-kills too randomly and too often
* Fixed: bogus NPC animations
* Removed: alternative solution for test chamber 4
* Added: space between "only-portal" fizzlers and disintegrators in test chamber 15
* Fixed: snoozing man is not snoozing
* Added: NPCs in some empty observation rooms
* Fixed: fizzler in test chamber 15 is destroying the energy orb
* Fixed: too many letal turrets in test chamber 15
* Added: hints in the 4-turrets room in test chamber 17
* Added: a glass panel to see the rotating wall in test chamber 17
* Added: missing tubes in box dispensers
* Added: crosses on wedge shaped platforms in test chamber 19
* Fixed: GlaDOS stops attacking after her second attack in the second round
* Added: restored stairs in the BTS/maintenance area in test chamber 15
* Added: clipping in most of the stairs to avoid view shaking
* Fixed: in a rare case, the cube isn't respawned in test chamber 17
* Fixed: in a rare case, the cube isn't respawned in test chamber 18
* Fixed: overlapping blocks in test chamber 19
* Fixed: at the end, the new menu doesn't show up if the console if visible

Post comment Comments
NullSoldier Oct 30 2008, 2:19pm says:

When are we going to see an English voice actors path? That should be top priority in my eyes. You've fixed the main issues I've had which were starting out with a killer first level as well as in the first level dying and then having to wait for him to give his whole speach again before I could continue.

Great stuff.

+3 votes     reply to comment
NykO18 Author
NykO18 Oct 30 2008, 4:38pm replied:

That's definitely not our top priority, because we're not willing to do it. It's a VERY long work and we're all ****** off working on this mod for the moment. No past time or hobbies since january.

+3 votes   reply to comment
danw13335 Oct 30 2008, 4:54pm replied:

I understand, but regardless of when it gets done, English voice acting should definitely be high up on the priority list. The use of synthesized voices really diminishes the dialogue, ruining otherwise funny jokes or morbid dialogue. Most players have to put on subtitles just so they don't have to use all their concentration trying to understand the broken, mispronounced words and sentences. Adding native English voice acting would almost certainly make this mod seem more professional in many gamers' minds.

+1 vote     reply to comment
NykO18 Author
NykO18 Oct 30 2008, 5:20pm replied:

Yes, we're not stupid, we know about all this, believe me. But still, that's not our priority. Try to work non-stop on the same project during 9 months, you'll understand what I mean.

+4 votes   reply to comment
MrtwovideoCards Oct 30 2008, 6:28pm replied:

It's not that you have to do it, but simply make the time to find other actors to do the Voice acting, simply said thats how any game development team does it.

+1 vote     reply to comment
NykO18 Author
NykO18 Oct 30 2008, 7:59pm replied:

Of course we wouldn't do it ourselves.
And still, I don't have the time to manage a team of voice actors, tell them what to do, give feedback, redo EVERY choreography inside this CRAPPY faceposer, redo EVERY lipsyncing, etc. As I already said it, I'm ****** off right now. Need a break.

+3 votes   reply to comment
Kraig_Walker Oct 30 2008, 5:14pm replied:

Maybe someone from the english speaking community can translate the dialogue into better english. Maybe it would at least temporarily fix the issue.

+1 vote     reply to comment
Silverfisk Oct 30 2008, 8:53pm replied:

Seriously, give him a break, he's already said he's NOT doing it!!

+3 votes     reply to comment
jack_wade Oct 30 2008, 2:22pm says:

Wohoooo! Downloading now!

+1 vote     reply to comment
flameknight7 Oct 30 2008, 3:03pm says:

man i already played thru this mod and its excellent!

+1 vote     reply to comment
Noesis_Interactive Oct 30 2008, 3:41pm says:

Cool, maybe now I'll be able to get past the second level, ha ha.

+1 vote     reply to comment
Fireyone Oct 30 2008, 4:07pm says:

So, If I download this and update it, will it affect my current game? I'm still on Chamber 5...

+1 vote     reply to comment
ammd Oct 30 2008, 4:26pm says:

bah some changes sux:
Radio music
golden,orange flizzar
and the cleaner behint the scenes

+1 vote     reply to comment
NykO18 Author
NykO18 Oct 30 2008, 4:36pm replied:

People complained about the commercial tracks, people confused energy walls with regular fizzlers because of color and particles, and as the game is supposed to take place in the past, behind the scene areas should not look like it's abandonned since decades.

+2 votes   reply to comment
ammd Oct 30 2008, 5:59pm replied:

but plz the old music

0 votes     reply to comment
NykO18 Author
NykO18 Oct 30 2008, 8:23pm replied:

I don't understand.

+2 votes   reply to comment
ammd Oct 31 2008, 8:35am replied:

The radio music when the playery wake up and later when glados waht is this 4 a song?

+1 vote     reply to comment
NykO18 Author
NykO18 Oct 31 2008, 12:09pm replied:

I still don't understand what you mean. Try to write in a proper english, I'm not english, I can't understand slang.

+1 vote   reply to comment
ammd Oct 31 2008, 3:59pm replied:

so this SONG when you wake up in the relex chamber on the radio wasrs better before update

+1 vote     reply to comment
MP81 Oct 30 2008, 5:44pm says:

Wow, it messed up my save file...It loads, but the map is all screwed up...

+1 vote     reply to comment
daneco Oct 30 2008, 5:57pm says:

Say Euros instead of dollars it's a bug?
It is not known the location of the comapany, it is known that it worked to the U.S Military, mas it could be in Europe, like Black Mesa is. In can be in Asia, as far as I'm concerned.

-2 votes     reply to comment
NykO18 Author
NykO18 Oct 30 2008, 8:05pm replied:

Hum, you're are totally wrong.
First, Black Mesa is in New Mexico, USA. We're talking about the REAL Black Mesa of Half-Life 1, not the little replacement labs of Half-Life 2. Then, Aperture Science is competing with Black Mesa for government's funds, thus it must be in the USA. Plus, they have relations with the president Eisenhower, thus they must be in the USA. And finally, euros were introduced in 2002, and the game is supposed to take place in 2001.

+4 votes   reply to comment
NullSoldier Oct 30 2008, 9:50pm replied:

Right on. Theres so many people who play Portal that don't know crap about Half-life. You can tell who's new to gaming that way. :)

- Half-life Universe/Storyline fanatic

+4 votes     reply to comment
daneco Nov 3 2008, 5:16pm replied:

Wow. Never learnd nothing this fast. :P
Sorry, now that I saw what you wrote, I realized that you're right.

Played the original Half-life plus the expansions (except Blue-Shift), played the sequel, and the two episodes. Loved the connection that is made between Portal and Half-life. And like [b]NullSoldier[/b] i'm a storyline fanatic to. :D

But i'm really easily distracted. (looking for another word, but my english some times fails me)

But this takes me to another question. What the hell was Borealis doing in the middle of the Artic Oncean? If you can answer me, do it with a comment on my profile. :)

+1 vote     reply to comment
Darkcraft Nov 1 2008, 12:24am says:

snoozing man is not snoozing.
snoozing man is not snoozing.
snoozing man is not snoozing.
snoozing man is not snoozing.
snoozing man is not snoozing.

I very much enjoyed the mod :)

+1 vote     reply to comment
andrew6712 Nov 1 2008, 3:32am says:

All I can say is the mod is completely done now.

+1 vote     reply to comment
esk1 Nov 15 2008, 4:05am says:

If you want to play this mod on a blank account for friends and such, use the NVIDIA Hardware Promo that gives you Portal First Slice. Hardwarepromo after installing Portal First Slice, then download and install portal prelude. Right click on Portal First Slice on steam and click properties. Click Launch options then type -game "C:\Program Files\Steam\SteamApps\Sourcemods\portal prelude\"
or where ever you installed the game. Have fun.

+1 vote     reply to comment
Chilius03 Feb 26 2011, 5:33am says:

Cool I Like It Its Better Than My Portal Mod Portal Before Prelude And 0

+1 vote     reply to comment
peanut3143 Aug 18 2012, 5:54pm says:

does it work with portal the first slice?

+1 vote     reply to comment
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Released Oct 2008
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