It's 13 months after the incidents at Black Mesa. The Black Mesa Research Facility has been shut down. The nation never got to know anything about the experiments there. The less you know, the less you worry. The government founded a new organisation to handle "alien related topics". They hired the best scientists, technicians and military forces worldwide, its name is Poke646. Some days ago the Poke646 scientists spotted alarming signals from the Xen homeworld. It looks as if the aliens plan to invade Nation City by opening a massive amount of portals. But the Poke646 Tech Labs are already prepared: some months ago the technicians developed a huge generator which is able to close hundreds of portals at once with a bundled energy beam. Four generators are about to be installed at the edges of Nation City. With all four activated they will form a giant beam and hopefully destroy the alien portal technology forever. You play the role of Damien Reeves, the technical assistant...

Description

Compiled libraries from nekonomicon's GitHub page with GoldSrc flags enabled. Contains both Poke646 and Poke646: Vendetta libraries. Changes: HUD fade time changed from original authors source, because it was disappearing after level change. Fixed missing XS reload sound (For Poke646) Unpack to your Half-Life folder, and launch via Steam.

Preview
Poke646: Anniversary Edition for Linux (Steam GoldSrc Compatible)
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TCHORGO
TCHORGO - - 86 comments

Thanks for your work.

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TCHORGO
TCHORGO - - 86 comments

Issues I found so far. (Poke646: finished, Vendetta: finished)

Shared Issues:

Crossbow scope sprite disappear during level changes or reloading saves after death.
Sprite: no pSprite!!!

Poke646 Issues:

The ammo meter on the weapon selector shows always full with both Nailguns.

Poke646 Vendetta Issues:

The tripod turrent doesn't make sound when firing.
SV StartSound: weapons/hks1.wav not precached (0)
SV StartSound: weapons/hks2.wav not precached (0)

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cymansplayground
cymansplayground - - 6 comments

Thanks for the great mod! Unfortunately, after I detach the last waggon from the train and the new scene loads, the sound repeats and I can't walk. I can move, however. Is there a way to overcome this?

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