The game puts you once again in the shoes of Damien Reeves, now driven by his lust for revenge for all the suffering he had to go through in the original "Poke646". Experience exciting locations, a new weapon and surprising gameplay innovations...

Description

Compiled libraries from nekonomicon's GitHub page with GoldSrc flags enabled. Contains both Poke646 and Poke646: Vendetta libraries. Changes: HUD fade time changed from original authors source, because it was disappearing after level change. Fixed missing XS reload sound (For Poke646) Unpack to your Half-Life folder, and launch via Steam.

Preview
Poke646: Anniversary Edition for Linux (Steam GoldSrc Compatible)
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TCHORGO
TCHORGO - - 86 comments

Thanks for your work.

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TCHORGO
TCHORGO - - 86 comments

Issues I found so far. (Poke646: finished, Vendetta: finished)

Shared Issues:

Crossbow scope sprite disappear during level changes or reloading saves after death.
Sprite: no pSprite!!!

Poke646 Issues:

The ammo meter on the weapon selector shows always full with both Nailguns.

Poke646 Vendetta Issues:

The tripod turrent doesn't make sound when firing.
SV StartSound: weapons/hks1.wav not precached (0)
SV StartSound: weapons/hks2.wav not precached (0)

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cymansplayground
cymansplayground - - 6 comments

Thanks for the great mod! Unfortunately, after I detach the last waggon from the train and the new scene loads, the sound repeats and I can't walk. I can move, however. Is there a way to overcome this?

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