Pirate Doom started back in mid-2012, and what a long way we've come, baby. Arch got the ball rolling with some humorous sprite edits and a few levels and developed the thing into a full-blown GZDoom TC, which saw its major final touches in 2013. Every monster you know from Doom II has undergone some fantastic work to fit them into the Pirate pantheon, from the lowly zombieman to the strapping Cyberdemon, and all the action plays across a wonderfully varied 18 or so levels, giving you plenty of time to get intimate with the changes as you swash and buckle your way through a brand new adventure. There's a comical tone running through the whole set, beginning with the voice clips uttered by the transmogrified zombies and the way the imps' hats fly up into the air and then floppily float back down to the ground, never mind goofy stuff like the braided pain elemental beards or the peg-legged Cyberpirate. (text by KMX E XII)

Description

PiratesNeedMoreRum! is a companion mini-mod for Pirate Doom. Load it after Pirate Doom. It makes various projectiles move faster, makes ammunition more scarce, particularly from zombie drops and shellbox/bulletbox pickups, as I think using the sword more often feels more piratey. Zombies drop loaded flintlock or loaded shotgun that always have one round, but spare ammo is less than half the chance to drop. Zombies occasionally drop 'Rum' hence the title, would be cool if there was a sprite for when they smash the bottle upon detecting you but oh well. It makes the secondary attack for the cannon use 3 times the ammo, I would imagine giant copperballs would be more rare and costly to use. Makes Cannibal Pygmy darts poisonous to.

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PiratesNeedMoreRum!
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10061687
10061687 - - 2 comments

real quick question, how do I run it alongside doom?

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