Pirate Doom started back in mid-2012, and what a long way we've come, baby. Arch got the ball rolling with some humorous sprite edits and a few levels and developed the thing into a full-blown GZDoom TC, which saw its major final touches in 2013. Every monster you know from Doom II has undergone some fantastic work to fit them into the Pirate pantheon, from the lowly zombieman to the strapping Cyberdemon, and all the action plays across a wonderfully varied 18 or so levels, giving you plenty of time to get intimate with the changes as you swash and buckle your way through a brand new adventure. There's a comical tone running through the whole set, beginning with the voice clips uttered by the transmogrified zombies and the way the imps' hats fly up into the air and then floppily float back down to the ground, never mind goofy stuff like the braided pain elemental beards or the peg-legged Cyberpirate. (text by KMX E XII)

RSS Reviews  (0 - 10 of 36)
10

Great maps, loads of new custom models and animations along with lots of new sounds and music, amazing mod. 10/10 would find booty again

Funny, creative and fun to play. Mods like this top triple A games to me.

10

first person secret of monkey island

10

Excellent,Creative TC!

10

one of my favorite doom mods.

10

Atmospheric and great setting. One of my favorite Doom mods.

SilverMiner says:
Wow, the Curse of Monkey Island

I had a wide-*** grin on my face the whole time.

10

I'm absolutely in love with this,had me smiling the whole time i played it. Bloody amazing, good job there matey.

It's "Doom meets Monkey island" ! I love the cartoonish design, the soundtrack and the levels are just astonishing for a Doom Wad. Stop reading this review. Just play it.