Pirate Doom started back in mid-2012, and what a long way we've come, baby. Arch got the ball rolling with some humorous sprite edits and a few levels and developed the thing into a full-blown GZDoom TC, which saw its major final touches in 2013. Every monster you know from Doom II has undergone some fantastic work to fit them into the Pirate pantheon, from the lowly zombieman to the strapping Cyberdemon, and all the action plays across a wonderfully varied 18 or so levels, giving you plenty of time to get intimate with the changes as you swash and buckle your way through a brand new adventure. There's a comical tone running through the whole set, beginning with the voice clips uttered by the transmogrified zombies and the way the imps' hats fly up into the air and then floppily float back down to the ground, never mind goofy stuff like the braided pain elemental beards or the peg-legged Cyberpirate. (text by KMX E XII)

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Pirate Doom performance fix (unofficial)

Pirate Doom performance fix (unofficial)

Patch 3 comments

Pirate Doom optimized to work in older slower computers.

PirateDoom v 1.8 fixed

PirateDoom v 1.8 fixed

Full Version 34 comments

A fixed version of Pirate Doom! for newer GZDoom versions. Tested with stable GZDoom versions up to 4.7.1 (as of 28th December 2021).

PirateDoom Standalone plays with other megawads

PirateDoom Standalone plays with other megawads

Full Version 1 comment

PirateDoom Standalone plays with other megawads other than doom 1

Pirate Doom v 1.8

Pirate Doom v 1.8

Full Version 21 comments

Pirate Doom lastest update, version 1.8 - 06/05/14 **** 23/09/16 - GZDoom update glitches many Pirate Doom sounds, muting them. GZDoom 1.9 is recommended...