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After a long hard struggle the world is reeling from a global war between a sinister elite society and those determined to resist them. While the resistance won the day, all is not over. The creation of a peacekeeping body to ensure the security of newly settling populations - the Aegis Initiative - has caused a divide between the resistance. With corruption running rampant and the past history with governing bodies not forgotten, some have taken upon themselves to stand against Aegis believing it to be nothing more than an attempt to finish what their previous enemies started. They find themselves under a new banner - Manticore. With the resistance embroiled in civil war, the remains of their former enemy - the Remnant - of their former enemy is licking its wounds and gaining strength to strike bask. Now the fate of the world's population rests between the three. Who will be the victor?
Be sure to join me on my youtube channel - Nelax Gaming - to see the development of this mod in progress and get tutorials on OpenRA mod development. As apart of my Let's Mod series, we will be pushing the possibilities of the OpenRA engine.
Aegis will be a balanced faction like an original C&C faction, Manticore will be a very mobile faction with a mobile base, and the Remnant will be a very defensive faction with a Fortress. The faction design could use input but I'm pretty set on the faction's building systems and styles. They need more fleshing out of individual units though.
If you have a suggestion or would just like to see what is planned for the mod. Check out the official unit sheet here.
Anyone interested in lending help to the mod would be useful. From terrain editors to modelers or voxels to testers, any help is appreciated.
I'm not sure if many noticed but development news from this mod has all but halted. It was never my intention to leave it this way but my living situation has changed and I've had little time to really sit down and work on this. I want to affirm that I have not forgotten about this project and hope to return to it sometime soon but I do want to at least announce its status as postponed for now, something I should've done a couple months ago.
The reasoning for this is a bit two-fold. One is inevitably increased responsibilities that has consumed a large portion of what was once a plentiful amount of free time. The second is lack of enough interest in spending the free time I still have developing the mod. That isn't to say that I have no interest in developing the mod but that other interests have superseded it. I want to again reassure people that this does not mean I'll be abandoning the mod. My interests normally wax and wane cyclically so this isn't unexpected really and my interest will eventually renew itself as interest in other things wanes.
Once my living situation is more stable, which should be starting next year, I plan to at least return to re-evaluate this project somewhat. I believe that I might of let my imagination get away from myself and set milestones years ahead of development instead of planning development incrementally. I might not make any changes as I did investigate the feasibility of all the things needed and all but voxel development I expect to be able to do by myself despite possibly taking a consider amount of time. I just want to make sure that I still feel that it's possible to pull off at that time.
In summary, I want to reassure people that even though development is currently stalled, the project remains at the back of my mind and I have no plans to abandon it anytime soon. I still hold a great bit interest in making this mod a reality and will certainly be revisiting it as soon as I am able.
Some more background on the Sovereign Order and the Illuminati. The two former factions that are responsible for the state of the world.
Here's a basic bit of exposition explaining where the world is in the Phoenix Chronicles.
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