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After a long hard struggle the world is reeling from a global war between a sinister elite society and those determined to resist them. While the resistance won the day, all is not over. The creation of a peacekeeping body to ensure the security of newly settling populations - the Aegis Initiative - has caused a divide between the resistance. With corruption running rampant and the past history with governing bodies not forgotten, some have taken upon themselves to stand against Aegis believing it to be nothing more than an attempt to finish what their previous enemies started. They find themselves under a new banner - Manticore. With the resistance embroiled in civil war, the remains of their former enemy - the Remnant - of their former enemy is licking its wounds and gaining strength to strike bask. Now the fate of the world's population rests between the three. Who will be the victor?

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Report RSS Power Plant - Round 2 (view original)
Power Plant - Round 2
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GraionDilach
GraionDilach - - 451 comments

Looks a lot better. One of my issues with the original design was that it was too curved compared to the ConYard, but the control station molds the two nicely.

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Dutchygamer
Dutchygamer - - 871 comments

Yeah, looks much better indeed. It also looks a bit more original then a 1-on-1 copy from the TS GDI Power Plant :)

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Description

Here's my more original take on the power plant. I threw out two of the turbine holders for two substructures. The one on the right serving as a control station and the area on the right holding a spot for a "power regulator" which will in effect be a GDI power turbine sort of plugin to add additional power if I don't take the alternate round and make pluggable power modules on most Aegis buildings, in which case it'll just be permanently plugged in.