Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.

Post news Report RSS Devblog #4 - Making models for Doom 3: Phobos

A new devblog has arrived. This time it's a bit about the modeling aspect of the mod's creation. Character models in particular. And for the first time in the mod's history. We're showing off some of our hi poly model work to the public.

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A new member has joined the team. He goes by the name Gait, is a level designer and has already started work on Episode 3. Welcome to the team.

But let's get started with what its all about, the models for Doom 3: Phobos. We, early on, knew that we wanted to create new monsters and characters. For this we needed new models that had the same quality, style and general look as Doom 3. This was very important for us because we are making an expansion. Few things would be worse than having the player realize that certain elements of the world just didn't fit in. The illusion would break.

When it came to the Federal Commonwealth of Earth, it was very important that they looked to be somewhat on the same quality level as the UAC. Even though we are using a little more polygons and higher resolution textures, we didn't take it too far because they had to fit inside Doom 3 and not stick out as foreign objects. We are making new faces for the FCE, and perhaps even the UAC marines as well. The reasoning behind that is that hey could use new heads, both for variety and a general quality upgrade.

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The FCE hires women, too, and you will get to see them. We had a good discussion about this, and we quickly figured out that you too often see women blown out of proportions in video games. We are not going to follow that lead. We wanted them to be just as any other FCE soldier, but with the few modifications to the armor that are of course needed for women to wear them.

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It wasn't at all hard for us to come up with monsters we wanted to add. Most Doom 3 fans know about the Arachnotron concept. We wanted to realise that and insert it into our game. We also looked over other classic Doom monsters that needed an upgrade.

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Something people often forget about when talking models, is prop and map models. We work very closely with our modelers in order to make our areas even better with some great properties. A few of our mappers, like kristus, are able to make models themselves. That's very fitting in kristus' case as he is working on the hell episode. The fact that we are creating a new base on the martian moon of Phobos with a whole different style, demands new models as well. We knew we needed new probs for this. Of cause, you will still see some of the old cargo crates and barrels, but for the most part you will see new doors, computers and other environmental props.

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These are just a few of our characters and prop models. All the examples seen in this devblog were made by tintin, our lead modeller. Come back for a new devblog on Episode 2 of Phobos soon :)

Comments
pvt.Johnson
pvt.Johnson

The models look sexy, nice work!

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dansnipe
dansnipe

Must say, am very much looking forward to giving this mod a go! looks great :D Keep up the good work people :)

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DaveTheFreak
DaveTheFreak

The details are really great and lovely designed, good job!

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Kristus Author
Kristus

Thanks all. Your support is most appreciated. :)

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KaKistoZ
KaKistoZ

Wow...! Models in DooM 3 that actually doesn't like dogturd smeared on a canvas! :D I'm impressed! Respect...

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Bird_of_Prey
Bird_of_Prey

Some superb modeling! Great job!

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DonBot
DonBot

looks real professionel. i'am looking forward to this mod.

greetz.

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