Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.

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Devblog #14 - Reflections

Devblog #14 - Reflections

News 10 comments

We know it has been quite a while since the last devblog. More than a whole year. So why has it been so long? To start off, it has been a very eventful...

Devblog #13 - Realization Time

Devblog #13 - Realization Time

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As Lead tester on Phobos, I've been asked to write this Devblog about our testing process, what goes into it, what comes out of it, and, more often than...

Teaser trailer and Q&A

Teaser trailer and Q&A

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We have been working on this mod for so long. It took us 5 years to get to the realization that we needed to radically change our work structure. 2½...

Twitter, Facebook, Website and Moddb update

Twitter, Facebook, Website and Moddb update

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Just to let you all know we made a Twitter and Facebook page for ourselves. And also updated our website and our Moddb page.

Devblog #12 - The Greater Good

Devblog #12 - The Greater Good

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After having been locked in a basement for 10 months, we're finally back - and we've brought goodies! In this devblog we go through the inner workings...

Devblog #11 - Infusion (M4 Part II)

Devblog #11 - Infusion (M4 Part II)

News

Another short media update from Doom3 Phobos showing the latest creations of our team. Fuel, water, bridges, lava, fire, steel and concrete. Read for...

Devblog #10 - Uncharted Worlds

Devblog #10 - Uncharted Worlds

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It has been a while since we finished up a map (E1M2) for the internal demo, but we can now finally add another to the heap. E1M3 was finished up earlier...

Devblog #9 - The Constant

Devblog #9 - The Constant

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Yesterday I played around with monster spawning for Doom 3: Phobos. I wanted to change the teleporter, or spawn-in, effect of the monsters. The problem...

Devblog #8 - The Shape of Things to Come

Devblog #8 - The Shape of Things to Come

News 4 comments

We haven't made any updates for a while, but we're working really hard. This year has been really turbulent and stressful, yet full of progress. I would...

Devblog #7 - Hell

Devblog #7 - Hell

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It has finally come down to Hell. One can't help to feel that Hell is the most sought after piece of Phobos. The Hell portion of Doom3 was criminally...

Devblog #6 - The beginning of the end

Devblog #6 - The beginning of the end

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The beginning of the end is not meant in a negative way. Far from it. The beginning of the end is the beginning of the end of development, and I stress...

Devblog #5 - There is a man on Phobos

Devblog #5 - There is a man on Phobos

News 21 comments

Now, to continue down the road of devblog #3, we will tell you a bit about the maps in episode two. Episode two will take place on the martian moon of...

Devblog #4 - Making models for Doom 3: Phobos

Devblog #4 - Making models for Doom 3: Phobos

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A new devblog has arrived. This time it's a bit about the modeling aspect of the mod's creation. Character models in particular. And for the first time...

Doom 3: Phobos Devblog #3 - Monthly Developments

Doom 3: Phobos Devblog #3 - Monthly Developments

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The last month has been kinda quiet at the Team Future 'office'. It's been Christmas, and like any other mod team, working people are having time off...

Devblog #2 - Playing Doom 3: Phobos

Devblog #2 - Playing Doom 3: Phobos

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Another devblog about the progress and production of our Doom3 expansion pack Phobos. This time we take a look at more direct game play elements such...

Devblog #1 - Making maps for doom 3: Phobos.

Devblog #1 - Making maps for doom 3: Phobos.

News 4 comments

Building levels for the modern First Person Shooter is a great challenge. When the levels are contained in a high-quality and story-driven mod, you take...

Doom 3; Phobos. Back from the shadows!

Doom 3; Phobos. Back from the shadows!

News

Doom 3; Phobos, is back from the shadows. We've put up our brand new spanking website, with lots of screenshots and a revelation of someone I know everyone...

Presentation Videos Released

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The last four months we have been hard at work, bringing the first episode closer to completion. We are reaching a point where it is not as much a matter...

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