Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.
small WIP shot
Very cool and impressive work :)
Hello Phobos team! Screenshot looks really cool, nice environment (tho I'm not sure there's not too much of red lights at one scene ;))
I like 'em red light, they're adding some sort of a dark mood to it.
Very industrial and clean (the evil kind of), I hope for some walkways (with holes of course) or maybe jumping sections with just the right amount of zombies, Zsecs and IMPs. The kind of make you jump in a bottomless pit while evading fireballs, etc.
Thoroughly enjoyed looking at these pics. Looks fantastic. Can't wait. :)