Our type of “old school” is a very different breed than the type encountered in today’s “old school”. Yes, there are similarities; We too have upped the action, speed and gore, but not to the extreme lengths seen in the new Doom game. Our levels are built for exploration, progression and environmental puzzles. These are our main qualities. Phobos is closer to games like Half-Life or Dark Forces/Jedi Knight in spirit. Just like Classic Doom, these games are types of First Person Shooters that have all but vanished. We truly are a different kind of oldschool.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Fuel Control (view original)
Fuel Control
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Argoon
Argoon

As always fantastic level design, if you aren't already working in the industry i can see a job offer in your future for you or the team member that did this fantastic maps.

Reply Good karma Bad karma+3 votes
BFG9001
BFG9001

It's amazing how good the game looks after all these years.

Reply Good karma Bad karma+3 votes
Gzegzolka
Gzegzolka

Nice, is it just a switch or some more complicated gui-puzzle?

Reply Good karma Bad karma+1 vote
shaviro Creator
shaviro

It's a puzzle :)
The gui system is wonderful and we want to use it for something!

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Details
Date
By
geX
Size
1920×1080
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report