Doom 3: Phobos is a 1 episode project which continues the story in Doom 3. It is set in between Doom 3 and its expansion pack, Resurrection of Evil. Doom 3: Phobos will feature more variation than the original 2004 game, and will bring back more of the traits that made the original Dooms successful. Doom 3: Phobos has evolved into a very extensive and ambitious project. We are well on our way of creating an unofficial expansion pack of top quality.

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Power Hallway
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rabyte
rabyte Jul 4 2012, 5:25pm says:

Wow, looks awesome!

+6 votes     reply to comment
MCGONN
MCGONN Jul 4 2012, 6:19pm says:

Very, very nice.

+3 votes     reply to comment
Argoon
Argoon Jul 4 2012, 11:25pm says:

Very good level design.

+3 votes     reply to comment
BFG9001
BFG9001 Jul 5 2012, 12:57am says:

Excellent!

+2 votes     reply to comment
Gzegzolka
Gzegzolka Jul 5 2012, 3:22am says:

Awesome :)

+2 votes     reply to comment
PytoX
PytoX Jul 5 2012, 4:15am says:

Who made this? :D

+1 vote     reply to comment
geX
geX Jul 5 2012, 4:22am replied:

Shaviro and Me

+2 votes     reply to comment
ZakkarZarZar
ZakkarZarZar Jul 5 2012, 11:11pm says:

This mod looks like it's going to be fantastic. Take all the time you need. Don't rush it for the few impatient people.
Love this level design.

+1 vote     reply to comment
DarkStarAngelo
DarkStarAngelo Jul 6 2012, 1:02pm says:

I believe the level design you guys make are much better than what ID have made :D It looks sleek and sexy haha Great job, take all the time you need on this project :D I would love to see the final outcome :)

+1 vote     reply to comment
geX
geX Jul 6 2012, 5:41pm replied:

Thanks! We also tend to push the engine a bit more than what id did. For instance our maps are on a general basis twice as big as the id maps, when it comes to brushcount.

Also we light our maps differently, which means we don't have many corners with not much detail hidden away in blackness.

+1 vote     reply to comment
Gzegzolka
Gzegzolka Oct 31 2012, 5:49am replied:

I do not mind blackness as long as it's not on main way to destination. It's good if You can "put" it on dead-ends, not reachable places, ceiling and other places that normally should be out of player interest.

+1 vote     reply to comment
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Image Details
Type
Demonstration
Date
Jul 4th, 2012
By
geX
Size
1266×720
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