Level Design, Programming and Story by LANDVAETTR

You are on vacation in the south of France, invited by an old friend who settled there a few year ago. Not far from the village stills stand the ruins of a very old castle, set on top of a massive rocky spur. Not much remains of the ancient fortress but a few collapsed walls already erroded by time. Yet you've decided to give it a closer look, after all the view from the top of that mountain would be breathtaking by itself. You are there, wandering amongst these old stones, when the rain starts pouring down. You are looking for some shelter, when suddenly...

This is my first Custom Story.
I've been working on it for a whole year, on my spare time. I hope you'll enjoy.


Please don't forget to rate and review when you've completed the mod. 

Most of the issues of the first version have been attended to. So if you have played V.1 PLEASE modify your review/rating or at least notify you played the Alpha, not the latest version. Thanks to all :)


  • Instils fear through a tense and stressful environment
  • Top notch Level Design
  • No irrelevant jumpscares.
  • Complex backgound story, embedded in a strong historical context.
  • Many notes (hope you like to read: I like to write)
  • Many puzzles to solve.
  • 3-5hours of gameplay (depending on your pace/wits/choices)
  • 10 maps from medium to huge, over 40 rooms.
  • 3 alternative endings depending on the choices you make.
  • Best played in the dark, with low gamma and headphones, alone (and obviously turn off the useless hints of the game.)
  • Only available in English version.
  • Detailled PDF walktrough inside the CS folder.

Have a nice time shitting your pants in the dungeons of PEIRAPRIGOND!! >:)



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Oct 22, 2013 Full Version 4 comments

You are on vacation in the south of France, invited by an old friend who settled there a few year ago. Not far from the village stills stand the ruins...

Post comment Comments  (0 - 10 of 115)
Hard_Work_Kyou Aug 16 2014, 7:37am says:

I couldn't combine the Hammer and chipper :/ i couldn't finish the story....

+2 votes     reply to comment
Guest Aug 22 2014, 1:08am replied:

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Landvaettr Aug 16 2014, 11:35am replied:

Hey Hard_Work_Kyou and thx for playing Peiraprigond! :)

I know about this bug, it happens to very small amount of player. I already tried to fix it but there was nothing I could do. Hope you still enjoyed the story.

+2 votes     reply to comment
endosine Aug 13 2014, 11:58pm says:

I wanted to say that this Is my favourite Amnesia Custom Story ^-^ this is superb and amazingly well done, I loved every minute of it and I'll most likely play it again.

9/10 In my books, Superb custom story!

+1 vote     reply to comment
Landvaettr Aug 16 2014, 11:35am replied:

Thx man! :) really appreciate.

+1 vote     reply to comment
impala-of-mayfair Jul 14 2014, 10:51pm says:

Just wanted to mention that this is one of my favorite mods in the Amnesia community. Liurada is a beautiful name, and I've never heard it before! (SPOILER: I can't be the only one who fell down the hole, right?)

+1 vote     reply to comment
Amnesia049 Jun 30 2014, 11:26pm says:

So far this is one of my favorite custom stories. I love its environment and story. My sense of direction is not that good but even so I made considerable progress. Thank you so much.
You really put a lot of effort into this game.

+3 votes     reply to comment
Landvaettr Jul 1 2014, 5:10pm replied:

Thank you very much for your feedback :) glad you appreciate my mod!
And yes it took quite a big ammount of effort to map/script all of this :)

+1 vote     reply to comment
Guest Jun 8 2014, 1:55pm says:

This comment is currently awaiting admin approval, join now to view.

Landvaettr Jun 9 2014, 6:31am replied:

Hi and thanks for playing Peiraprigond!

I'm very glad you liked my CS.

Unfortunately I do not have the time to map/script another cs now but one day who knows.


+1 vote     reply to comment
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Amnesia: The Dark Descent Icon
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Release Date
Released Jul 10, 2013
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Highest Rated (4 agree) 9/10

Enjoyed this CS and also feared some parts too. However, there are some things you could improve: --> Use more paragraphs in the letters to make them more appellative to read: people will look at the walls of text and be turned off immediately, relying in the mementos instead, only to find later that the letters actually had hints in the middle of the text. --> Some stuff was really hard to find like the crowbar and the key in the excavation site. No hints were given towards the crowbar at…

Jul 29 2013, 10:44am by ShiningBlader

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