You are on vacation in the south of France, invited by an old friend who settled there a few year ago. Not far from the village stills stand the ruins of a very old castle, set on top of a massive rocky spur. Not much remains of the ancient fortress but a few collapsed walls already erroded by time. Yet you've decided to give it a closer look, after all the view from the top of that mountain would be breathtaking by itself. You are there, wandering amongst these old stones, when the rain starts pouring down. You are looking for some shelter, when suddenly...

RSS Reviews  (0 - 10 of 61)

Enjoyed this CS and also feared some parts too. However, there are some things you could improve:

--> Use more paragraphs in the letters to make them more appellative to read: people will look at the walls of text and be turned off immediately, relying in the mementos instead, only to find later that the letters actually had hints in the middle of the text.

--> Some stuff was really hard to find like the crowbar and the key in the excavation site. No hints were given towards the crowbar at all. The rope was also hard to get as well because it didn't allow me to move the bed properly

--> Some mementos didn't go away after finding out the stuff needed. For example, I thought that the explosive had to be used on the excavation part because the memento stood there even after picking up the key.

I could have easily given you a 10 but let's face it: your CS is too hard unless people forget about the antidote or watch a walktrough.

Remember that puzzles are important but shouldn't be overly complex because it breaks the horror mood. The original amnesia had puzzles as well but they were pretty straightforward (the one in the control room in the cistern wasn't thought...)

This should have been a 10/10. I really did like this custom story. It was well written and the idea was wonderful and it was pretty long. The reason for the 5/10: It was just too damn confusing. Not labels for doors or areas and it doesn't tell you just what you need to do and where you need to go so most of the time I was just running around like a chicken with my head cut off. However as it was so well written, I will be tracking you for future custom stories.

8

daortir says

May contain spoilers Agree (2) Disagree (1)

There is quite a lot to be said about that Custom Story. First of all, we can see you put a lot of work in it, it is very detailed, the plot is interesting and the writing is amazing. Level design is good as well, I wouldn't call it badass but it is nice.
There are a few reasons why I wouldn't put a 10 out of 10 for that CS, though. First of all, the lack of lighting is really annoying. I understand that it is hard to find a creative way of lighting underground levels, but that clicking sound is really obnoxious. I'd say that the monsters aren't a real difficulty either. I'm thinking about the Cells, where the monsters spawns so fast and where you kinda have to die straight away. It's not frustrating, it is just useless. Spawning a monster that kills you is no better than teleporting naked guys.

I hope you'll keep making awesome CS !

9

Evulant says

May contain spoilers Agree (2) Disagree (1)

A very well done custom story. The storyline has a lot of depth, which I liked a lot. You really want to know what has happened in those dungeons. Also, it had some difficult puzzles. However, there were some things I didn't like:
1. The bed which has the rope hidden beneath it, but you are not able to move it properly.
2. The music when you read the note about Salim getting insane, which would not vanish. It really got annoying after a while.
3. While the story itself had a lot of depth, the ending was more like ''YOU LOSE!'' or ''YOU WIN!''. Quite the out of character ending.
4. The probably-bugged ending. Maybe because RemoveTimer("CannotMove") doesn't work, but I'm not sure.

I think this is a great custom story with a nice environment and it well deserves 9/10.

Highly inventive and richly detailed custom story full of scares and unsettling atmosphere. Amazing map design along with a very hard difficulty level.Fantastic storyline that keeps you pulled in from the beginning til the end. Merciless puzzles. A must-play for any veteran Amnesia player.

Overall I really enjoyed this custom story because there are many great things about it:

-Intimate, claustrophobic map design
-Rewarding exploration
-Immersive story writing

But then there are the things that keep this from being one of my top mods:

-NOT ENOUGH OIL! I spent most of the time being mostly insane because everything was too dark.
-Labyrinthine levels without clear direction (no door labels certainly did not help)
-Pacing issues (like needing to use a note that I got a long time ago and forgot about in order to solve a puzzle)
-Obtuse puzzle design (the walkthrough pdf is a must!)

This CS is for dedicated fans of TDD mods who are interested in a compelling story and explorative gameplay. Don't expect intuitive puzzles or worthwhile monster encounters.

10

Braka. says

Agree Disagree

I choose to have mercy on this mod, Because honestly there were more good stuffs about it then bad stuffs, but the negatives doesnt give it replayability.

Pos:
-Immersive Atmosphere
-Great Detailing
-Great layout (especially old archive)
-Creative story and original concept
-Scares were great

Neg:
-One of a kind mod where if you miss the lantern, you just dont get it at all
-Obscurely hidden objects and items (i had to look at a playthrought every 15 minutes)
-I think its just me, but some notes were kinda confusing to read.

This is probably one of the very worst custom stories ever created. I wasn't even able to finish it purely because of how miserable it was making me feel. My friend recommended this to me, insisting that it's good and that I will like it, but after having played it for as long as I did, that ended up feeling like nothing else but a sick joke to waste my time for the day. Every room of every level completely lacks any natural light, and the amount of tinderboxes and oil it gives you is pitifully low, forcing the player to be constantly shrouded in darkness unless they already know every single thing they should be doing and where to go. No doors are labelled and there isn't a clear indication where any key or item should go. I'm constantly wandering around using the next key or needle I find on literally everything I find that's locked, trying to find where I would use it until I inevitably do. The main hub area is also extremely laggy and drops my FPS down to 6. It is unbearably unfun and I strongly advise anyone reading this to NEVER play it. The only reason this isn't rated 1/10 is because the actual design and detail of the levels is pretty alright for what it is. Although, three doors in the hub go to the same room which is confusing and annoying. I wish this custom story didn't exist.

7

Add many oil, pls.

.