Long ago, when the word 'Hiigara' rang only as a hollow dream, the kiith of Kharak never imagined they would walk the Path to Victory. But, when they reclaimed their Homeworld and proclaimed themselves 'Hiigaran', they believed they had reached their goal. How wrong they were. 150 years after Hiigaran landfall, conflict rages across the Galaxy... Path to Victory is a multiplayer and skirmish mod for Homeworld 2 that adds new units to both Vaygr and Hiigaran Races as well as enabling the Keepers, Raiders and Kadeshi as playable races.
First off another courtesy of Baroness and the Complex team, the Pulse Destroyer you may know from REARM.
Again, this is not my work! All credits go to the Complex Team. Thank you for allowing me to use this excelent model too!
Path To Victory is using this ship as the Task Force Venom destroyer. It comes armed with a flechette cannon, four fusion missile launchers and it's unique weapon....
*gasp* no, not a laser weapon but rather a rapid-firing spinal plasma cannon. While not as powerful as comparable laser systems, the plasma cannon can quickly disable enemy ships in a hail of plasma bolts, rendering the destroyer's target inoperable and incapable of responding.
Furthermore, this advanced destroyer model comes with an integrated cloaking system, making it perfect for ambush operations. Best used for wolfpack tactics, hunting down single enemy ships away from the main fleet or for flanking maneuvers, hitting the enemy from the least expected angles.
sounds awesome :)
That's excellent, great to see some cross-over.
I like your screen captures, are these all the same pause moment?
That top one especially with the Pulse Cannon, turret and missiles all firing looks very nice.
I like how this model links your mod with Pouks mod (and Complex I guess), but your DD are subtly different in how you want them to work, even their load-out.
(Good to see the tri-engine glow too)
I can see that Complex has the same issues with engine glows as I have, the shader doesn't seem to work that well in other that vertical position.
But very nice.
Ahh, is that what it is, interesting about the shaders.
Yes it is one screenshot (and another about 0.1 seconds later). It took a few tries to get all the guns blazing at once.
Indeed, I like the subtle DD differences too. It shows how a single ship chassis can be used many different ways.
Just realized I misstyped. I mean one pause not one screenshot x_x
i like it, but i only have one qustion.the rapid-firing spinal plasma cannon, is it similar to an EMP?
Quote- "the plasma cannon can quickly disable enemy ships in a hail of plasma bolts."
Yes, it has a small EMP effect with each shot and given it's high fire rate, can quickly drain a ship's EMP shield if it's under focused fire.
nice :)
you take some good screens
Thank you :)
It's kind of surprising, considering I'm absolutley crap with a real life camera but I'm not complaining :)
Hopefully more 'in action' shots will come in future. I may even try my own ingame video but I see that one failing right off the bat.
I played the new release just yesterday and I like the EMP-plasma gun, I really do, I just think it fires way to fast! Well, not by much actually, I think it should fire 2 shots in the time fires 3 atm...
Just some constructive criticism, ignore it if you don't agree. ;)
Something for me to consider assuming I don't forget to look at it. Thanks for the imput :)