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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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OF2 - Urban Chaos
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MenteR Author
MenteR Apr 11 2012 says:

this one's by me! we'll show you guys the subway soon, and it's gonna be ildarion's!

+17 votes   reply to comment
Captain_Hell_Knight Apr 11 2012 replied:

Cool, awesome work.

+4 votes     reply to comment
crimson86knight Apr 11 2012 replied:

This actually looks realistic when you first glance at it. Awesome work done here!

+4 votes     reply to comment
RancidRandy Apr 16 2012 replied:

Still does when you open it in original resolution! ^^

+1 vote     reply to comment
xweert123 Feb 5 2013 replied:

Ohohohohoh, sexy lights. :O

+1 vote     reply to comment
Youcef_ Apr 11 2012 says:

Wonderful !!

+3 votes     reply to comment
MARiN3 Apr 11 2012 says:

hope my pc can handle this :-)

+3 votes     reply to comment
Gordon101Gordon Apr 11 2012 says:

I love the lighting in this.
Great job MenteR!

+2 votes     reply to comment
Meraqel Apr 11 2012 says:

This red bricks texture looks really nice.

+3 votes     reply to comment
Frogumm Apr 11 2012 says:

This is looking amazing. Top job guys!

+2 votes     reply to comment
shivam121 Apr 12 2012 says:

gr8 work, looks awesome

+2 votes     reply to comment
HavocOfDoom Apr 12 2012 says:

you make me moist with your work...

+3 votes     reply to comment
Rodericky Apr 12 2012 says:

Wait, this isn't a photo? :c

+4 votes     reply to comment
6thLegion Apr 12 2012 says:

of2 just keeps getting better and better. these screens look awesome

+2 votes     reply to comment
Rodericky Apr 12 2012 says:

Sorry for a second post but I saw this just now...
Is that photo frame floating? :l

+3 votes     reply to comment
just_call_me_G Apr 12 2012 says:

Bricks full of awesomeness.

+2 votes     reply to comment
adv0 Apr 12 2012 says:

This is incredibly photorealistic and the brick wall texture is absolutely PERFECT. The overall cohesion of the lighting is just insane. Maybe the red toolbox on the left could cast a stronger shadow; apart from that the scene is just phenomenal.

+4 votes     reply to comment
zonbie Apr 12 2012 says:

It looks pretty nice but honestly I would make some small modifications. I hope I don't get voted down for this because I do think the scene is good.

1. Move the foreground tires out of the sunlight to hide the lighting error there. Damn prop_physics won't light correctly sometimes.
2. Increase the brightness of the simulated reflectivity from the sunlight on the ground...if not currently using a generic light entity to achieve this, consider it (low brightness, high falloff, same color as sunlight, position centered 16-32 units above the window silhouette on the floor).
3. Don't forget to add the thin lines of the window panes running through the glass (Thin frame models? Like last time?).

Do those 3 things and it will be perfect!!

+4 votes     reply to comment
MenteR Author
MenteR Apr 12 2012 replied:

it's just a random room i thought looked good so not really, i'm not making any changes :p it's not like you're gonna be there for more than 30 seconds anyways.

+1 vote   reply to comment
Roasted-Salmon Apr 13 2012 says:


+1 vote     reply to comment
Skinnycap Apr 15 2012 says:

looking good!

+1 vote     reply to comment
xweert123 Apr 17 2012 says:

Jaw Dropping graphics. I can't even begin to tell how impressed I am!

+2 votes     reply to comment
OccasionallyZane Apr 23 2012 says:

This lighting is to good for the source engine!

+1 vote     reply to comment
crowbar87 Apr 25 2012 says:

amazing work

+1 vote     reply to comment
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Apr 11th, 2012
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