The game takes place in the eve of the Seven Hour War. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, moments before the Seven Hour War.

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Report RSS OF2 - Urban Chaos (view original)
OF2 - Urban Chaos
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menter Author
menter - - 1,226 comments

this one's by me! we'll show you guys the subway soon, and it's gonna be ildarion's!

Reply Good karma+17 votes
Captain_Hell_Knight
Captain_Hell_Knight - - 2,610 comments

Cool, awesome work.

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crimson86knight
crimson86knight - - 206 comments

This actually looks realistic when you first glance at it. Awesome work done here!

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RancidRandy
RancidRandy - - 663 comments

Still does when you open it in original resolution! ^^

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xweert123
xweert123 - - 255 comments

Ohohohohoh, sexy lights. :O

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Youcef_
Youcef_ - - 48 comments

Wonderful !!

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MARiN3
MARiN3 - - 713 comments

hope my pc can handle this :-)

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Gordon101Gordon
Gordon101Gordon - - 114 comments

I love the lighting in this.
Great job MenteR!

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Meraqel
Meraqel - - 385 comments

This red bricks texture looks really nice.

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Frogumm
Frogumm - - 114 comments

This is looking amazing. Top job guys!

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shivam121
shivam121 - - 255 comments

gr8 work, looks awesome

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HavocOfDoom
HavocOfDoom - - 417 comments

you make me moist with your work...

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Rodericky
Rodericky - - 201 comments

Wait, this isn't a photo? :c

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6thLegion
6thLegion - - 126 comments

of2 just keeps getting better and better. these screens look awesome

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Rodericky
Rodericky - - 201 comments

Sorry for a second post but I saw this just now...
Is that photo frame floating? :l

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Djeeshka
Djeeshka - - 734 comments

Bricks full of awesomeness.

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adv0
adv0 - - 186 comments

This is incredibly photorealistic and the brick wall texture is absolutely PERFECT. The overall cohesion of the lighting is just insane. Maybe the red toolbox on the left could cast a stronger shadow; apart from that the scene is just phenomenal.

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zonbie
zonbie - - 1,299 comments

It looks pretty nice but honestly I would make some small modifications. I hope I don't get voted down for this because I do think the scene is good.

1. Move the foreground tires out of the sunlight to hide the lighting error there. Damn prop_physics won't light correctly sometimes.
2. Increase the brightness of the simulated reflectivity from the sunlight on the ground...if not currently using a generic light entity to achieve this, consider it (low brightness, high falloff, same color as sunlight, position centered 16-32 units above the window silhouette on the floor).
3. Don't forget to add the thin lines of the window panes running through the glass (Thin frame models? Like last time?).

Do those 3 things and it will be perfect!!

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menter Author
menter - - 1,226 comments

it's just a random room i thought looked good so not really, i'm not making any changes :p it's not like you're gonna be there for more than 30 seconds anyways.

Reply Good karma+1 vote
Roasted-Salmon
Roasted-Salmon - - 234 comments

Gaahhrr....!

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Skinnycap
Skinnycap - - 279 comments

looking good!

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xweert123
xweert123 - - 255 comments

Jaw Dropping graphics. I can't even begin to tell how impressed I am!

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nomendubium
nomendubium - - 459 comments

This lighting is to good for the source engine!

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crowbar87
crowbar87 - - 53 comments

amazing work

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