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The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the construction of a Combine Citadel. In his journey he will find what has happened to the world, six months after the Seven Hour War.

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OF2 - Urban Chaos
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MenteR Author
MenteR

this one's by me! we'll show you guys the subway soon, and it's gonna be ildarion's!

Reply Good karma+17 votes
Captain_Hell_Knight
Captain_Hell_Knight

Cool, awesome work.

Reply Good karma Bad karma+4 votes
crimson86knight
crimson86knight

This actually looks realistic when you first glance at it. Awesome work done here!

Reply Good karma Bad karma+4 votes
RancidRandy
RancidRandy

Still does when you open it in original resolution! ^^

Reply Good karma Bad karma+1 vote
xweert123
xweert123

Ohohohohoh, sexy lights. :O

Reply Good karma Bad karma+1 vote
Youcef_
Youcef_

Wonderful !!

Reply Good karma Bad karma+3 votes
MARiN3
MARiN3

hope my pc can handle this :-)

Reply Good karma Bad karma+3 votes
Gordon101Gordon
Gordon101Gordon

I love the lighting in this.
Great job MenteR!

Reply Good karma Bad karma+2 votes
Meraqel
Meraqel

This red bricks texture looks really nice.

Reply Good karma Bad karma+3 votes
Frogumm
Frogumm

This is looking amazing. Top job guys!

Reply Good karma Bad karma+2 votes
shivam121
shivam121

gr8 work, looks awesome

Reply Good karma Bad karma+2 votes
HavocOfDoom
HavocOfDoom

you make me moist with your work...

Reply Good karma Bad karma+3 votes
Rodericky
Rodericky

Wait, this isn't a photo? :c

Reply Good karma Bad karma+4 votes
6thLegion
6thLegion

of2 just keeps getting better and better. these screens look awesome

Reply Good karma Bad karma+2 votes
Rodericky
Rodericky

Sorry for a second post but I saw this just now...
Is that photo frame floating? :l

Reply Good karma Bad karma+3 votes
Djeeshka
Djeeshka

Bricks full of awesomeness.

Reply Good karma Bad karma+2 votes
adv0
adv0

This is incredibly photorealistic and the brick wall texture is absolutely PERFECT. The overall cohesion of the lighting is just insane. Maybe the red toolbox on the left could cast a stronger shadow; apart from that the scene is just phenomenal.

Reply Good karma Bad karma+4 votes
zonbie
zonbie

It looks pretty nice but honestly I would make some small modifications. I hope I don't get voted down for this because I do think the scene is good.

1. Move the foreground tires out of the sunlight to hide the lighting error there. Damn prop_physics won't light correctly sometimes.
2. Increase the brightness of the simulated reflectivity from the sunlight on the ground...if not currently using a generic light entity to achieve this, consider it (low brightness, high falloff, same color as sunlight, position centered 16-32 units above the window silhouette on the floor).
3. Don't forget to add the thin lines of the window panes running through the glass (Thin frame models? Like last time?).

Do those 3 things and it will be perfect!!

Reply Good karma Bad karma+4 votes
MenteR Author
MenteR

it's just a random room i thought looked good so not really, i'm not making any changes :p it's not like you're gonna be there for more than 30 seconds anyways.

Reply Good karma+1 vote
Roasted-Salmon
Roasted-Salmon

Gaahhrr....!

Reply Good karma Bad karma+1 vote
Skinnycap
Skinnycap

looking good!

Reply Good karma Bad karma+1 vote
xweert123
xweert123

Jaw Dropping graphics. I can't even begin to tell how impressed I am!

Reply Good karma Bad karma+2 votes
MajorZane
MajorZane

This lighting is to good for the source engine!

Reply Good karma Bad karma+1 vote
crowbar87
crowbar87

amazing work

Reply Good karma Bad karma+1 vote
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