!!!!!All rights belong to OF2 Team. Everything shown by us is the desire to finish existing content. This release of the modification is a subjective vision of NH and may not coincide with the original idea.!!!!!
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Opposing Force 2 is an ambitious Half-Life 2 modification that focuses on making an unnofficial sequel to Gearbox Software's award winning game: Opposing Force. As many gamers think of Opposing Force as one of the greatest FPS games ever, modders making a sequel is an obvious possibility. Although many have tried and failed this project has come further than anyone else's and seems to have a bright future.
The game takes place in the Seven Hours War aftermath. Fighting against blood shedding synths and frightening aliens, Adrian Shephard has to struggle his way with his fellow comrades from the Phoenix Command, with the main objective of stopping the teleporyation of a Combine Citadel.

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Credits: OF2 Team (materials, models, sound, music, mapping), NH-Team (coding, mapping, sound, materials), FakeFactory (materials, models, coding).

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We are fixing technical and logical mistakes, improving the detailing, and adding new scripts, scenes and map parts.
The mod is being developed on Crow Engine (a heavily modified version of Source Engine 2013) to surpass a reasonable amount of engine limits, improve the environment detailing to the maximum, add dynamic shadows, new effects, new dynamic particles, post-processing, detailed grass and even more. This improved engine also allowed us to expand our control over soundtrack and artificial intelligence.
Indeed, this mod makes no use of OF2 code. At some point, while being reviewed by testers, we've felt our mod looking quite dated and rough-cut, and also noticed some unwanted moments ourselves - for example, the fact that players tend not to use all the weapons provided in place of a couple of selected guns - therefore, why do we need all this remaining useless scrap metal? We've cut down the weapon significantly, leaving only the most necessary for the player, adding the crosshair aiming on our way. Later, we've moved to another engine, and then replaced the source code to gain a lot of opportunities previously impossible to reach.
After the open beta test we've started to get the feedback of disappointment, with the reasons being the reduced set of weapons and the lack of some enemies. People sincerely wanted us to discard all changes and move back to old code, or even to the version of engine from 2007. That is truly ridiculous. For some people, mobs and guns mean more than refined gameplay, environment (lighting, details and so on), scripts and appropriate timing of walkthrough - that is, all the work needed for the game not to be boring, monotonous and look like it's year 2003 in all its low-polygon glory. Also, we need to notice no one actually promised to cut down the weapon set. We hope that all the people expecting less than a set of 30 smoking barrels will be having fun playing this.
This mod is mostly made up of OF2 content, but also contains a bit of our models and code. All rights still belong to OF2 Team.
Some of you would like it, and some of you would not. You can't please everyone. But we really wouldn't want to leave it in the state it once was.

Thank you for your attention.

4ov27GT4RE8

Maybe, the mod will be banned.

Maybe, the mod will be banned.

News 13 comments

The funny holywar behind the screens keeps going on.

Opposing Force 2: Lost - work in progress

Opposing Force 2: Lost - work in progress

News 7 comments

The work on OF2 started with a desire to leave everything as it is as much as possible. But, during the testing, it became apparent that we can't leave...

Comments  (0 - 10 of 214)
Blue199
Blue199

Wait, how didn't I notice this mod before?

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DarkShift
DarkShift

Because you waste too much time on Bolloxed’s channel? ^_^

Everyone faster than BlueShi(f)t this time.

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Blue199
Blue199

I haven't watched bolloxed for at least a month though.

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Dr.pper
Dr.pper

Could anyone tell me how to install this mod? It's not showing up in my library and I've tried different methods. I made sure to restart Steam.

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fooparistics
fooparistics

what source SDK base will I need to play this game?

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TauntVermin84
TauntVermin84

Source SDK Base 2007 or 2013

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fooparistics
fooparistics

I have both, so I'm good. thank you.

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Noble_De_Director
Noble_De_Director

So I'm guessing the release date got pushed back, right?

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andrew280390
andrew280390

вернись на source sdk base 2007 или перейди source sdk base 2013 но только не оставайся на Cinematic mod (хоть он и улучшил производительность и картинку)
Если ты говоришь что делаешь на том что знаешь ,то может изучишь source sdk base 2013 и портируешь Opposing Force lost туда
вот группа Vk.com

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DarkShift
DarkShift

For people who wanted to see what it was "back in 2009", it's not even the 2011 demo, here is the Opposing Force 2009 leak. I warn you, it's just some random unfinished map's and some concepts, some of them were abandoned or scrapped : Mega.nz

Maybe I'll upload that on moddb as well, after all it's just some beta content of a mod considered dead...

If you go in [DEVELOPMENT] - documentation files, you will find the file "storyline.rtf"... Everything about the original version of the Op For 2's story, is here, from the beginning to the end, final boss included.

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TCHORGO
TCHORGO

I liked the 2009 plot.

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9seed
9seed

WHOA. Please do!

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sergi338
sergi338

you're a hero without a cap

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DarkShift
DarkShift

The true heroes are the developers who managed to handle such an ambitious project, the original dev's or the ones here.

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Капрал
Капрал

You already saved us when downloaded Red Demo.Waiting for that!
Thank you my friend!

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raziel_zv
raziel_zv

Who knows what happened with the version JohnnyBoy0719 has rebuilt...

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