The new patch offers several minor balance tweaks, includes a new skin, and adds a new unit: the Sherman Ace!
-Italian Fusiliere heath reduced to 45 from 65.
-Italian Breda30 Gunner health reduced to 45 from 65.
-M1 Garand reload frequency reduced to 8 from 9 (this was previously an error).
-Enhanced M1 Garand reload frequency reduced to 8 from 9 (this was previously an error).
-StuG IV damage modifiers vs. Sherman armor increased to 1.2 from 0.75.
-Added the M4 Sherman Ace to the Tank Depot (580 Manpower, 165 Fuel.) The Sherman Ace uses the 76mm cannon that is also upgradeable on the Sherman Jumbo, with the following modifiers: Range +5, Damage 1.5, Penetration 2.
-Combat Troopers now have a new skin.
-Added the T17 to the Tank Depot.
-T17 Armored Car's health increased to 315 from 265.
-M6 37mm Staghound cannon penetration tables vs. Puma armor increased to 0.8 from 0.5.
-M6 37mm Staghound cannon penetration tables vs. Ostwind armor increased to 0.6 from 0.35002.
-M6 37mm Staghound cannon penetration tables vs. Bunker Emplacement armor increased to 20 from 10. This should fix an issue were the T17 would fail to penetrate Axis Bunkers on a regular basis.
-Fixed an error with the StuG IV's gunner not appearing when the appropriate upgrade was purchased.
-Changed the soldier model of the StuG IV's gunner from the WM Grenadier to that of the Volksgrenadier.
-The Sherman .50 cal upgrade now conveys the following modifiers: Sight +10, Received Damage 0.9, Received Penetration 0.9.
-The M8 .50 cal upgrade now conveys a Sight +10 modifier.
-The M18 .50 cal upgrade now conveys a Sight +10 modifier.
-The StuG IV MG34 upgrade now conveys a Sight +10 modifier.
-The Panzer IV and Panther MG42 upgrades now convey a Sight +10 modifier.