Small patch that corrects some issues that came about with 0.04.7.
'Operation Avalanche: Fall of Italy' Mod adds units and abilities spanning from late 1942 until the close of the Italian Campaign in an attempt to immerse the Italian faction into the Company of Heroes gaming experience. Though titled after the Allied invasion of mainland Italy, the mod referances combat units that took part in a multitude of operations throughout the Mediterranean theatre of operations, including Operation Husky, the Invasion of Sicily that took place immediately before the mod's namesake, Operation Avalanche; Operation Shingle, the landings on the Anzio beachhead; Operation Slapstick, the British landings at Taranto undertaken by the British 1st Parachute Division; and Operation Baytown, the operational farce that was intended to tie down (but failed spectacularly in evoking any action from) Albert Kesselring's combat forces in southern Italy. The mod also features pseudo-realism, a halfway point between the arcadey play of vCoH and the ultra super realism of Blitzkrieg mod where you get vaporized by anything with a gun. The speed of armored units relative to other armor has been tweaked, and there is a flat out addition of several units thus far unseen in other mods as well as some well known favorites. New doctrines and maps based on the battlegrounds of Italy are in the works for the near future.
INSTALLATION: Download the file, and extract the contents of the zipfile to your root Company of Heroes folder. To run the mod, create a shortcut of Relic.exe (found in your root CoH folder) and add the tagline '-mod OperationAvalanche -dev' to the end of it, without the ' '. It is important that you add the -dev to the tagline, connectivity issues between players in different countries have been reported when it was absent. NOTE**: Versions older than v0.04.6 requires the tagline -mod Retards -dev to be entered in order for the mod to run properly. PLEASE DELETE VERSIONS OF THE MOD OLDER THAN v0.04.6! THESE OLD FILES SPORT THE NAME 'Retards', AN UNFORTUNATE CARRYOVER FROM THE MOD'S ROOTS! UPDATED FILES SHOULD BE NAMED 'OperationAvalache'!
Each patch includes a full version of the mod. Make sure that you remove any old versions that you download before you extract the files into your root Company of Heroes folder.
Features: A new standardised weapons damage system. All weapons deal damage based on ammunition type;
.50 BMG - 20
.303 British (7.7x56mm Rimmed) - 15
.30-06 - 14
7.92x57mm Mauser - 13
7.92x33mm Mauser - 9.5
6.5x52mm Mannlicher-Carcano - 8.75-8.25
.38/200 Smith and Wesson - 8
.45ACP - 7
.30 Carbine - 7
9x19mm Parabellum - 6
7.63x25mm Mauser - 5
A new dynamic cover system:
All infantry units will receive the following bonuses when in:
Light Cover - Accuracy 1.025
Heavy Cover - Accuracy 1.05
Garrison Cover - Accuracy 1.1
which changes the dynamic of combat and compensates for the longer weapon cooldown times. The name of the game is now accuracy. Every missed shot counts, but the bonuses should be small enough that cover-whoring shouldn't be any more gamebreaking then it used to be. This dynamic will vary--more inexperienced type units will have a slightly lower benefit, while elite, expensive units might have a slightly higher one. The paramiters are finite; the stats won't deviate by more then .1 in either direction.
Weapons have now been heavily modified. The changes lean towards realism but again retain that arcadey CoH flavor. For those interested in seeing exactly what changes were made, you can read the extensive and meticulous changelog or use Corsix to see for yourself.
All tank cannon's projectiles have been changed from tp_homing to tp_artillery. Ever had a unit scoot behind a house but get hit by an already fired shell anyways? This won't happen ever again; units with projectile weapons now rely on ballistics. This, coupled with tank's reduced moving accuracy, means that tanks' cannons require the unit to be stopped in order for it to reach maximum effectiveness.
New models: Sherman Jumbo, Sherman V, M3A1 Stuart, Armored Jeep, Carcano Rifle, M1934 Beretta Pistol, M12 Trenchgun, M1919A6 LMG, M1938 Berretta SMG, Elefant, and more!*
New skins for several units (Credit to GnigruH)
US - Combat Team, Airborne Riflemen, Platoon Officer, Ranger Captain, Airborne Officer, Company Sharpshooter, Sherman Jumbo, Stuart 'Rhino', Assault Engineers, Inexperienced Riflemen, Armored Jeep, Assault Riflemen
WM - Landser Grenadiers, Elite Grenadiers, Oberfeldwebel, Platoon Marksman, Volkssturm, Panzer III, StuG III, Luger Squad, Panzerbucshe Squad, Panzerfaust Squad, Gebirgsjaegers
CW - Armoured Infantry Section, Commando Officer **, Commando Riflemen, Crusader Mk II, Sherman V, Churchill Mk VI (75mm).
PE- Falshirmjager Scharfeschutze, Falshirmjager Ambush Team, Elefant, Italian Fusilieres, Italian Ingegnera Squadra, Gruppo Di Assalto, Vichy French Hotchkiss, Fiat-Ravelli M1914 MMG Team.
Planned additions include new armored Italian units including the Stumovente as well as several new emplacements.
BUGS: The Armored Jeep, Stug III, and the Berretta SMG currently have some graphical issues.
Lead Dev, RGD Coder, Balance Lead - Volsky
RGD Coder - BumbleBeeTuna
*I did not create any of these skins or models, nor do I claim that I have or have ever taken part in their creation.
**Not yet implimented.
After life took a few twists and turns, some medical things came up, and other fun things forming a massive fuster cluck of fun, I'm nearly finished coding the new patch for Operation Avalanche! Some new features include:
-Infantry will now reveal other infantry in a radius just beyond their sight radius, reflecting the discovery of enemy troops before actual combat. Snipers and ambush infantry such as Stormtroopers, the Combat Team, Fallshirmjagers, and others are NOT detected.
-Scouting units are now more important than ever. In a huge radius, they will also reveal tanks and infantry (the same rules for camoing units apply as to the above ability), meaning that while you may not be able to open fire on enemy troops, you'll know they're there!
-Tanks will now dismount tank 'crews' when destroyed; commonly armed with a mix of pistols, LMGs, and SMGs, these troops offer superior firepower, but have no ability to capture points, repair, or or otherwise affect a battle. (note that this is bugged, after purchasing any upgrade, these crews will disembark--simply choose to re-garrison them in a tank, and they'll be fine. This is open to abuse, however, with 'free infantry' being available to players considering themselves to be savvy and purchasing upgrades without re-garrisoning their tanks--to combat this, as mentioned, crews can only kill other units--no capping, repairing, etc!).
-A new set of criticals means that main guns and treads are far more likely to be destroyed! Tank combat almost never saw armored units limp away unscathed (without engine etc damage) as is seen in vCoH!
-New skins!!! With credit pending, there is a plethera of new skins for everything from the Combat Team, to Pioneers, to the fearsome Tiger Tank, and even the Hetzer!
-New 'units'! While they are copies (for the most part) and identical to their counterparts, some small statistical changes set them apart. Each doctrine contains new units specific to their historical combat unit (approaching, but not copying, the system used by Normany 44 mod) These new units, include:
(Airborne Company [504th Parachute Infantry Regiment ]): AB Riflemen, MG Teams, Mortars, Snipers, Officers, 57mms, 37mms.
(Armored Company [751st Tank Battalion (Medium)]: Riflemen, recon troops.
(Scorched Earth [26ª Monte Div. 'Assietta'/29º Fanteria Reg.]): Semovente 90/53, Semovente 75/18, Autoblinda 41.
(Luftwaffe [FS-Pz-Div. 1. Hermann Göring/FS-Pz Reg. 1]): HGD (acryonym for the Goring Division) Fallshirmpanzergrenadiere, HGD PE Infantry Halftracks, HGD Scout Cars, new Fallshirmjager paradrop unit(s).
(Tank Hunters [653.Schweres-Heer Panzerjäger Abeilung]): Elefant (re-introduced), original PE unit sets and skins for the most part.
-New Doctrines!: While not 'new', each doctrine's text has been updated, giving a glimpse of what is hopefully in store. All good things to those who wait.
-General balances: Balancing has been looked at with a high powered microscope, so to speak, and bughunting has been extensive! Anything that has been missed, please report it!
-Projectiles for small arms have now been implimented! No longer will there be annoying tracers, or no tracers at all, but bullets (with their velocity painstakingly calculated for Relic's 1/5th scale used in Company of Heroes) have been given to most every small arm, from the Colt .45, to the new Roth-Steyr M1907, up to the LMG42! The change is purely visual; though it was tested, using ballistics for small arms ruined balance as non-"homing" Company of Heroes projectiles/bullets don't adhere to accuracy values, they rely on scatter (hence Recoilless Rifles in vCoH being able to hit units through smoke with ease, even while having mediocre accuracy. This is also why they're good at attacking ground and for destroying HMG42s and PaKs rather than trying to kill the crew! Even if you set the RR's accuracy to 0, it would still be just as accurate).
Please bear with me, I don't have a definate release date ready! Just know that the patch will finally be released in the near future!
Referances for historical accuracy, unit tables, etc:
Inert-ord.net - For new Italain hand grenades
En.wikipedia.org - Polish units replacing the Royal Canadian Artillery Doctrine
Milhist.net - How the Infantry Company was re-organized
Milhist.net - How the American faction was re-organized
Books.google.com - Source for the new Tank Hunters unit layout, text, and unit information.
Check out this guy's channel! It's a must see for any hardcore WWII geek!!!
Youtube.com - How Machine Guns of all types were re-balanced.
Youtube.com - How the BAR, LMG42, and other LMGs were re-balanced.
Youtube.com - How new shotguns including the Browning Auto-5, M12, and M1897 Trenchgun were re-balanced. Youtube search and watch the series 'Lock n' Load with R. Lee Ermy' to see how SOME, not all, weapons' capacity (number of shots) and employment (in some instances) were re-balanced.
Anyone with any significant sources that could help with historical accuracy is welcome to post them in the comments! Please don't offer "I think", "I heard", or "That's dumb" commets; after doing much of this research I feel that there is little to dispute--also, the patch isn't yet out, so there's nothing to critique yet.