Pseudo-realism Mod that adds new units, weapons, and abilities to Company of Heroes: Tales of Valor.

Report abuse Operation Avalanche v0.04.6 Full Version (old)
Filename
OperationAvalanche_FallOfItaly_v0.04.6_TheEndoftheBeginning.zip
Type
Patch
Uploader
Volsky
Date
Sep 18th, 2012
Size
133.63mb (140,119,948 bytes)
Downloads
3,712 (1 today)
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Description

READ THE ENTIRE PATCHNOTES LIST FOR IMPORTANT, AGAIN, IMPORTANT, INFORMATION!!!11!!eleven!11!1 0.04.6 is a huge leap foreward for Operation Avalanche. Not only does the patch contain new files--correctly named; no more 'Retards' mod!; but balance changes, new units, and new UI text and icons are everywhere! Even better, I'll actually be organizing the notes into relevent sections this time (hurray!) Read on for details.


In the future: First off, I need to thank BumbleBeeTuna for graciously offering to join me in my efforts to develop Operation Avalanche: Fall of Italy mod. BBT has offered to code doctrines for the mod, which means sometime during the next month or two, OA: FoI should have shiney new doctrines!

Files:
-Operation Avalanche now has appropriately named files!!! With the new patch you're (hopefully) about to download, a new mod folder and corresponding .module files will be included, named OperationAvalanche.
-As for the installation, open the zipfile and extract the contents/copy paste them into your root Company of Heroes folder. ergo, C:\Program Files (x86)\THQ\Company of Heroes (<- Windows 7, I'd assume the path is the same for other Windows OS).
-Because of the new files, you'll wan't to delete all of your old folders named Retards.
-Your shortcut target should also change. Instead of entering -mod Retards -dev, you'll now want to enter -mod OperationAvalanche -dev into that line. Make sure you spell it correctly-- I've left the 'e' on the end of avalanche off several times when making my own new shortcut, which led me to (falsely) beleive that I'd broken the mod. DOUBLE CHECK YOUR SPELLING.

Bugs:
-Fixed a bug where the Sherman Calliope would not fire a barrage when the corresponding ability was activated.
-Fixed the  appearence of the M1938 Beretta SMG! (credit to dartborne)
-Some graphical issues may now appear on squads that pick up a dropped BAR because of the above mentioned change.
-Fixed the appearence of the M1934 Beretta pistol (credit to dartborne).

New/Removed Units:
-Added a new unit: Mountaineer Skirmishers. Skirmishers are a 4 man Rifleman squad with 75 HP/man armed with Thompson SMGs that can cloak and move to ambush enemies. Harcapped at 1. Requires the Reinforcement Requisition upgrade (Platoon Leader).
-Alas, the Vichy French bid us all goodbye. After several hours of painstaking research, it has come to my attention that no Vichy French units served after Operation Torch (U.S. invasion of North Africa). As such:
-Removed the Vichy French Fusiliers from the Logistik Kompanie.
-Removed the Char B1 from the Panzer Support Kommand.

New UI:
-After spending literally hours of painstaking research into units and events relevent to the Italian campaign of WW2 as well as all of the involved countries' military nomanclature and the official names of all involved vehicles, and yet more hours adding 189 new UI entries, almost every single unit involved in Operation Avalanche now has a shiny new name, description, and help text.

-The American faction's units now reflect upon the 3rd Infantry Division, the "Rock of the Marne", and it's corresponding subunits including the 7th Infantry Regiment, the 10th Engineer Regiment, 751st Tank Battalion (medium), 3rd Cavalry Reconoissance Troop, and the attached units of the 36th Infantry Division (National Guard), 36th Combat Engineering Battalion, 10th Mountain Division, and the 601st Tank Destroyer Battalion, all of which were members of VI Corps during the Italian Campaign.

-The Commonwealth faction's units now reflect upon the 7th Armoured Division, the famed "Desert Rats" of North Africa, and it's corresponding subunits including 1/5 Battalion; 5 Battalion; 1 Battalion; C Company, 1 Battalion (22) Cheshire Reg. [Machine-gun Battalion]; 11th Hussars (Princh Albert's Own) [Armored-Car Squadron]; 128 Infantry Brigade, 1/4 Battalion, Hampshire Reg., 46 Infantry Div. (attached), and the65 Anti-tank Reg. RA, 7 Armoured Div, all of which were part of the 7th Armoured or were attached to her at some point as part of VI or X Corps in Italy.

-The Wehrmacht faction's units now reflect upon the veteran 90.Panzergrenadiere-Div. and its subunits including the 288.Afrika-Panzergrenadiere Reg., 900.Pioniere-Abteilung (battalion), 190.Panzerabwehrkanone Abteilung (Anti tank battalion), 361.Panzergrenadiere Reg., 190.Panzer-Abteilung (battalion), 242.Sturmgeschütz-Abteilung (battalion), 200.Panzergrenadiere Reg.(mot.), 33.Feldartillerie Reg. and the attached 26.Infanterie Div., all of which were under the command of Albert Kesselring and part of his 6th Army (not to be confused with the one destroyed at Stalingrad).

-The Panzer Elite faction's units now reflect upon the Hermann Göring-Div. and it's subsidiary units including Fallshirmjager-Panzergrenadiere Reg. 1, Aufklärungs-Abteilung (recon battalion), and the Panzer Regiment, as well as attached Italian units from the 26^ Monte Div. 'Assieta' and it's subsidiary units including 29^ Fanteria Reg. 'Pisa', 17^ Legione CCNN, and 64^ Ingegnere Reg., all of which were under the joint command of Albert Kesselring and Italian General Alfredo Guzzoni and (in Kesselring's case) his 6th Army (not to be confuzed with the one destroyed at Stalingrad).

Weapons:
-Added a new weapon; M1 Thompson SMG Ranger (currently not used).
-Added a new weapon; M1 Thompson SMG Mountaineer (Thompson with a longer cooldown; used by the Mountaineer Skirmishers).

Balance:
-The Sherman Calliope's main cannon is now enabled.
-Increased the reload of the Hetzer 75mm StuK40 to 7.5/6.5 max/min from 4.5/5.5.
-Reduced the cost of Panzer Grenadiers per man to 63.75 manpower from 95 manpower. This should fix an issue where Panzer Grenadier squads' cost was higher than intended (380 Manpower vs. 255)
-Lowered the rotation rate of (almost) all tank cannons or other turrets of that nature to roughly match their true historical values. The M10 was largely omitted from this change because of balance issues.
-Reduced the burst duration of the M2 Flamethrower to 1/1 max/min from 4/6.
-Reduced the cooldown of the M2 Flamethrower to 1/1 max/min from 3/2.
-Increased the reload frequency of the M2 Flamethrower to 7 from 0.
-Increased the reload duration of the M2 Flamethrower to 20 from 0.
-Reduced the burst duration of the Flammenwerfer 42 to 1.2/1.2 max/min from  5/4 max/min.
-Reduced the cooldown of the Flammenwerfer 42 to 1.3/1.3 max/min from 3/2 max/min.
-Increased the reload frequency of the Flammenwerfer 42 to 5 from 0.
-Increased the reload duration of the Flammenwerfer 42 to 20 from 0.
-Increased the rotation speed of all .50cal mounts to 25 from 20.
-Reduced the number of Flammenwerfer 42 upgrades purchasable on Pioneer squads to 1 from 2.
-The Commonwealth Boys AT sniper (available at the HQ truck) is now hardcapped at 1.
-The IHT's MG42 damage modifier against Bren Carrier armor has been reduced to 0.5 from 1.
-The Panzer Elite Kar98's damage and accuracy modifiers against Soldier armor have been reduced to Damage 0.6, Accuracy 0.75 from 1 in both cases.
-The Bren Carrier's Bren LMG accuracy has been increased to 0.3/0.45/0.45 from 0.175/0.45/0.45 at S/M/L ranges.
-The Bren Carrier's Bren LMG damage has been reduced to 9.5 from 11.5 (a forgotten leftover from earlier patches when the .303 round dealt more damage.)
-Reduced the Fiat-Revelli Modello 1914 MMG's burst duration to 4/4 from 5/4.
-Reduced the Fiat-Revelli Modello 1914 MMG's reload to 2 from 5.
-The two above-mentioned changes should cause the Fiat-Revelli to reload every 50-60 shots instead of every 200--an oversight on my part that both screwed with balance and led the Modello 1914 away from a historically accurate portrayal.
-The Churchill V 75mm now has veterancy tables.
-The Crusader Cruiser Tank now has veterancy tables.
-Removed the 'Fire Webley' ability from Infantry Sections.
-Removed the Marksman Shot ability from Rifle Commandos.

Preview Image
Operation Avalanche v0.04.6 Full Version (old)
Post comment Comments
DARKO222
DARKO222 Sep 23 2012, 4:45pm says:

GDZIE TO WPAKOWAC ZEBY DZIAŁAŁO

+2 votes     reply to comment
Volsky
Volsky Sep 27 2012, 4:56pm replied:

My polish is rusty, and online translators aren't helping. Can anyone translate DARKOSAN's comment?

+3 votes     reply to comment
EvilElmo23
EvilElmo23 Sep 28 2012, 11:47pm replied:

This is what I got from google translate mate, not sure if its spot on though.
WHERE TO extract it work

+3 votes     reply to comment
noobaside
noobaside Oct 6 2012, 4:33pm replied:

he wants to know where the files need to be extracted to

+3 votes     reply to comment
juxiaoyin
juxiaoyin Oct 7 2012, 11:29am says:

Why I can not download?

+2 votes     reply to comment
Volsky
Volsky Oct 7 2012, 9:03pm says:

I just tried to both save and open the file and it worked fine for me. I'm not sure what the issues are the people seem to be having. As for the installation, open the zipfile and extract the contents/copy paste them into your root Company of Heroes folder. ergo, C:\Program Files (x86)\THQ\Company of Heroes (<- Windows 7, I'd assume the path is the same for other Windows OS).

+2 votes     reply to comment
warhammerchaosgod
warhammerchaosgod Oct 8 2012, 7:46am says:

This is the module line I'm using but it still tells me that it is not working!: "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe -mod OperationAvalanche -dev

This is were my shorcut starts also: "C:\Program Files (x86)\THQ\Company of Heroes" Please help!

+1 vote     reply to comment
Volsky
Volsky Oct 8 2012, 2:24pm says:

Close your quotations :|

"C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" <-(ADD IT HERE!!!!) -mod OperationAvalanche -dev

"C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod OperationAvalanche -dev
^if need be just paste that into your line

+2 votes     reply to comment
Morrelle68
Morrelle68 Jan 20 2014, 4:06am replied:

I don't see any maps. Where'd I go wrong? I added the extension, then mod loaded, but in skirmish I don't see maps for this mod.

+1 vote     reply to comment
warhammerchaosgod
warhammerchaosgod Oct 8 2012, 6:27pm says:

Thank you brother, I'm afraid that I suck at this kind of thing -_-

+1 vote     reply to comment
warhammerchaosgod
warhammerchaosgod Oct 8 2012, 6:29pm replied:

Your profile picture matches me perfectly haha!

+1 vote     reply to comment
Guest
Guest Nov 16 2012, 6:36pm says:

it dosent work plz help i did everything you said but the game just wont start

+1 vote     reply to comment
Breaksense
Breaksense Nov 27 2012, 4:31pm says:

I can't download it...it says mirrors aren't available...

+1 vote     reply to comment
Volsky
Volsky Dec 4 2012, 8:16am replied:

I'm not sure where the issue might be coming from. I'll try and rehost the file ASAP, but I'm trying to finish the next patch in the mean time.

+1 vote     reply to comment
deerjadger
deerjadger Dec 15 2012, 11:36pm says:

how is it work i can figure out how to use it

+1 vote     reply to comment
52x
52x Feb 12 2013, 10:30am says:

Is this having any new faction? I mean to say, It has US army, Panzer elite army, wermerchant army and any new army?

+1 vote     reply to comment
Guest
Guest Apr 22 2014, 4:16pm says:

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Company of Heroes: Tales of Valor Icon
Platform
Windows
Developed By
Volsky
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Release Date
Released Aug 3, 2012
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MD5 Hash
902e9757d1a1548a84140c801b64ac8b
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Company of Heroes: Tales of Valor
Company of Heroes: Tales of Valor Single Player Real Time Strategy