Pseudo-realism Mod that adds new units, weapons, and abilities to Company of Heroes: Tales of Valor.
The new patch is finally here! Read through the patnotes for the totality of the new patch!
YOU DO NOT NEED v0.04.6 TO USE THIS PATCH!
Please note that this patch is extremely rough around the edges, and several units (including, for example, the M4 Crocodile) don't appear for lack of time on my part. These flaws will likely be patched, but with what little time I have to work on the mod I wanted to release the patch before I had to time at all.
- (1) DELETE ANY OLD VERSIONS OF THE MOD YOU MAY HAVE.
- (2) Extract the contents of the zipfile to your root Company of Heroes folder.
- (3) An Icon has been included to launch Operation Avalanche, though it's set up for Windows 7. If you have a different version of Windows, you might need to check your pathing.If you need to create your own icon:
- (1) Find the file Relic.exe in your root Company of Heroes folder, and copy it to your desktop.
- (2) Then right click on it, select Properties, and in the Target text box, add -mod OperationAvalanche -dev -nomovies to the end of the target line.
- (3) Your target line should look something like this: "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod OperationAvalanche -dev -nomovies
-All units removed from base buildings.
-Units replaced with call-in abilities that call reinforcements from that player's off-map reinforcement point.
-New UI for most units. This is still a WIP, so some units may appear with the wrong divisional patch (e.g., 29.Infanterie Div. Volksgrenadiers appearing with the 90th Panzergenadiere division shoulder patch), but this was in the interest of releaseing the patch in a timely fashion.
-Credits are within the changelog/readme that's included in the zipfile.
-All units are now called in via abilities.
-Grit now allows you to camo in cover after remaining still for 5 seconds. Your units will also not-appear in the Fog of War.
-Infantry will reveal other infantry units in the Fog of War.
-Sandbags now cost 3 Manpower per sandbag length.
-Most units require a specific doctrine to be chosen in order to appear. This is the case with PE units located at the HQ. CHOOSE YOUR DOCTRINE BEFORE YOU COMPLAIN ABOUT MISSING UNITS!
-Tanks' rotation rate (the speed at which their chassis turns) reduced to 20 from 35.
-Armored vehicles no longer gain a maximum speed increase from veterancy. Instead, they gain an Overdrive type ability at Vet2. Each vehicle (for the most part) has it's own overdrive ability that boosts it's speed to it's historical top-speed. Vehicle's mobility has been reduced for improved historical accuracy, as well as to tweak how armored units are employed (as well as to make recon units more useful, especially T3 'light' tanks that are meant to be a mainstay unit).
-Armored vehicles' acceleration has been (more or less) halved.
-M4 Sherman health reduced to 500 from 600.
-M4 Sherman (all variants) speed_maximum reduced to 4.2 from 5.
-M4 Sherman Crododile health reduced to 600 from 636.
-M4 Sherman Ace health reduced to 600 from 636.
-M4 Sherman Calliope health reduced to 500 from 600.
-M4 Sherman Calliope speed_maximum reduced to 4 from 5.
-M3A1 Stuart speed_maximum reduced to 5.75.
-M3 Halftrack speed_maxiumum reduced to 6.
-M10 Wolverine speed_maximum reduced to 5.
-M18 Hellcat speed_maximum reduced to 7.
-M7 Priest (U.S.) speed_maximum reduced to 4.1.
-Bren Carrier (all variants) speed_maximum reduced to 5.5 from 7.
-Churchill (all variants) health reduced to 625 from 700 (900 in the case of the Crocodile).
-Churchill (all variants) speed_maximum reduced to 3.
-Crusader tank speed_maximum reduced to 4.3.
-Cromwell (all variants) health reduced to 500 from 636.
-Cromwell (all variants) speed_maximum reduced to 4.6.
-M5 Stuart speed_maximum reduced to 5.4.
-Sherman Firefly speed_maximum reduced to 4.1.
-Geschutzwagen speed_maximum reduced to 4.5.
-Ostwind speed_maximum reduced to 4.
-Panther speed_maximum reduced to 4.75.
-Tiger I speed_maximum reduced to 4.1.
-Panzer IV speed_maximum reduced to 4.
-Panzer III speed_maximum reduced to 4.
-StuG IV speed_maximum reduced to 4.
-StuG III speed_maximum reduced to 4.
-Kommand Panzer IV speed_maximum reduced to 4.2.
-Puma speed_maximum reduced to 7.
-SdKfz 251 halftrack speed_maximum reduced to 5.25.
-StuG IV/III health redued to 375.
-Armored Schurtzen now also represents the 3 cm of bolt-on frontal armor included in the kit; non-upgraded Panzer IVs, IIIs and StuG IVs and IIIs are ~20% easier to penetrate.
Changes are far too extensive to list here; basically every weapon in-game has been modified. Know that:
-Small arms now fire projectiles that can be blocked by terrain: he who knows the terrain contours shall be the victor.
-These projectiles will not phase through infantrymen; missed shots can still peg those unfortunate enough to stand in the bullets path.
-M1917 .30cal and Vickers MMG range increased to 55.
-HMG42 range decreased to 50.
-All non-MG small arms range increased to 45 from 35.
-All tank cannon range increased to 50 from 40.
-All ATG cannon range increased to 70 from 60.
-FlaK 88 range increased to 110.
-Grenades deal their damage in a larger radius.
-Engineer squad size increased to 5 men.
-Engineer section leader squad size increased to 5 men.
-Engineers can now lay Commando Charges.
-Engineers now have the Battlefield Repair ability (3.5 hp/sec).
-Riflemen require the Infantry Company to be chosen to appear on the Barracks' UI.
-Added the Company Sharpshooter to the Weapons Support Center (requires Infantry Company).
-Added the M3 Lee to the Motor Pool (replaces M4 Sherman; requires Infantry Company).
-Added M5 3 inch ATG to the Motor Pool (requires Infantry Company).
-M8 now requires Airborne Company or Armored Company to be chosen to appear at the Motor Pool.
-Moved the M4 Sherman back to the Motor Pool.
-The M4 Sherman requires Airborne Company of Armored Company to be chosen to appear at the Motor Pool.
-Moved the M10 to the Tank Depot.
-Tank Depot now costs 115 Fuel.
-Replaced the Airborne Squad with a Pathfinders Squad; 2 men (140 HP, Airborne Armor) that call in the following:
-Airborne Riflemen glider; troops automatically deployed from the glider, no build option.
-Airborne MG/Mortar glider; troops automatically deployed from the glider, no build option.
-Airborne Officer glider; troops automatically deployed from the glider, no build option.
-Added the PaK 36 to the Krieg Barracks.
-SdKfz 251 Halftrack is no longer available if the Defensive Doctrine is chosen.
-Replaced the StuG IV with the StuG III at the Sturm Armory.
-StuG IV requires the Defensive Doctrine to be chosen to appear at the Sturm Armory (mutually exclusive with the Panzer III).
-Added the Panzer III to the Sturm Armory; requires the Blitzkrieg Doctrine to be chosen to appear (mutually exclusive with the StuG IV).
-Grenadiers now gain Heroism (immobilizes squad; Received Damage set to 0 for 10 seconds) at Vet2 if the Defensive Doctrine is chosen.
-Grenadiers now gain Concealing Smoke at Vet2 if the Blitzkrieg Doctrine is chosen.
-Volksgrenadiers require the Blitzkrieg or Defensive Doctrine to be chosen in order to appear.
-SS Grenadiers require the Terror Doctrine to appear (replace Volksgrenadiers).
-SS Assault Grenadier require the Terror Doctrine to appear (replace Grenadiers).
-The 88 is now housed in an emplacement.
-Italian Fuciliere require the Scorched Earth Company to be chosen to appear.
-Italian MMG require the Scorched Earth Company to be chosen to appear.
-Italian Blackshirts require the Scorched Earth Company to be chosen to appear at the Panzerjager Kommand (Replace Assault Grenadiers).
-All Italian Infantry require the Requisition Foreign Support upgrade from the Kampfgruppe Kompanie to appear at all.