Pseudo-realism Mod that adds new units, weapons, and abilities to Company of Heroes: Tales of Valor.
New patch addresses many graphical issues that suddenly cropped up last patch, as well as replacing the 'Unholster Sidearm!' abilities of Axis squads with a new ability each for the Wehrmacht and Panzer Elite.
-Replaced the 'fire luger' ability on all Wehrmacht squads.
-Added a new ability: 'Heroism'; 15s duration. Received damage 0.5, received suppression set to 0. During the exhaustion period, if you'd call it that, the squad gains the modifiers Cooldown 0.75 and Reload 0.5. 60s cooldown. Requires Vet2.
-Replaced the fire luger ability on all Panzer Elite squads.
-Added a new ability: 'Fanatasizm'; 15s duration. Requires Vet2. Damage 1.25, Accuracy 0.85, Cooldown 0.6. During the 'exhaustion' period, Received accuracy and Damage x2.
-Fixed Graphical errors with the Wehrmacht Feldwebel (squad leader), Panzer Grenadiers, Assault Grenadiers, all Commonwealth Infantry units and the Schwimmwagen.Note: Sappers may still have visual errors.
-New UI for the two new abilties.
-The Elefant's firing cone has been shrunk.
-The Sherman Jumbo now costs 510 Manpower and 150 Fuel.
-The M1 Garand now has the following modifiers vs. Soldier Armor: Accuracy 0.8, Damage 0.5. Riflemen were previously walking all over Panzer Grenadiers.